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{{Royalty}}
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<onlyinclude>
{{For|the persona variant of this weapon|Persona zeushammer}}
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{{infobox main|weapon|
{{Infobox main|weapon
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|name = Zeushammer
| name = Zeushammer
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|image = Zeushammer.png|Zeushammer
| image = Zeushammer.png
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|type = Equipment
| type = Equipment
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|type2 = Weapons
| type2 = Weapons
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|description = "A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage."
| description = A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
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|class = Ultra
| tech level = Ultra
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|meleeattack1dmg = 15
| class = Ultra
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|meleeattack1type = poke
| mode = Melee
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|meleeattack1part = Handle
| meleeattack1dmg = 15
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|meleeattack1cool = 2.0
| meleeattack1type = poke
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|meleeattack1ap = 22
| meleeattack1part = Handle
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|meleeattack2dmg = 31
| meleeattack1cool = 2.0
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|meleeattack2type = blunt
| meleeattack1ap = 22
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|meleeattack2part = Head
| meleeattack2dmg = 31
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|meleeattack2cool = 3.0
| meleeattack2type = blunt
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|meleeattack2ap = 46
| meleeattack2part = Head
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|MeleeWeaponAverageDPS = 9.95
| meleeattack2cool = 3.0
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|MeleeWeaponAverageAP = 42
| meleeattack2ap = 46
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|marketvalue = 2000
| MeleeWeaponAverageDPS = 9.95
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|mass base = 1.2
| MeleeWeaponAverageAP = 42
 
| marketvalue = 2000
 
| mass base = 1.2
 
| damage type = Blunt
 
| has quality = True
 
| page verified for version = 1.2.2753
 
| weaponTags = UltratechMelee
 
| thingSetMakerTags = RewardStandardMidFreq
 
 
}}
 
}}
The '''Zeushammer''' is a DLC [[Weapons#Melee Weapons|melee weapon]] that emits an [[EMP]] upon hitting a target.
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</onlyinclude>
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The '''Zeushammer''' is a DLC [[Weapons#Melee Weapons|melee weapon]] that emits an EMP upon hitting a target.
  
== Acquisition ==
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==Obtaining==
Zeushammers cannot be crafted, instead they can only be [[trade|purchased]] from [[Outlander]] and [[Empire]] combat suppliers and [[faction base]]s, or received as a quest reward.
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Zeushammers can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active.
  
They can also be obtained from the following raider types:
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==Linked Zeushammers==
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It is also possible to obtain "linked" versions of Zeushammers, These linked variants boast a significantly higher DPS and slightly higher AP and can only be used by a single pawn.
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Linked Zeushammers have randomized names akin to Legendary items from Dwarf Fortress.
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== Usage ==
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The Zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight [[mechanoid]]s with, however it still falls short of the [[monosword]]'s sheer damage output and armor penetration.
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==Zeushammers Quality table==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Raider Kind !! Chance !! Average Quality !! Health
 
 
|-
 
|-
| [[Empire#Champion|Champion]] || ?% || ? || 70-230%
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! Quality !! Melee DPS !! Melee AP
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|-
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| Awful || 7.96 || 34%  
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|-
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| Poor || 8.96 || 38%
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|-
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| Normal || 9.95 || 42%
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|-
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| Good || 10.95 || 46%
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|-
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| Excellent || 11.94 || 50%
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|-
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| Masterwork || 14.43 || 61%
 
|-
 
|-
| [[Empire#Yeoman|Nobles]] (All) || ?% || Excellent || 100%
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| Legendary || 16.42 || 69%
 
|}
 
|}
  
== Summary ==
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==Linked Zeushammers Quality table==
{{For|a full exploration of the effects of EMP damage|EMP}}
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{| class="wikitable sortable"
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|-
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! Quality !! Melee DPS !! Melee AP
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|-
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| Awful || 18.46 || 39%
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|-
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| Poor || 20.76 || 44%
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|-
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| Normal || 23.07 || 49%
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|-
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| Good || 25.38 || 54%
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|-
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| Excellent || 27.68 || 59%
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|-
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| Masterwork || 33.45 || 71%
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|-
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| Legendary || 38.06 || 81%
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|}
  
When a zeushammer hits with its head, its deals 9 [[EMP]] damage in addition to its base damage. No EMP damage is inflicted by the handle attack. Unlike its normal damage, the EMP damage does not scale with [[quality]]. EMP damage does not deal physical damage. Instead, it stuns [[turret]]s, [[mechanoid]]s, and [[mortar]]s for 4.5 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomiting on those with certain stomach implants.
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== Version history ==
 
 
== Analysis ==
 
As a zeushammer deals blunt damage, it can be better than the monosword against armor, as most enemies have much better Sharp % rating than Blunt. However, the sword will completely ignore even a [[centipede]]'s Sharp armor. Zeushammers only start to surpass them when against humans with [[marine armor]] and [[cataphract armor]]. Even then, a monosword's raw damage will not be far behind.
 
  
Due to adaptation, a zeushammer can actually become counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, but the first stun causes adaptation immediately, so it prevents other sources of EMP from applying their longer stun. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s). However, the localized nature of the EMP from the zeushammer allows you to retain your shield belts to protect your melee fighters as they engage in melee.
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Added in the [[Royalty DLC]] release.
  
{{Weapon Stats Table}}
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In 1.1.2647 it no longer damaged relations with the Empire without the necessary titles.
 
 
== Version history ==
 
* [[Royalty DLC]] release - Added.
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:EMP Weapons]]
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{{nav|weapon|wide}}
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]
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[[Category:Weapons]]
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[[Category:Equipment]]
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[[Category:Royalty]]

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