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== Summary ==
 
== Summary ==
{{For|a full exploration of the effects of EMP damage|EMP}}
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The zeushammer is a strong, blunt melee weapon. It completely beats a [[uranium]] [[mace]] of the same [[quality]]. However, it falls short of the [[monosword]]'s sheer damage output and {{AP}}.
  
When a zeushammer hits with its head, its deals 9 [[EMP]] damage in addition to its base damage. No EMP damage is inflicted by the handle attack. Unlike its normal damage, the EMP damage does not scale with [[quality]]. EMP damage does not deal physical damage. Instead, it stuns [[turret]]s, [[mechanoid]]s, and [[mortar]]s for 4.5 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomiting on those with certain stomach implants.
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When a zeushammer hits with its head, its [[EMP]] will stun [[mechanoids]], [[turrets]], and [[mortar]]s for 4.5s, regardless of [[quality]]. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length.
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Blunt damage in it of itself also has a small chance to stun the target, regardless of their organic status.
  
 
== Analysis ==
 
== Analysis ==
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== Version history ==
 
== Version history ==
* [[Royalty DLC]] release - Added.
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[[Royalty DLC]] release - Added.
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
  
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:EMP Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:EMP Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]

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