Editing Zeushammer

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Due to adaptation, a zeushammer can actually become counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, but the first stun causes adaptation immediately, so it prevents other sources of EMP from applying their longer stun. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s). However, the localized nature of the EMP from the zeushammer allows you to retain your shield belts to protect your melee fighters as they engage in melee.
 
Due to adaptation, a zeushammer can actually become counterproductive when fighting mechs along with [[EMP grenades]] or another source of EMP. All other sources of EMP stun for much longer, but the first stun causes adaptation immediately, so it prevents other sources of EMP from applying their longer stun. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking [[shield belt]]s). However, the localized nature of the EMP from the zeushammer allows you to retain your shield belts to protect your melee fighters as they engage in melee.
  
{{Weapon Stats Table}}
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{{Weapon Quality Table|Zeushammer| Melee}}
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
  
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:EMP Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:EMP Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]

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