Editing Zeushammer
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− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{For|the persona variant of this weapon|Persona zeushammer}}{{infobox main|weapon| |
− | {{For|the persona variant of this weapon|Persona zeushammer}} | ||
− | {{ | ||
| name = Zeushammer | | name = Zeushammer | ||
| image = Zeushammer.png | | image = Zeushammer.png | ||
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| mass base = 1.2 | | mass base = 1.2 | ||
| damage type = Blunt | | damage type = Blunt | ||
− | + | | page verified for version = 1.2.2753 | |
− | | page verified for version = 1.2.2753 | ||
| weaponTags = UltratechMelee | | weaponTags = UltratechMelee | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
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The '''Zeushammer''' is a DLC [[Weapons#Melee Weapons|melee weapon]] that emits an [[EMP]] upon hitting a target. | The '''Zeushammer''' is a DLC [[Weapons#Melee Weapons|melee weapon]] that emits an [[EMP]] upon hitting a target. | ||
− | == | + | ==Obtaining== |
− | Zeushammers | + | Zeushammers can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active. |
− | + | == Usage == | |
− | + | The zeushammer is a strong melee weapon, but falls short of the [[monosword]]'s sheer damage output and armor pentetration. As a zeushammer deals blunt damage, it can be better against armor - most enemies have much better Sharp % than Blunt %. However, the monosword will fully penetrate even a [[centipede]]'s armor, so zeushammers are mostly limited to humans with [[marine armor]] and [[cataphract armor]]. Even then, the monosword's raw damage will not be far behind. | |
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− | + | When a zeushammer hits, its [[EMP]] will stun [[mechanoids]], [[turrets]], and [[mortar]]s, for 4.5s. After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs), regardless of stun length. This makes a zeushammer counterproductive when fighting mechanoids alongside [[EMP grenades]] or another source of stun. The zeushammer retains its niche against turrets, as well as certain other uses (like breaking [[shield belt]]s and [[low-shield pack]]s). | |
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− | + | Blunt damage in it of itself also has a small chance to stun the target, regardless of their organic status. This is usually too minor and unreliable to count on, however. | |
− | + | {{Weapon Quality Table|Zeushammer| Melee}} | |
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− | {{Weapon | ||
== Version history == | == Version history == | ||
− | + | [[Royalty DLC]] release - Added. | |
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− | {{ | + | [[Kind::Weapons| ]] |
− | + | {{nav|weapon|wide}} | |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] | ||
+ | [[Category:Royalty]] |