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− | {{ | + | {{stub}} |
− | | | + | {{Define|Leather |
− | | image = Wolfskin | + | | image = Wolfskin |
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| always haulable = true | | always haulable = true | ||
| color = (115,110,100) | | color = (115,110,100) | ||
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| default color = (115,110,100) | | default color = (115,110,100) | ||
| default color two = (115,110,100) | | default color two = (115,110,100) | ||
+ | | description = A soft furry pelt harvested from a wolf-like creature. It is difficult to pierce and insulates well against cold. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability = 0 | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = wolfskin | | label = wolfskin | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
+ | | armor - sharp factor = 1.02 | ||
+ | | armor - blunt factor = 0.24 | ||
+ | | armor - heat factor = 1.5 | ||
+ | | beauty base = -30 | ||
+ | | insulation - cold factor = 24 | ||
+ | | insulation - heat factor = 16 | ||
+ | | market value base = 3.0 | ||
+ | | market value factor = 1.30 | ||
+ | | max hit points base = 60 | ||
}} | }} | ||
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− | + | {{Info|'''Wolfskin''' is produced when a [[Overview#cook|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher table]].}} | |
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− | + | Wolfskin is a new leather type added in 0.19/1.0. It merges the different fur types from wolves, namely the [[timber wolfskin]] and [[arctic wolfskin]] from earlier versions. Because of their similarities to wolves, wargs also drop wolfskin now instead of [[warg fur]]. | |
− | [[ |