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− | {{ | + | {{stub}}{{infobox main|plant| |
− | {{infobox main|plant| | + | |page verified for version = 1.2.2900 |
− | | page verified for version = 1.2.2900 | + | |name = Wild healroot |
− | | name = Wild healroot | + | |image = Healroot.png|Healroot |
− | | image = Healroot.png | + | |description = A slow-growing plant which yields herbal medicine when harvested.<br>This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates. |
− | | description = A slow-growing plant which yields herbal medicine when harvested.<br>This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates. | + | |type = Plant |
− | | type = Plant | + | |type2 = Wild |
− | | type2 = Wild | + | |path cost = 14 |
− | | path cost = 14 | + | |hp = 60 |
− | | hp = 60 | + | |flammability = 1 |
− | | flammability = 1 | + | |beauty outdoors = 1 |
− | | beauty outdoors = 1 | + | |grow days = 10 |
− | | grow days = 10 | + | |harvest work = 400 |
− | | harvest work = 400 | + | |product = herbal medicine |
− | | product = herbal medicine | + | |yield = 1 |
− | | yield = 1 | + | |min fertility = 0.7 |
− | | min fertility = 0.7 | + | |fertility sensitivity = 1 |
− | | fertility sensitivity = 1 | + | |nutrition = 0.2 |
− | | nutrition = 0.2 | + | |livesin_temperateforest = 0.05 |
− | | livesin_temperateforest = 0.05 | + | |livesin_temperateswamp = 0.05 |
− | | livesin_temperateswamp = 0.05 | + | |livesin_borealforest = 0.16 |
− | | livesin_borealforest = 0.16 | + | |livesin_tundra = 0.05 |
− | | livesin_tundra = 0.05 | + | |livesin_coldbog = 0.05 |
− | | livesin_coldbog = 0.05 | ||
}}{{See also|Healroot}} | }}{{See also|Healroot}} | ||
− | + | Wild healroot grows in {{Habitats}}.Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest, even though it is not marked as failed. Any colonist capable of plant cutting can harvest wild healroot. Once the basics of a base is set up, harvesting all healroot near your base is advised. | |
Wild healroot is statistically identical to normal [[healroot]], except it cannot be cultivated manually. It has a grow time of 10 days, but harvesting wild healroot will reduce its growth percentage to 30% - so effectively grows for the same time. | Wild healroot is statistically identical to normal [[healroot]], except it cannot be cultivated manually. It has a grow time of 10 days, but harvesting wild healroot will reduce its growth percentage to 30% - so effectively grows for the same time. | ||
− | == Growing == | + | ==Growing== |
{{Grow Table}} | {{Grow Table}} | ||
− | + | ==Version history== | |
− | == Version history == | ||
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | * [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2 | ||