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{{for|the farm animal|Pig}}
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{{for|the farm animal|Pig}}{{Verified|A14D}}<onlyinclude><!--
{{infobox main|animal
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-->__NOTOC__
| page verified for version = A14D
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{{infobox main|animal|
| name = Wild boar
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|name = Wild boar
| image = Boar.png
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|image = Boar.png
| description = This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks.
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|description = "This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks."
| type = Animal
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|type = Animals
| movespeed = 4.6
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|type2 = Wild
| min comfortable temperature = -23
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|bodysize = 0.8
| max comfortable temperature = 40
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|healthscale = 0.7
| flammability = 0.7
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|movespeed = 4.60
| marketvalue = 200
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|attack1dmg = 9.7
| filth rate = 16
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|attack1type = scratch
| herdanimal = true
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|attack1part = tusk
| combatPower = 55
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|attack1cool = 120
| bodysize = 0.85
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|attack2dmg = 8.5
| healthscale = 0.7
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|attack2type = bite
| hungerrate = 0.3
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|attack2part = teeth
| diet = omnivorous grazer
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|attack2cool = 120
| leathername = pigskin
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|attack3dmg = 5
| wildness = 0.5
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|attack3type = blunt
| manhuntertame = 0
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|attack3part = head
| manhunter = 0
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|attack3cool = 120
| roamMtb = 2
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|leathername = pigskin
| trainable = none
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|leatheryield = 28
| meatname = pork
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|manhunter = 0.02
| gestation = 5.661
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|manhuntertame = 0.0125
| offspring = 1-2
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|hungerrate = 0.45
| avg offspring = 1.25
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|diet = omnivorous
| mateMtb = 12
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|trainable = intermediate
| lifespan = 12
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|wildness = 0.50
| juvenileage = 0.1
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|gestation = 18
| maturityage = 0.3333
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|lifespan = 12
| tradeTags = AnimalCommon
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|offspring = 1-3
| attack1dmg = 9.7
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|maturityage = 0.35+
| attack1type = Scratch
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|marketvalue = 200
| attack1cool = 2
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|livesin_aridshrubland = true
| attack1part = tusk
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|livesin_borealforest = true
| attack2dmg = 9.7
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|livesin_temperateforest = true
| attack2type = Stab
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|livesin_tropicalrainforest = true
| attack2cool = 2
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|meatname = pork
| attack2part = tusk
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|massadult = 56
| attack3dmg = 8.5
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|min comfortable temperature = -23
| attack3type = Bite
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|max comfortable temperature = 40
| attack3cool = 2
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}}</onlyinclude>{{Info|'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in boreal and temperate forests, tropical rainforests, and arid shrubland. If slain, they can be butchered for 63 [[meat|pork]] and 14 [[pigskin]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref>
| attack3part = teeth
 
| attack3chancefactor = 0.6
 
| attack4dmg = 5
 
| attack4type = Blunt
 
| attack4cool = 2
 
| attack4part = head
 
| attack4chancefactor = 0.2
 
| livesin_temperateforest = 0.5
 
| livesin_temperateswamp = 0.5
 
| livesin_borealforest = 0.5
 
| livesin_coldbog = 0.5
 
| livesin_tropicalrainforest = 0.5
 
| livesin_tropicalswamp = 0.5
 
}}
 
{{Info|'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in {{Habitats}}. If slain, they can be butchered for {{P|Meat Yield}} [[meat|pork]] and {{P|Leather Yield}} [[pigskin]].}}
 
  
== Summary ==
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==Gameplay overview==
{{Pen Animal Note|Wild boars}}
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Boars are surprisingly powerful for their size, having a damage output higher than that of a [[Timber wolf]], along with a fast movement speed of 5c/s meaning it can handily outrun your average human. Boars tend to be able to put up a good fight against predators such as Timber Wolves and [[Warg]]s, often severely injuring, occasionally downing, or even outright killing them on rare occasions, and are one of only two preys of these animals (the other being the [[Tortoise]]) capable of putting up such a fight.
  
Wild boars can appear in raids alongside [[yttakin pirates]]. ​{{BiotechIcon}} Note that "raider" boars are still unable to travel through [[fence]]s and [[barricade]]s. This can alter their pathing. If the animal raider cannot reach a better target because of fences/walls, it will start bashing at structures randomly.
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Due to their high damage output and movement speed, along with a high breeding rate (any excess can be easily slaughtered for meat), ease of maintenance and low wildness (ease of taming and training), Wild Boars are a solid animal to have in the colony for release.
  
== Analysis ==
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Because of all the attack attributes mentioned and high numbers, boars turning manhunter and mobilising, or a manhunter pack of boars can often be a significant issue for the ill-defended, often leading to potential casualties, or even game over altogether.
Boars are one of many animals that exist primarily to be hunted.
 
  
As tamed animals, boars are worse for meat/leather than [[pig]]s. While boars can be found in the wild, they are generally outclassed for meat by at least 1 animal, regardless of what [[biome]] you've settled on.
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==Taming==
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Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it. Boars have a small chance to turn [[Mood#Manhunter|manhunter]] on a failed taming attempt. Boars are not named when tamed but have a chance to become named when nuzzling.
  
=== Nutrition ===
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==Training==
When slaughtered, a boar yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a baby; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is equal to 0.05 nutrition.
 
 
 
An adult boar consumes {{P|Real Hunger Rate}} nutrition per day, and creates up to {{#expr: {{P|Average Offspring Per Birth}}/{{P|Gestation Period Days}} round 2}} offspring per day.
 
* When offspring are slaughtered as babies, a female boar will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving a nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}.
 
* If the offspring are allowed to grow to adulthood, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in a nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}.
 
When considering a population of equal numbers of males and females, these nutrition efficiencies fall to {{%|{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{%|{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter.
 
 
 
Boars are inferior to [[pig]]s, [[chinchilla]]s, [[ibex]], and [[horse]]s for meat / nutrition consumption. Pigs and horses take less slaughtering work, too. One of the few advantages of boars is that they are omnivorous, able to eat leftover human [[corpse]]s, but pigs are also omnivores. If pigs are unavailable, then boars are the best for this task.
 
 
 
=== Combat ===
 
Boars are surprisingly powerful for their size, though boars will rarely fight. They won't revenge when hunted. As pen animals, they will never be attacked by raiders. But when they ''do'' attack, such as in [[manhunter]] packs, boars are threatening.
 
 
 
They have a damage output higher than that of a [[megaspider]], with a movement speed equivalent to that of an unarmored human. Boars tend to be able to put up a good fight against predators such as [[timber wolf|timber wolves]] and [[Warg]]s, often severely injuring, occasionally downing, or even outright killing them on rare occasions.
 
 
 
== Training ==
 
 
{{TrainingTable}}
 
{{TrainingTable}}
  
 
== Health ==
 
== Health ==
{{Animal Health Table}}
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{{Animal Health Table|0.7}}
 
 
== Gallery ==
 
<gallery>
 
Wildboar east.png|Wild boar facing east
 
Wildboar north.png|Wild boar facing north
 
Wildboar south.png|Wild boar facing south
 
Dessicated wildboar east.png|Wild boar decaying
 
</gallery>
 
  
== Version history ==
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== Version History ==
 
* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/0.7.581|0.7.581]] - Added
* Beta 19 - trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15
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* Beta 19:trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15
* [[Version/1.3.3066|1.3.3066]] - Trainability changed from intermediate to none, boars now are predominantly a pen animal. Removed manhunter chances.
 
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
[[Category:Wild animal]]
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[[Category:Wild]]

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