Editing Watermill generator
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|resource 3 = Component | |resource 3 = Component | ||
|resource 3 amount = 3 | |resource 3 amount = 3 | ||
− | }} | + | }}{{Info|'''Watermill generators''' are built on moving water to generate a constant 1100W of [[power]], regardless of weather or other conditions.}} |
− | '''Watermill generators''' are built on moving water to generate constant [[power]], regardless of weather or other conditions. | ||
==Acquisition== | ==Acquisition== | ||
− | Watermill generators can be constructed once | + | Watermill generators can be constructed once [[Research#Watermill generator|Watermill Generator]] has been researched. Each one requires {{required Resources}}, and a [[Skills#Construction|Construction]] skill of 6. |
− | == | + | ==Usage== |
− | + | The watermill generator produces a constant 1100W after construction. The watermill generator is unique in that it requires two different types of terrain: heavy and moving water. | |
− | + | The base is a 3x3 square in the middle of the housing; the housing extends another 1 square beyond that, making a 5x5 square. Then the 1x5 waterwheel is attached to one side of the housing (your choice), making the total footprint <u>5x6</u>. Only the 3x3 base must be on firm ground, the rest of the housing may be over water. (See images, below) | |
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− | The base is a 3x3 square in the middle of the housing | ||
A watermill generator must be placed: | A watermill generator must be placed: | ||
# with its 3x3 base on tiles that can support Heavy (i.e. on solid ground, not on a bridge or marsh) | # with its 3x3 base on tiles that can support Heavy (i.e. on solid ground, not on a bridge or marsh) | ||
# with its water wheel entirely in moving water | # with its water wheel entirely in moving water | ||
− | # with neither its housing nor wheel overlapping any other buildings or walls | + | # with neither its housing nor wheel overlapping any other buildings or walls |
− | + | * [[Bridge]]s do '''not''' interfere with power generation if built within the generator's exclusion zone. | |
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When placing the watermill generator, the blueprint will show: | When placing the watermill generator, the blueprint will show: | ||
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* The 5x5 housing of the generator (green if placeable, red if not) | * The 5x5 housing of the generator (green if placeable, red if not) | ||
* The 1x5 waterwheel of the generator off one side of that (green if placeable, red if not) | * The 1x5 waterwheel of the generator off one side of that (green if placeable, red if not) | ||
− | * The exclusion zone, explained | + | * The (semi-)exclusion zone, explained below (blue on previously built watermills, green if OK, flashing orange if overlapping) |
− | <gallery widths=" | + | <gallery widths="400px" heights="800px" class="center" mode="nolines"> |
File:Watermill-placement-OK.jpg|Good placement of watermill; green housing, wheel and exclusion zone. Note base (white) on firm ground but housing partially over water. | File:Watermill-placement-OK.jpg|Good placement of watermill; green housing, wheel and exclusion zone. Note base (white) on firm ground but housing partially over water. | ||
File:Watermill-placement-not_OK.jpg|Watermill placement not allowed (red housing & wheel, from overlapping wall), and exclusion zone overlapping (orange warning re -70% power penalty). Base in white. | File:Watermill-placement-not_OK.jpg|Watermill placement not allowed (red housing & wheel, from overlapping wall), and exclusion zone overlapping (orange warning re -70% power penalty). Base in white. | ||
</gallery> | </gallery> | ||
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==Analysis== | ==Analysis== | ||
− | + | Power output does not depend on water tiles covered. However, the output of watermills will be reduced to 30% (330W) if you overlap their exclusion zones. The exclusion zones are 13x7 rectangles, extending 4 squares above, below and outside the mill. If you wish to build multiple maximally efficient watermills, they will need to be spread out a bit, making them slightly harder to defend than most other power generating systems. | |
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− | + | The 30% reduction does not stack, so given a sufficiently straight river, an alternative strategy to maximize power output would be to cram as many watermill generators as possible along both sides of the river bank. However, at -70% penalty, building 3 would only be 90% of the power of building just one with a clear exclusion zone. | |
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== Version history == | == Version history == | ||
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{{nav|power|wide}} | {{nav|power|wide}} | ||
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