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{{infobox main|animal|
 
{{infobox main|animal|
| page verified for version = A14D
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|name = Warg
| name = Warg
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|image = Warg.png
| image = Warg.png
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|description = "Heavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.<br>Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god."
|description = Heavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.<br>Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.
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|type = Animals
| type = Animal
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|type2 = Wild
| movespeed = 5
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|attack1cool = 90
| min comfortable temperature = -40
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|attack1dmg = 13
| max comfortable temperature = 40
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|attack1part = front left paw
| flammability = 0.7
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|attack1stun = 14
| marketvalue = 450
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|attack1type = scratch
| filth rate = 2
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|attack2cool = 90
| predator = true
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|attack2dmg = 13
| combatPower = 160
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|attack2part = front right paw
| bodysize = 1.4
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|attack2stun = 14
| healthscale = 1.4
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|attack2type = scratch
| hungerrate = 0.25
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|attack3cool = 120
| diet = raw meat and corpses
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|attack3dmg = 15
| leathername = wolfskin
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|attack3part = teeth
| wildness = 0.6
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|attack3stun = 14
| petness = 0.5
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|attack3type = bite
| manhuntertame = 0.4
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|attack4cool = 120
| manhunter = 1
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|attack4dmg = 5
| trainable = intermediate
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|attack4part = head
| gestation = 10
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|attack4stun = 14
| offspring = 1-3
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|attack4type = blunt
| avg offspring = 1.721
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|bodysize = 1.0
| mateMtb = 12
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|diet = raw meat and corpses
| lifespan = 15
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|gestation = 26
| juvenileage = 0.2
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|healthscale = 1.4
| maturityage = 0.5
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|hungerrate = 0.25
| tradeTags = AnimalUncommon, AnimalFighter
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|leathername = wolfskin
| attack1dmg = 13
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|leatheryield = 33
| attack1type = Scratch
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|lifespan = 15
| attack1cool = 1.5
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|livesin_borealforest = true
| attack1part = front left paw
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|livesin_temperateforest = true
| attack1stun = 14
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|livesin_tundra = true
| attack2dmg = 13
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|manhunter = 0.35
| attack2type = Scratch
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|manhuntertame = 0.35
| attack2cool = 1.5
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|marketvalue = 450
| attack2part = front right paw
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|maturityage = 0.45
| attack2stun = 14
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|movespeed = 5.00
| attack3dmg = 15
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|offspring = 1-3
| attack3type = Bite
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|predator = true
| attack3cool = 2
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|trainable = advanced
| attack3part = teeth
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|wildness = 0.60
| attack3chancefactor = 0.9
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|is exotic species = true
| attack3stun = 14
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|massadult = 70
| attack4dmg = 5
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|petness = 0.50
| attack4type = Blunt
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|min comfortable temperature = -40
| attack4cool = 2
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|max comfortable temperature = 40
| attack4part = head
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|page verified for version = A14D
| attack4chancefactor = 0.2
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}}
| livesin_temperateforest = 0.07
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{{Info|'''Wargs''' are cold-loving, [[wolf]]-like carnivores that roam through temperate forests, boreal forests, and tundra. While most carnivores can eat [[meat]], corpses, [[kibble]], and [[meals]], Wargs can ''only'' eat raw meat and corpses.}}  
| livesin_temperateswamp = 0.07
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==Attacks==
| livesin_borealforest = 0.07
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Wargs have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 6.67 seconds on their first strike when hunting.
| livesin_tundra = 0.07
 
| livesin_coldbog = 0.07
 
}}{{Info|'''Wargs''' are cold-loving, [[wolf]]-like carnivorous [[animals]] that roam through {{habitats}}. While most carnivores can eat [[meat]], [[corpse]]s, [[kibble]], and [[meals]], Wargs can ''only'' eat raw meat and corpses.}}  
 
  
== Summary ==
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==Taming==
Unlike every other carnivore in the game, wargs can't eat or be fed with [[meal]]s or [[kibble]]. A steady supply of meat/corpses is required to keep them fed. As allowing your wargs to feed on human corpses doesn't generate bad thoughts, zoning your wargs into a human corpse freezer is an efficient way of getting rid of corpses and keeping your wargs fed at the same time.
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Wargs can be tamed by a handler with at least a 5 in [[Skills#Animals|animal skill]]. Wargs can also be purchased pre-tamed from bulk goods [[traders]] or one can be spawned at the [[Scenario system|start of a game]] as the starting pet. They breed quickly and are fairly strong fighters, though you will need a steady supply of meat or corpses to keep them fed as they won't accept any other food sources, not even meals. As allowing your wargs to feed on human corpses doesn't generate bad thoughts, zoning your wargs into a human corpse freezer is an efficient way of getting rid of corpses and keeping your wargs fed at the same time.
 
 
It is advisable to keep your colonists and animals (excluding even larger beasts like [[Thrumbo|Thrumbos]]) away from Wargs as their high hunger rate, carnivorous nature and brutal combat ability make them extremely dangerous. Keep smaller animals, children or colonists with poor combat skills far away from Wargs and exercise caution keeping anybody near them. Allowing Wargs to feed on corpses may be an effective strategy to reduce the risk of Wargs hunting your pawns.
 
 
 
Wargs have 80% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]] and [[toxic buildup]] from non-attack sources.
 
 
 
Wargs can appear in raids alongside [[yttakin pirates]]. {{BiotechIcon}}
 
 
 
== Attacks ==
 
Wargs have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 6.67 seconds on their first strike when hunting. Faster and smaller than a [[Grizzly bear]] and with {{%|{{True Melee DPS Calculator|Warg}}/{{True Melee DPS Calculator|Grizzly bear}} round 4}} of their DPS, though with less {{AP}} and {{%|{{Q|Warg|Health Scale}}/{{Q|Grizzly bear|Health Scale}} round 4}} the health, Wargs are remarkably strong in combat.
 
 
 
== Taming ==
 
Wargs can be tamed by a handler with at least a 5 in [[Skills#Animals|animal skill]] from {{Habitats}}. Wargs can also be purchased pre-tamed from bulk goods [[traders]] or one can be spawned at the [[Scenario system|start of a game]] as the starting pet. They breed quickly and are strong fighters.
 
  
 
==Training==
 
==Training==
Line 80: Line 65:
 
{{Animal Health Table}}
 
{{Animal Health Table}}
  
== Gallery ==
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==Version History==
<gallery>
 
Warg east.png|Warg facing east
 
Warg north.png|Warg facing north
 
Warg south.png|Warg facing south
 
Dessicated warg east.png|Warg decaying
 
</gallery>
 
 
 
== Version history ==
 
 
* [[Version/0.11.877|0.11.877]] - New sound: warg voices.
 
* [[Version/0.11.877|0.11.877]] - New sound: warg voices.
 
* [[Version/0.12.906|0.12.906]] - Sprite changed
 
* [[Version/0.12.906|0.12.906]] - Sprite changed
 
* Beta 19/ 1.0 - damage increased by 15%.
 
* Beta 19/ 1.0 - damage increased by 15%.
  
<gallery>
 
Old warg and husky.png|Legacy texture before version A12. Was later reused by the [[husky]]
 
</gallery>
 
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Pet]]
 
[[Category:Pet]]

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