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Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
 
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
  
The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Unlike the [[end table]], the vitals monitor can connect to any part of a medical bed and can connect through diagonals.
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The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Like the [[end table]], the vitals monitor can only connect to a bed's "head", though the monitor can connect through diagonals.
  
 
== Analysis ==
 
== Analysis ==
 
The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. It requires a dedicated 2500 point research project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, so it tends to be reserved for the mid- to late-game.
 
The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. It requires a dedicated 2500 point research project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, so it tends to be reserved for the mid- to late-game.
  
The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike.
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The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike. For self-tending, every boost helps - tend quality is multiplied by 70%. {{Check Tag|Fact Check|Can you lie in the bed and get the bonus when you're self tending? If not, this should be clarified to improving IGS to prevent infection AFTER tending}}
  
 
It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.
 
It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.

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