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{{Infobox main
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<onlyinclude>
| name = Veil
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{{infobox main
| image = War veil.png|Veil
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|name = War veil
| description = A piece of fabric which covers the wearer's face. {{Hover title|Only appears with the Biotech DLC enabled|It protects surprisingly well against pollution.}}
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|image = War veil.png|War veil
| type = Gear
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|description = A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage.
| type2 = Armor
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|type = Gear
| tech level = Neolithic
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|type2 = Armor
| hp = 80
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|buy = {{icon|cloth|20}}
| production facility 1 = Crafting spot
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|hp = 100
| production facility 2 = Hand tailor bench
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|work to make = 24
| production facility 3 = Electric tailor bench
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|marketvalue  = 54
| work to make = 1400
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|armorblunt  = 20
| resource 1 = Stuff
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|armorsharp  = 20
| resource 1 amount = 20
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|armorheat = 20
| stuff tags = Fabric
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|mass base = 0.08
| work speed stat = General Labor Speed
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|insulationcold = 0.05
| armorsharpfactor= 0.2
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|insulationheat = 0.05
| armorbluntfactor= 0.2
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}}</onlyinclude>
| armorheatfactor= 0.2
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==Summary==
| mass base = 0.08
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====Overview & Obtaining====
| insulationcoldfactor = 0.05
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The '''war veil''' is a tribal clothing item.
| insulationheatfactor = 0.05
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When worn, it provides minor protection for the head, as well as increases [[Pain Shock Threshold|pain threshold]], allowing its wearer to take more damage before crumpling.
| lifestage = Child, Adult
 
| coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
 
| layer = Headgear
 
| painshockthreshold = +5
 
| has quality = true
 
| thingCategories = Headgear
 
| defaultOutfitTags = Soldier
 
| tradeTags = BasicClothing
 
}}
 
The '''veil''' is a [[clothing]] item that provides minor protection for the head and a minor increase to [[pain shock threshold]].
 
  
== Acquisition ==  
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==== Crafting ====
{{Acquisition}} Unlike most clothing, they ''cannot'' be crafted out of [[leather]]. While in previous versions, it could only be crafted by [[New Tribe|tribal colonies]], this restriction has since been removed.  
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War veils can only be made by tribal factions. They're crafted using 20 of any [[fabric]] and 24 work at a [[crafting spot]] or [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]].
  
Veils are also commonly worn by [[Tribes|tribal pawns]] and can be purchased from their [[faction base]]s and trade caravans.
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==== Comparison ====
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War veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain.
  
It can be found on the following [[Raider#Humanlike|raider]] kinds:
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In biomes where wood is easily accessible, war veils can be useful early on.  But war masks are generally better at providing a quick bit of early game protection for tribal factions.
{| class="wikitable sortable"
 
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Tribals#Breacher|Breacher]] || 100% || Poor || 50% - 180%
 
|-
 
| [[Tribals#Warrior|Warrior]] || 100% || Poor || 50% - 180%
 
|-
 
| [[Tribals#Hunter|Hunter]] || 100% || Normal || 50% - 180%
 
|}
 
  
== Summary ==  
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==Insulation Information==
In addition to minor head protection, a veil increases the [[pain shock threshold]] of its wearer by {{+|5%}}, allowing its wearer to take more [[pain]] before being [[downed]].
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A war veil offers a trivial amount of insulation from cold (5%), and a trivial amount of insulation from heat (5%).
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The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
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Assuming normal quality, a war veil offers:
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<!-- we shouldn't show the leathers here, since this can only be crafted with fabrics... -->
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{{tag/Keeps Cool|0.05}}
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{{tag/Keeps Warm|0.05}}
  
If the [[Biotech DLC]] is enabled, veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]] {{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. The veil's description will also be changed to reflect this change.
 
 
When worn by a [[slave]],{{IdeologyIcon}} a veil increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
 
== Analysis ==
 
Veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain.
 
 
In terms of early game, fabric-based protection, the veil faces competition with items introduced with the [[Ideology DLC]]:
 
* The [[broadwrap]]{{IdeologyIcon}} is more protective and more insulative, and costs only {{Icon Small|stuff}} 10 material more. Uniquely, the broadwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance.
 
* The [[headwrap]]{{IdeologyIcon}} costs the same as a veil, but offers more protection and more insulation. Like the broad wrap, it does not protect against pain shock or toxic resistance. However, with the Biotech DLC, headwraps can be worn with a [[face mask]], which offers superior toxic environment resistance (for only {{Icon Small|stuff}} 10).
 
Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils are able to be created in a [[crafting spot]].
 
 
A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the [[Biotech DLC]], though a [[face mask]] offers more protection and can be worn with a simple helmet. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a decently protective veil.
 
 
In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.
 
 
{{Apparel Stats Table}}
 
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Renamed from '''War Veil''' -> '''Veil'''. Description changed from ''"A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage."'' -> ''"A piece of fabric which covers the wearer's face".''
 
* ? - No longer tribal exclusive.
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Veil has no toxic environment resistance despite description.
 
  
 
{{Nav|clothing}}
 
{{Nav|clothing}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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