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{{Infobox main|building
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{{NeedsPictures}}
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{{infobox main|building|
 
| name = Vanometric power cell
 
| name = Vanometric power cell
| image = Vanometric power cell.png
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| image = Vanometric power cell.png|Vanometric power cell
| description = Generates free energy, forever, without using fuel. This technology is developed by archotechs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.
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| description = Generates free energy, forever, without using fuel. This technology is developed by archotech AIs, and is beyond even most glitterworld societies. While nobody knows exactly how it works, scholars believe it somehow extracts energy directly from fluctuations in the quantum foam.
 
| type = Building
 
| type = Building
 
| type2 = Special
 
| type2 = Special
| placeable = false
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| beauty = 0
| path cost = 42
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| cover effectiveness = 0.4
| minifiable = true
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| flammability = 1
| passability = pass through only
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| max hit points = 100
| cover = 0.4
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| mass base = 20
| size = 1 ˣ 2
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| market value = 1750
| mass base = 15
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| path cost = 70
| flammability = 0
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| power = + 500
| hp = 200
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| reward item = true
| sell price multiplier = 0.7
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| size = 1|2
| power = 1000
 
| glowradius = 3
 
| glowcolor = (227, 233, 168)
 
| marketvalue = 1200
 
| tradeTags = ExoticBuilding
 
| tradeability = Sellable
 
| thingCategories = BuildingsSpecial
 
| deconstruct yield = {{Icon Small|Steel}} 50 + {{Icon Small|Advanced component}} 3
 
| destroyyield = nothing
 
 
}}
 
}}
{{Info|The '''vanometric power cell''' is a [[Events#World incidents|World quest]] reward [[Power#Power generators|power generator]] that constantly provides 1000W for free and can be installed anywhere.}}
 
  
== Acquisition ==
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The Vanometric power cell is a power generator that constantly provides 500W of power for free. It can be installed anywhere.
Vanometric power cells cannot be constructed nor bought from [[trader]]s. Instead they can only be acquired as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to any vanometric power cells in a given play-through.  
 
  
Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
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=== Usage ===
  
== Summary ==
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It provides little power on its own, especially when compared to other power sources.
Vanometric power cells provide a constant {{P|Power Consumption}}W of [[power]] without requiring refueling of any kind, or requiring any particular [[terrain]] or [[weather]]. They can also be freely uninstalled and reinstalled. [[Solar flare]]s and [[EMI dynamo]]s disable all electric devices, which prevents the vanometric power cell from functioning.
 
  
For comparison, a battery discharging at 1000 W would deplete in roughly {{#expr: 24*600/{{P|Power Consumption #}} }} in-game hours or {{Ticks|2500*24*600/{{P|Power Consumption #}} }}.
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However, it can be placed anywhere you wish, and is very space efficient compared to other sources.
  
== Analysis ==
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It synergizes with the [[infinite chemreactor]] very well, as it can completely power the reactor, which generates enough fuel on its own for the [[chemfuel powered generator]]. This greatly amplifies its total power output as opposed to using it on its own.
The vanometric power cell is free power, which is almost always useful. It's also portable and 100% reliable. You can use this item to power:
 
* High-priority equipment (such as base defenses or climate control) in case other power sources fail.
 
* "Off-grid" equipment, such as [[deep drill]]s, without needing conduits.
 
* Turrets and other supplies when loaded into a [[caravan]] or [[transport pod]].
 
  
They can also be used for general power usage, as a hassle-free [[chemfuel generator]] / [[battery]]. Conversely, note that chemfuel generators and batteries can largely replace the function of the vanometric cell. The cell has the advantage of not taking colonist work to fuel, and its components will never [[breakdown]].
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{{nav/questitems}}
 
 
In the endgame, you can build [[ship reactor]]s for the same 1000 W of power as the vanometric cell, with the same amount of consistency. The ship reactor costs {{Required Resources|Ship reactor}}. Note that the reactor also takes up much more space, cannot be moved, and cannot be placed over mountain.
 
 
 
== Version history ==
 
* [[Version/0.18.1722|0.18.1722]] - added.
 
* Beta 19 - The power output was buffed from 500W to 1000W
 
 
 
{{Nav|special|wide}}
 
{{Nav|power|wide}}
 
{{Nav/questitems}}
 
 
 
[[Category:Special]]
 
[[Category:Power]]
 

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