Difference between revisions of "User:Yoshida Keiji/User Guides/How to Cure Addictions"

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=== Taking the patient in ===
 
=== Taking the patient in ===
  
Colonists can have fatal fates when [[Overdose]]d with hard drugs. To rehabilitate such individuals, the player must build a [[hospital]] and drag the sick character to it. Using force can have a negative social influence on the patient and increased mood debuffs that will make recovery even harder, specially if such measure was performed with weapons (healing will take longer and could severe the body badly). So its best to wait until the pawn is "downed" / collapses due to exhaustion or starvation, and then rescue the person without physical intervention.
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Colonists can have fatal fates when [[Overdose]]d with hard drugs. To rehabilitate such individuals, the player must build a [[Room roles|hospital]] and drag the sick character to it. Using force can have a negative social influence on the patient and increased mood debuffs that will make recovery even harder, specially if such measure was performed with weapons (healing will take longer and could severe the body badly). So its best to wait until the pawn is "downed" / collapses due to exhaustion or starvation, and then rescue the person without physical intervention.

Revision as of 13:12, 20 April 2017

Colonist icon while Binging on Psychite.png

How to Cure Addictions

Mood#Hard_Drug_Binge

HospitalBed.png


Taking the patient in

Colonists can have fatal fates when Overdosed with hard drugs. To rehabilitate such individuals, the player must build a hospital and drag the sick character to it. Using force can have a negative social influence on the patient and increased mood debuffs that will make recovery even harder, specially if such measure was performed with weapons (healing will take longer and could severe the body badly). So its best to wait until the pawn is "downed" / collapses due to exhaustion or starvation, and then rescue the person without physical intervention.