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https://www.mediawiki.org/wiki/Manual:Purge | https://www.mediawiki.org/wiki/Manual:Purge | ||
− | < | + | ==Body types== |
+ | [[Template:Animal_Health_Table]] | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | !Body Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed | ||
+ | |- id="BPT torso" | ||
+ | ![[#Torso|Torso]] | ||
+ | |40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death | ||
− | + | |- id="BPT neck" | |
− | + | ![[#Neck|Neck]] | |
− | + | |25||1||7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death | |
− | |- id=" | ||
− | ! | ||
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− | [ | + | |- id="BPT head" |
− | | | + | ![[#Head|Head]] |
− | + | |25||1||80%||1.7%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death | |
− | + | ||
− | + | |- id="BPT skull" | |
− | + | ![[#Skull|Skull]] | |
− | + | |25||1||18.0%||0.22%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage. | |
− | | | + | |
− | + | |- id="BPT brain" | |
− | | [[ | + | ![[#Brain|Brain]] |
− | | | + | |10||1||80.0%||0.86%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death |
− | | | + | |
− | | | + | |- id="BPT eye" |
− | | | + | ![[#Eye|Eye]] |
− | | | + | |10||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 Disfigured Social penalty |
− | | | + | |
− | | | + | |- id="BPT ear" |
− | | | + | ![[#Ear|Ear]] |
− | | | + | |12||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 Disfigured Social penalty |
− | |- | + | |
− | ! | + | |- id="BPT nose" |
− | | | | + | ![[#Nose|Nose]] |
+ | |10||1||10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 Disfigured Social penalty | ||
+ | |||
+ | |- id="BPT jaw" | ||
+ | ![[#Jaw|Jaw]] | ||
+ | |20||1||15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating | ||
+ | |||
+ | |- id="BPT tongue" | ||
+ | ![[#Tongue|Tongue]] | ||
+ | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||{{Check}}||FullHead||[[Eating]]<br>[[Talking]]||N/A | ||
+ | |||
+ | |- id="BPT waist" | ||
+ | ![[#Waist|Waist]] | ||
+ | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT torso|Torso]]||{{Cross}}||Waist|| - ||N/A | ||
+ | |||
+ | |- id="BPT spine" | ||
+ | ![[#Spine|Spine]] | ||
+ | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> | ||
+ | |||
+ | |- id="BPT ribcage" | ||
+ | ![[#Ribcage|Ribcage]] | ||
+ | |30||1||3.6%||3.6%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> <Br> Increasing Pain based on damage. | ||
+ | |||
+ | |- id="BPT sternum" | ||
+ | ![[#Sternum|Sternum]] | ||
+ | |20||1||1.5%||1.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage. | ||
+ | |||
+ | |- id="BPT heart" | ||
+ | ![[#Heart|Heart]] | ||
+ | |15||1||2%||2%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death | ||
+ | |||
+ | |- id="BPT lung" | ||
+ | ![[#Lung|Lung]] | ||
+ | |15||2||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost | ||
+ | |||
+ | |- id="BPT stomach" | ||
+ | ![[#Stomach|Stomach]] | ||
+ | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> | ||
+ | |||
+ | |- id="BPT liver" | ||
+ | ![[#Liver|Liver]] | ||
+ | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death | ||
+ | |||
+ | |- id="BPT kidney" | ||
+ | ![[#Kidney|Kidney]] | ||
+ | |15||2||1.7%||1.7%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost | ||
+ | |||
+ | |- id="BPT shoulder" | ||
+ | ![[#Shoulder|Shoulder]] | ||
+ | |30||2||12.0%||1.7%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
+ | |- id="BPT arm" | ||
+ | ![[#Arm|Arm]] | ||
+ | |30||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
+ | |- id="BPT clavicle" | ||
+ | ![[#Clavicle|Clavicle]] | ||
+ | |25||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken. | ||
+ | |||
+ | |- id="BPT humerus" | ||
+ | ![[#Humerus|Humerus]] | ||
+ | |25||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
+ | |- id="BPT radius" | ||
+ | ![[#Radius|Radius]] | ||
+ | |20||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
+ | |- id="BPT hand" | ||
+ | ![[#Hand|Hand]] | ||
+ | |20||2||14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
+ | |- id="BPT pinky finger" | ||
+ | ![[#Pinky Finger|Pinky Finger]] | ||
+ | |8||2||6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
+ | |||
+ | |- id="BPT rimg finger" | ||
+ | ![[#Ring Finger|Ring Finger]] | ||
+ | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
+ | |||
+ | |- id="BPT middle finger" | ||
+ | ![[#Middle Finger|Middle Finger]] | ||
+ | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
+ | |||
+ | |- id="BPT index finger" | ||
+ | ![[#Index Finger|Index Finger]] | ||
+ | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
+ | |||
+ | |- id="BPT thumb" | ||
+ | ![[#Thumb|Thumb]] | ||
+ | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
+ | |||
+ | |- id="BPT pelvis" | ||
+ | ![[#Pelvis|Pelvis]] | ||
+ | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving. | ||
+ | |||
+ | |- id="BPT leg" | ||
+ | ![[#Leg|Leg]] | ||
+ | |30||2||14.0%||9.8%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost | ||
+ | |||
+ | |- id="BPT femur" | ||
+ | ![[#Femur|Femur]] | ||
+ | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost | ||
+ | |||
+ | |- id="BPT tibia" | ||
+ | ![[#Tibia|Tibia]] | ||
+ | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost | ||
+ | |||
+ | |- id="BPT foot" | ||
+ | ![[#Foot|Foot]] | ||
+ | |25||2||10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost | ||
+ | |||
+ | |- id="BPT little toe" | ||
+ | ![[#Little Toe|Little Toe]] | ||
+ | |8||2||6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
+ | |||
+ | |- id="BPT fourth toe" | ||
+ | ![[#Fourth Toe|Fourth Toe]] | ||
+ | |8||2||7.0%||0.10%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
+ | |||
+ | |- id="BPT middle toe" | ||
+ | ![[#Middle Toe|Middle Toe]] | ||
+ | |8||2||8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
− | + | |- id="BPT second toe" | |
− | | | + | ![[#Second Toe|Second Toe]] |
− | + | |8||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | |
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− | + | |- id="BPT big toe" | |
− | | | + | ![[#Big Toe|Big Toe]] |
− | + | |8||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost | |
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|- | |- | ||
|} | |} | ||
+ | <references /> | ||
− | + | Bones don't bleed, and are not detroyable by daamge, and cannot recieve permanent injury. | |
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− | = | + | <div><li style="display: inline-table;"> |
− | {{# | + | {| {{STDT| sortable c_08 text-center}} |
+ | ! Body Part Name !! Health (× Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function !! Effect if Destroyed/Removed | ||
+ | |- | ||
+ | ! [[#Body Rings|First Body Ring]] | ||
+ | | 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Mechanical Head|Mechanical Head]] | ||
+ | | 60 || | 1 || | 8.0% || | Head || | Houses Artificial Brain, Sensors || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Artificial Brain|Artificial Brain]] | ||
+ | | 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure | ||
+ | |- | ||
+ | ! [[#Sensors|Sight Sensor]] | ||
+ | | 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness | ||
+ | |- | ||
+ | ! [[#Sensors|Hearing Sensor]] | ||
+ | | 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness | ||
+ | |- | ||
+ | ! [[#Sensors|Smell Sensor]] | ||
+ | | 20 || | 1 || | 10% || | Head || | - || | - | ||
+ | |- | ||
+ | ! [[#Body Rings|Second Body Ring]] | ||
+ | | 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Body Rings|Third Body Ring]] | ||
+ | | 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Body Rings|Fourth Body Ring]] | ||
+ | | 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Body Rings|Fifth Body Ring]] | ||
+ | | 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |- | ||
+ | ! [[#Body Rings|Sixth Body Ring]] | ||
+ | | 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability | ||
+ | |} | ||
+ | </li><div> | ||
+ | <references/> | ||
==Nutrition math sanity check== | ==Nutrition math sanity check== | ||
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{{#expr: {{Q|Horse|Meat Yield}}*0.05}} | {{#expr: {{Q|Horse|Meat Yield}}*0.05}} | ||
− | == | + | == Animal infobox builder test == |
− | + | {{#invoke:DefInfo|query|Races|Hare|description}} | |
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+ | Questions for Dr Strangelove: | ||
+ | *How would I go about getting the AnimalAdult number from lifeStageAges | ||
+ | *How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it. | ||
+ | *How do I get litter size? | ||
+ | *tradeTags returns as table? | ||
+ | Questions for me: | ||
+ | *How do I convert diet into wiki legible - just use a switch? | ||
+ | *Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1? | ||
− | + | {{#vardefine: animalName | Rhinoceros}} | |
− | + | <nowiki>{{infobox main|animal|</nowiki> | |
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+ | |name = {{#var: animalName}} | ||
− | + | |image = Rhinoceros.png | |
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− | + | |description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}} | |
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+ | |type = Animals | ||
− | + | |type2 = Wild | |
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+ | |bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}} | |
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+ | |movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}} | ||
− | + | |attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
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+ | |attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}} | |
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+ | |leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}} | ||
− | + | |manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}} | |
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+ | |manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}} | ||
− | + | |hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}} | |
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+ | |diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}} | ||
− | + | |trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}} | |
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+ | |wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}} | ||
− | + | |gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}} | |
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+ | |offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}} | ||
− | + | |maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}} | |
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+ | |marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}} | ||
− | + | |lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}} | |
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− | + | |massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}} | |
− | | | + | |min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}} |
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+ | |max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}} | ||
− | + | |tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}} | |
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+ | |page verified for version = {{Current Version}} | ||
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==Loop== | ==Loop== | ||
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== remove linkng== | == remove linkng== | ||
− | {{#vardefine:linkingtest | [[ | + | {{#vardefine:linkingtest | [[100]] }} |
{{#var:linkingtest}} | {{#var:linkingtest}} | ||
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{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | {{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | ||
− | {{#replace:{{#explode: [[ | + | {{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}} |
==MBOX== | ==MBOX== | ||
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*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | *[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | ||
− | *[[ | + | *[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] |
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==Animal DPS== | ==Animal DPS== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Name !! DPS | + | ! Name !! DPS |
|- | |- | ||
− | |Alpaca ||{{True Melee DPS Calculator|Alpaca | + | |Alpaca ||{{True Melee DPS Calculator|Alpaca}} |
|- | |- | ||
− | |Bison ||{{True Melee DPS Calculator|Bison | + | |Bison ||{{True Melee DPS Calculator|Bison}} |
|- | |- | ||
− | | Boomalope||{{True Melee DPS Calculator|Boomalope | + | | Boomalope||{{True Melee DPS Calculator|Boomalope}} |
|- | |- | ||
− | | Capybara||{{True Melee DPS Calculator|Capybara | + | | Capybara||{{True Melee DPS Calculator|Capybara}} |
|- | |- | ||
− | | Caribou||{{True Melee DPS Calculator|Caribou | + | | Caribou||{{True Melee DPS Calculator|Caribou}} |
|- | |- | ||
− | |Cassowary ||{{True Melee DPS Calculator|Cassowary | + | |Cassowary ||{{True Melee DPS Calculator|Cassowary}} |
|- | |- | ||
− | |Chicken ||{{True Melee DPS Calculator|Chicken | + | |Chicken ||{{True Melee DPS Calculator|Chicken}} |
|- | |- | ||
− | | Chinchilla||{{True Melee DPS Calculator|Chinchilla | + | | Chinchilla||{{True Melee DPS Calculator|Chinchilla}} |
|- | |- | ||
− | |Cow ||{{True Melee DPS Calculator|Cow | + | |Cow ||{{True Melee DPS Calculator|Cow}} |
|- | |- | ||
− | | Deer||{{True Melee DPS Calculator|Deer | + | | Deer||{{True Melee DPS Calculator|Deer}} |
|- | |- | ||
− | | Donkey||{{True Melee DPS Calculator|Donkey | + | | Donkey||{{True Melee DPS Calculator|Donkey}} |
|- | |- | ||
− | | Dromedary||{{True Melee DPS Calculator|Dromedary | + | | Dromedary||{{True Melee DPS Calculator|Dromedary}} |
|- | |- | ||
− | | Duck||{{True Melee DPS Calculator|Duck | + | | Duck||{{True Melee DPS Calculator|Duck}} |
|- | |- | ||
− | | Elephant||{{True Melee DPS Calculator|Elephant | + | | Elephant||{{True Melee DPS Calculator|Elephant}} |
|- | |- | ||
− | | Elk||{{True Melee DPS Calculator|Elk | + | | Elk||{{True Melee DPS Calculator|Elk}} |
|- | |- | ||
− | |Emu||{{True Melee DPS Calculator|Emu | + | |Emu||{{True Melee DPS Calculator|Emu}} |
|- | |- | ||
− | |Gazelle ||{{True Melee DPS Calculator|Gazelle | + | |Gazelle ||{{True Melee DPS Calculator|Gazelle}} |
|- | |- | ||
− | |Goat ||{{True Melee DPS Calculator|Goat | + | |Goat ||{{True Melee DPS Calculator|Goat}} |
|- | |- | ||
− | |Goose ||{{True Melee DPS Calculator|Goose | + | |Goose ||{{True Melee DPS Calculator|Goose}} |
|- | |- | ||
− | |Guinea pig ||{{True Melee DPS Calculator|Guinea pig | + | |Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} |
|- | |- | ||
− | |Hare||{{True Melee DPS Calculator|Hare | + | |Hare||{{True Melee DPS Calculator|Hare}} |
|- | |- | ||
− | | Horse||{{True Melee DPS Calculator|Horse | + | | Horse||{{True Melee DPS Calculator|Horse}} |
|- | |- | ||
− | | Ibex||{{True Melee DPS Calculator|Ibex | + | | Ibex||{{True Melee DPS Calculator|Ibex}} |
|- | |- | ||
− | | Megasloth||{{True Melee DPS Calculator|Megasloth | + | | Megasloth||{{True Melee DPS Calculator|Megasloth}} |
|- | |- | ||
− | | Muffalo||{{True Melee DPS Calculator|Muffalo | + | | Muffalo||{{True Melee DPS Calculator|Muffalo}} |
|- | |- | ||
− | | Ostrich||{{True Melee DPS Calculator|Ostrich | + | | Ostrich||{{True Melee DPS Calculator|Ostrich}} |
|- | |- | ||
− | | Rhinoceros||{{True Melee DPS Calculator|Rhinoceros | + | | Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} |
|- | |- | ||
− | | Sheep||{{True Melee DPS Calculator|Sheep | + | | Sheep||{{True Melee DPS Calculator|Sheep}} |
|- | |- | ||
− | | Snowhare||{{True Melee DPS Calculator|Snowhare | + | | Snowhare||{{True Melee DPS Calculator|Snowhare}} |
|- | |- | ||
− | | Squirrel||{{True Melee DPS Calculator|Squirrel | + | | Squirrel||{{True Melee DPS Calculator|Squirrel}} |
|- | |- | ||
− | | Turkey||{{True Melee DPS Calculator|Turkey | + | | Turkey||{{True Melee DPS Calculator|Turkey}} |
|- | |- | ||
− | | Yak||{{True Melee DPS Calculator|Yak | + | | Yak||{{True Melee DPS Calculator|Yak}} |
|- | |- | ||
− | | Alphabeaver||{{True Melee DPS Calculator|Alphabeaver | + | | Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} |
|- | |- | ||
− | | Thrumbo||{{True Melee DPS Calculator|Thrumbo | + | | Thrumbo||{{True Melee DPS Calculator|Thrumbo}} |
|- | |- | ||
− | | Boomrat||{{True Melee DPS Calculator|Boomrat | + | | Boomrat||{{True Melee DPS Calculator|Boomrat}} |
|- | |- | ||
− | | Grizzly bear||{{True Melee DPS Calculator|Grizzly bear | + | | Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} |
|- | |- | ||
− | | Human||{{True Melee DPS Calculator|Human | + | | Human||{{True Melee DPS Calculator|Human}} |
|- | |- | ||
− | | Husky||{{True Melee DPS Calculator|Husky | + | | Husky||{{True Melee DPS Calculator|Husky}} |
|- | |- | ||
− | | Iguana||{{True Melee DPS Calculator|Iguana | + | | Iguana||{{True Melee DPS Calculator|Iguana}} |
|- | |- | ||
− | | Labrador retriever||{{True Melee DPS Calculator|Labrador retriever | + | | Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} |
|- | |- | ||
− | | Megascarab||{{True Melee DPS Calculator|Megascarab | + | | Megascarab||{{True Melee DPS Calculator|Megascarab}} |
|- | |- | ||
− | | Megaspider||{{True Melee DPS Calculator|Megaspider | + | | Megaspider||{{True Melee DPS Calculator|Megaspider}} |
|- | |- | ||
− | | Monkey||{{True Melee DPS Calculator|Monkey | + | | Monkey||{{True Melee DPS Calculator|Monkey}} |
|- | |- | ||
− | | Pig||{{True Melee DPS Calculator|Pig | + | | Pig||{{True Melee DPS Calculator|Pig}} |
|- | |- | ||
− | | Polar bear||{{True Melee DPS Calculator|Polar bear | + | | Polar bear||{{True Melee DPS Calculator|Polar bear}} |
|- | |- | ||
− | | Spelopede||{{True Melee DPS Calculator|Spelopede | + | | Spelopede||{{True Melee DPS Calculator|Spelopede}} |
|- | |- | ||
− | | Raccoon||{{True Melee DPS Calculator|Raccoon | + | | Raccoon||{{True Melee DPS Calculator|Raccoon}} |
|- | |- | ||
− | | Rat||{{True Melee DPS Calculator|Rat | + | | Rat||{{True Melee DPS Calculator|Rat}} |
|- | |- | ||
− | | Tortoise||{{True Melee DPS Calculator|Tortoise | + | | Tortoise||{{True Melee DPS Calculator|Tortoise}} |
|- | |- | ||
− | | Wild boar||{{True Melee DPS Calculator|Wild boar | + | | Wild boar||{{True Melee DPS Calculator|Wild boar}} |
|- | |- | ||
− | |Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier | + | |Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} |
|- | |- | ||
− | | Arctic fox||{{True Melee DPS Calculator|Arctic fox | + | | Arctic fox||{{True Melee DPS Calculator|Arctic fox}} |
|- | |- | ||
− | | Arctic wolf||{{True Melee DPS Calculator|Arctic wolf | + | | Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} |
|- | |- | ||
− | | Cat||{{True Melee DPS Calculator|Cat | + | | Cat||{{True Melee DPS Calculator|Cat}} |
|- | |- | ||
− | | Cobra||{{True Melee DPS Calculator|Cobra | + | | Cobra||{{True Melee DPS Calculator|Cobra}} |
|- | |- | ||
− | | Cougar||{{True Melee DPS Calculator|Cougar | + | | Cougar||{{True Melee DPS Calculator|Cougar}} |
|- | |- | ||
− | | Fennec fox||{{True Melee DPS Calculator|Fennec fox | + | | Fennec fox||{{True Melee DPS Calculator|Fennec fox}} |
|- | |- | ||
− | | Lynx||{{True Melee DPS Calculator|Lynx | + | | Lynx||{{True Melee DPS Calculator|Lynx}} |
|- | |- | ||
− | | Panther||{{True Melee DPS Calculator|Panther | + | | Panther||{{True Melee DPS Calculator|Panther}} |
|- | |- | ||
− | | Red fox||{{True Melee DPS Calculator|Red fox | + | | Red fox||{{True Melee DPS Calculator|Red fox}} |
|- | |- | ||
− | | Timber wolf||{{True Melee DPS Calculator|Timber wolf | + | | Timber wolf||{{True Melee DPS Calculator|Timber wolf}} |
|- | |- | ||
− | | Warg||{{True Melee DPS Calculator|Warg | + | | Warg||{{True Melee DPS Calculator|Warg}} |
|- | |- | ||
− | | Barkskin||{{True Melee DPS Calculator|Barkskin | + | | Barkskin||{{True Melee DPS Calculator|Barkskin}} |
|- | |- | ||
− | | Berrymaker||{{True Melee DPS Calculator|Berrymaker | + | | Berrymaker||{{True Melee DPS Calculator|Berrymaker}} |
|- | |- | ||
− | | Carrier||{{True Melee DPS Calculator|Carrier | + | | Carrier||{{True Melee DPS Calculator|Carrier}} |
|- | |- | ||
− | | Clawer||{{True Melee DPS Calculator|Clawer | + | | Clawer||{{True Melee DPS Calculator|Clawer}} |
|- | |- | ||
− | | Gaumaker||{{True Melee DPS Calculator|Gaumaker | + | | Gaumaker||{{True Melee DPS Calculator|Gaumaker}} |
|- | |- | ||
− | | Immature dryad||{{True Melee DPS Calculator|Immature dryad | + | | Immature dryad||{{True Melee DPS Calculator|Immature dryad}} |
|- | |- | ||
− | | Medicinemaker||{{True Melee DPS Calculator|Medicinemaker | + | | Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} |
|- | |- | ||
− | | Woodmaker||{{True Melee DPS Calculator|Woodmaker | + | | Woodmaker||{{True Melee DPS Calculator|Woodmaker}} |
|- | |- | ||
− | | Centipede||{{True Melee DPS Calculator|Centipede | + | | Centipede||{{True Melee DPS Calculator|Centipede}} |
|- | |- | ||
− | | Lancer||{{True Melee DPS Calculator|Lancer | + | | Lancer||{{True Melee DPS Calculator|Lancer}} |
|- | |- | ||
− | | Pikeman||{{True Melee DPS Calculator|Pikeman | + | | Pikeman||{{True Melee DPS Calculator|Pikeman}} |
|- | |- | ||
− | | Scyther||{{True Melee DPS Calculator|Scyther | + | | Scyther||{{True Melee DPS Calculator|Scyther}} |
|- | |- | ||
− | | Termite||{{True Melee DPS Calculator|Termite | + | | Termite||{{True Melee DPS Calculator|Termite}} |
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==Asks== | ==Asks== | ||
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{{#ask:[[Category:Stone Blocks]] | {{#ask:[[Category:Stone Blocks]] | ||
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}} | }} | ||
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{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | {{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | ||
Line 932: | Line 850: | ||
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | <div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | ||
{{#ask: | {{#ask: | ||
− | [[Name::~*econ*]] OR [[Name::~*ataphract*]] | + | [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]] |
− | + | {{{query|}}} | |
| ?# = Name | | ?# = Name | ||
| ?Image | | ?Image | ||
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*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | *'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | ||
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | *'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game. | ||
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<noinclude>[[Category: Harakoni page]]</noinclude> | <noinclude>[[Category: Harakoni page]]</noinclude> | ||
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