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[[Category: Harakoni page]]
 
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
 
  
https://www.mediawiki.org/wiki/Manual:Purge
 
  
<span style="font-size: small; border: 0.2em solid; border-color: #DDD #BBB #BBB #DDD; padding: 0 0.4em; background: #EEE; white-space: nowrap; border-radius: 2px;">*</span>
 
 
== Player created pawns ==
 
{| {{STDT| sortable c_17}}
 
! Pawn name !! Title <br/> (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! Imperial<br>Common !! Imperial<br>Fighter !! Imperial<br>Royal !! Bodytype
 
|- id="James Grey"
 
! rowspan=2 | James 'Doc' Grey<br>[[File:Male.png|frameless|32px]]<br>[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]
 
! Fallen prodigy <br/> (Prodigy)
 
| | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
 
 
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.
 
|
 
* [[Construction]]: {{+|2}}
 
* [[Plants]]: {{+|2}}
 
* [[Intellectual]]: {{+|5}}
 
* [[Medicine]]: {{+|3}}
 
* [[Crafting]]: {{+|2}}
 
|
 
* {{--|Social}}
 
| [[Traits#Too smart|Too smart]]
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | [[File:Naked Thin south.png|32px|frameless]]
 
|-
 
! Mad scientist <br/> (Scientist)
 
| | Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
 
 
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
 
|
 
* [[Intellectual]]: {{+|5}}
 
* [[Shooting]]: {{+|5}}
 
* [[Medicine]]: {{+|4}}
 
* [[Crafting]]: {{+|2}}
 
|
 
* {{--|Hauling}}
 
* {{--|Mining}}
 
| -
 
|- id="Yiyang Jiang"
 
! rowspan=2 | Yiyang 'Mitsuya' Jiang<br>[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]
 
! Transfer student <br/> (Student)
 
| A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
 
 
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.
 
|
 
* [[Intellectual]]: {{+|3}}
 
* [[Social]]: {{+|2}}
 
|
 
* {{--|Dumb labor}}
 
| -
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Check}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | {{Cross}}
 
| rowspan=2 | [[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]
 
|-
 
! Politician <br/> (Politician)
 
| [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
 
 
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.
 
|
 
* [[Shooting]]: {{+|2}}
 
* [[Melee]]: {{+|2}}
 
* [[Social]]: {{+|5}}
 
|
 
* {{--|Plants}}
 
* {{--|Mining}}
 
| -
 
|-
 
|}
 
 
== Weapon DPS comparator ==
 
{{#vardefine: y1weapon|Heavy SMG}}
 
{{#vardefine: y2weapon|Assault rifle}}
 
{{#vardefine: y3weapon|Chain shotgun}}
 
{{#vardefine: y4weapon|Minigun}}
 
{{#vardefine: y1quality|Normal}}
 
{{#vardefine: y2quality|Normal}}
 
{{#vardefine: y3quality|Normal}}
 
{{#vardefine: y4quality|Normal}}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:{{#var: y1quality}}}}|0.98167}} }}
 
{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:{{#var: y2quality}}}}|0.98167}} }}
 
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }}
 
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y3weapon}}|{{lc:{{#var: y3quality}}}}|0.98167}} }}
 
{{#vardefine: y3 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y4weapon}}|{{lc:{{#var: y4quality}}}}|0.98167}} }}
 
{{#vardefine: y4 | {{#explode: {{#var: string }} | && |1 }} }}
 
{{GraphChart|width=400
 
|height=200
 
|type=line
 
|xGrid=
 
|yGrid=
 
|xAxisTitle=Range (Cells)
 
|xAxisMin = 0
 
|xAxisMax = 38
 
|yAxisMin = 1
 
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}}
 
|yAxisTitle= DPS
 
|x= {{#var: x}}
 
|y1= {{#var: y}}
 
|y2= {{#var: y2}}
 
|y3= {{#var: y3}}
 
|y4= {{#var: y4}}
 
|y1Title = 1. {{#var: y1quality}} {{#var: y1weapon}}
 
|y2Title = 2. {{#var: y2quality}} {{#var: y2weapon}}
 
|y3Title = 3. {{#var: y3quality}} {{#var: y3weapon}}
 
|y4Title = 4. {{#var: y4quality}} {{#var: y4weapon}}
 
|legend=Legend
 
}}
 
 
== Tradeable items ==
 
{{#ask: [[Market Value Base::>15]] [[Type::!Animal]] [[Type2::!Armor]] [[Type2::!Clothing]] [[Type2::!Medicine]] [[Type2::!Weapons]] [[Type::!Drug]] | ?Market Value Base | ?Type |?Type2 | limit =500 | sort = Type, Type2}}
 
 
==Nutrition math sanity check==
 
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
 
<pre>
 
Food produced/Food consumed
 
where:
 
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
 
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
 
</pre>
 
 
Cow:
 
{{#expr: (60*{{Q|Cow|Juvenile Age}}*0.4*{{Q|Cow|Base Hunger Rate}}*1.6) + (60*({{Q|Cow|Maturity Age}}-{{Q|Cow|Juvenile Age}})*0.75*{{Q|Cow|Base Hunger Rate}}*1.6) + ({{Q|Cow|Gestation Period Days}}*{{Q|Cow|Base Hunger Rate}}*1.6) - ({{Q|Cow|Gestation Period Days}}*{{Q|Milk|Nutrition}}*{{Q|Cow|Milk Amount}}/{{Q|Cow|Milking Interval Days}})}}
 
 
for
 
{{#expr: {{Q|Cow|Meat Yield}}*0.05}}
 
 
Horse
 
{{#expr: (60*{{Q|Horse|Juvenile Age}}*0.4*{{Q|Horse|Base Hunger Rate}}*1.6) + (60*({{Q|Horse|Maturity Age}}-{{Q|Horse|Juvenile Age}})*0.75*{{Q|Horse|Base Hunger Rate}}*1.6) + ({{Q|Horse|Gestation Period Days}}*{{Q|Horse|Base Hunger Rate}}*1.6)}}
 
 
for
 
{{#expr: {{Q|Horse|Meat Yield}}*0.05}}
 
 
== Banner consistency ==
 
<!--
 
{{Spoiler}}
 
{{Humour}}
 
{{Royalty}}
 
{{Ideology}}
 
{{Biotech}}
 
{{Console}}
 
{{Impressive}}
 
{{Pp-template}}
 
{{Page Under Construction}}
 
{{Obsolete}}
 
{{Delete}}
 
{{Image wanted}}
 
{{Merge}}
 
{{Move}}
 
{{Split}}
 
{{Recode}}
 
{{Rewrite}}
 
{{Stub}}
 
{{Documentation wanted}}
 
{{Safe to delete}}
 
{{Improvement}}
 
-->
 
 
== Operations ==
 
{| {{STDT| c_10}}
 
! Operation !! Description !! Operation Success Rate Multiplier (%) !!  Violation !! Anesthetize !! XP Factor !!  Work !! Medicine required !! Skill required
 
|-
 
! Administer ''[[Drugs|Drug]]''
 
| In-game description
 
----
 
Mechanical desc
 
| ''Can't fail'' ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! [[Anesthetic|Anesthetize]]
 
| ''Render a creature unconscious by administering general anesthetic.''
 
----
 
Mechanical desc
 
| 200 ||  Violation || {{Check}} || 16x || {{Ticks|0}} || {{Icon Small|Herbal medicine||1}}  || -
 
|-
 
 
 
! Euthanize by cut
 
| ''Euthanize a creature by cutting.''
 
----
 
Mechanical desc
 
| 500 || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
 
 
! Remove (''[[Artificial body part]]'')
 
| In-game description
 
----
 
Mechanical desc
 
| 120 ||  {{Check}} || Anesthetize || 16 || {{Ticks|2500}} || {{Icon Small|Herbal medicine||1}} || [[Medical]] 5
 
|-
 
 
! Install (''[[Body Parts|body part]]'')
 
| In-game description
 
----
 
Mechanical desc
 
| 120 ||  Violation || Anesthetize || XP Factor || {{Ticks|2500}} || {{Icon Small|Herbal medicine||2}} || [[Medical]] 5
 
|-
 
 
 
! Harvest (''[[Body Parts|body part]]'')
 
| ''Remove a body part.''
 
----
 
Mechanical desc
 
| 120 ||  Violation || Anesthetize || 16 ||  {{Ticks|2000}} || {{Icon Small|Herbal medicine||1}} || -
 
|-
 
 
 
! Terminate [[pregnancy]] {{BiotechIcon}}
 
| Terminate the pregnancy of an animal or human.
 
----
 
Mechanical desc
 
 
2% death on fail chance
 
| 200 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|1500}} || {{Icon Small|Herbal medicine||2}} || Skill required
 
|-
 
 
 
! Extract [[ovum]] for IVF {{BiotechIcon}}
 
| ''Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.''
 
----
 
Mechanical desc
 
Requires Fertility proceedures researched
 
must be 15+
 
Mst be fertile
 
must be female
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
 
 
! Implant [[embryo]] {{BiotechIcon}}
 
| In-game description
 
----
 
Mechanical desc
 
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 
|-
 
 
 
! Extract hemogen pack
 
| ''Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. <br> Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.''
 
----
 
* Creates {{Icon Small|Hemogen pack||1}} [[hemogen pack]]
 
* Increases target [[blood loss]] by {{++|45%}}
 
| Chance ||  {{Check}} || {{Cross}} || 2x || {{Ticks|500}} || - || -
 
|-
 
 
 
! Implant xenogerm
 
| ''Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.''
 
----
 
Mechanical desc
 
| Chance ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Herbal medicine||4}} || -
 
|-
 
 
 
! Perform tubal ligation
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! Perform vasectomy
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! Reverse vasectomy
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! Implant IUD
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! Remove IUD
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! Blood transfusion
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! Excise carcinoma
 
| In-game description
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 
|-
 
 
 
! Cure [[scaria]]
 
| This special medical operation cures scaria.
 
----
 
Mechanical desc
 
| Chance ||  Violation || Anesthetize || 16 || {{Ticks|4500}} || {{Icon Small|Medicine||3}} || [[Medical]] 8
 
|-
 
 
 
! Sterilize
 
| ''Sterilize a creature so it can no longer reproduce.''
 
----
 
Mechanical desc
 
 
surgeryIgnoreEnvironment true
 
 
| Chance ||  {{Check}} || Anesthetize || 16 || {{Ticks|500}} || Medicine required || [[Medical]] 3
 
|-
 
 
 
! Cure [[blood rot]]{{RoyaltyIcon}}
 
| ''This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
 
 
! Anti-[[abasia]] mechanite infusion{{RoyaltyIcon}}
 
| ''This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.''
 
----
 
Mechanical desc
 
| Chance ||  {{Cross}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 
|-
 
|-
 
|}
 
 
==Loop==
 
 
{{#vardefine: loopedString |{{padright:{{{2}}}|{{#expr: {{#len:{{{2}}}}} + {{{1}}} - 1 }}|Ž}} }}
 
{{#replace:{{#var: loopedString}}|Ž|{{{2}}}}}
 
 
== remove linkng==
 
{{#vardefine:linkingtest | [[Knife]] }}
 
 
{{#var:linkingtest}}
 
 
{{#explode: {{#var:linkingtest}} |[|1}}
 
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
 
 
{{#replace:{{#explode: [[Knife]] |{{!}}|1}}|]|}}
 
 
==MBOX==
 
 
{{Ambox
 
| icon = Wood.png
 
| type = Heading goes here
 
| info =  Information goes heere and the box expadns to fit it
 
| border = blue
 
| style = bold
 
}}
 
 
{{rwbox
 
|nocat=true
 
| type  = protect
 
| text  = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>
 
}}
 
<br>
 
{{imbox
 
| type      = protection
 
| style    = width: 400px;
 
| textstyle = color: gray; font-weight: bold; font-style: bold;
 
| text      = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>
 
}}
 
<br>
 
{{ombox
 
| type      = protection
 
| style    = width: 400px;
 
| textstyle = color: gray; font-weight: bold; font-style: bold;
 
| text      = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>
 
}}
 
<br>
 
{{tmbox
 
| type      = protection
 
| style    = width: 400px;
 
| textstyle = color: gray; font-weight: bold; font-style: bold;
 
| text      = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>.
 
}}
 
<br>
 
 
==Page existence==
 
The image is a link, and it has an explanatory mouse over.
 
 
 
*<nowiki>[[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]</nowiki>
 
*<nowiki>[[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]</nowiki>
 
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
*[[Test Broken Link|{{#ifexist:Test Broken Link|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
 
== Animal nutrition table ==
 
<div><li style="display: inline-table;"> {{#vardefine: pagename|Cow}}
 
{| {{STDT| c_08 text-center}}
 
! rowspan="2"|Products !! colspan="3"| [[Nutrition]]/[[Time|Day]] when eaten as:
 
|-
 
! Raw !! [[Simple meal]] !! [[Nutrient paste meal]]
 
|-
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}}}}x{{icon small|{{Q|{{#var: pagename}}|Name}} egg (unfert.)}}/[[Time|Day]]}}<!--
 
-->{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{Q|{{#var: pagename}}|Daily Milk Average}}x{{icon small|Milk}}/[[Time|Day]]}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.0}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.8}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.8}}}}
 
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 3.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 3.0}}}}
 
|}
 
</li><div>
 
 
===Market Value Calculated, not set ===
 
{{#ask:[[Calculated Market Value::true]]
 
| limit = 10
 
}}
 
 
==Animal DPS==
 
{| class="wikitable sortable"
 
|-
 
! Name !! DPS !! AP
 
|-
 
|Alpaca ||{{True Melee DPS Calculator|Alpaca}} || {{#var:trueAP}}
 
|-
 
|Bison ||{{True Melee DPS Calculator|Bison}} || {{#var:trueAP}}
 
|-
 
| Boomalope||{{True Melee DPS Calculator|Boomalope}} || {{#var:trueAP}}
 
|-
 
| Capybara||{{True Melee DPS Calculator|Capybara}} || {{#var:trueAP}}
 
|-
 
| Caribou||{{True Melee DPS Calculator|Caribou}} || {{#var:trueAP}}
 
|-
 
|Cassowary ||{{True Melee DPS Calculator|Cassowary}} || {{#var:trueAP}}
 
|-
 
|Chicken ||{{True Melee DPS Calculator|Chicken}} || {{#var:trueAP}}
 
|-
 
| Chinchilla||{{True Melee DPS Calculator|Chinchilla}} || {{#var:trueAP}}
 
|-
 
|Cow ||{{True Melee DPS Calculator|Cow}} || {{#var:trueAP}}
 
|-
 
| Deer||{{True Melee DPS Calculator|Deer}} || {{#var:trueAP}}
 
|-
 
| Donkey||{{True Melee DPS Calculator|Donkey}} || {{#var:trueAP}}
 
|-
 
| Dromedary||{{True Melee DPS Calculator|Dromedary}} || {{#var:trueAP}}
 
|-
 
| Duck||{{True Melee DPS Calculator|Duck}} || {{#var:trueAP}}
 
|-
 
| Elephant||{{True Melee DPS Calculator|Elephant}} || {{#var:trueAP}}
 
|-
 
| Elk||{{True Melee DPS Calculator|Elk}} || {{#var:trueAP}}
 
|-
 
|Emu||{{True Melee DPS Calculator|Emu}} || {{#var:trueAP}}
 
|-
 
|Gazelle ||{{True Melee DPS Calculator|Gazelle}} || {{#var:trueAP}}
 
|-
 
|Goat ||{{True Melee DPS Calculator|Goat}} || {{#var:trueAP}}
 
|-
 
|Goose ||{{True Melee DPS Calculator|Goose}} || {{#var:trueAP}}
 
|-
 
|Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} || {{#var:trueAP}}
 
|-
 
|Hare||{{True Melee DPS Calculator|Hare}} || {{#var:trueAP}}
 
|-
 
| Horse||{{True Melee DPS Calculator|Horse}} || {{#var:trueAP}}
 
|-
 
| Ibex||{{True Melee DPS Calculator|Ibex}} || {{#var:trueAP}}
 
|-
 
| Megasloth||{{True Melee DPS Calculator|Megasloth}} || {{#var:trueAP}}
 
|-
 
| Muffalo||{{True Melee DPS Calculator|Muffalo}} || {{#var:trueAP}}
 
|-
 
| Ostrich||{{True Melee DPS Calculator|Ostrich}} || {{#var:trueAP}}
 
|-
 
| Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} || {{#var:trueAP}}
 
|-
 
| Sheep||{{True Melee DPS Calculator|Sheep}} || {{#var:trueAP}}
 
|-
 
| Snowhare||{{True Melee DPS Calculator|Snowhare}} || {{#var:trueAP}}
 
|-
 
| Squirrel||{{True Melee DPS Calculator|Squirrel}} || {{#var:trueAP}}
 
|-
 
| Turkey||{{True Melee DPS Calculator|Turkey}} || {{#var:trueAP}}
 
|-
 
| Yak||{{True Melee DPS Calculator|Yak}} || {{#var:trueAP}}
 
|-
 
| Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} || {{#var:trueAP}}
 
|-
 
| Thrumbo||{{True Melee DPS Calculator|Thrumbo}} || {{#var:trueAP}}
 
|-
 
| Boomrat||{{True Melee DPS Calculator|Boomrat}} || {{#var:trueAP}}
 
|-
 
| Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} || {{#var:trueAP}}
 
|-
 
| Human||{{True Melee DPS Calculator|Human}} || {{#var:trueAP}}
 
|-
 
| Husky||{{True Melee DPS Calculator|Husky}} || {{#var:trueAP}}
 
|-
 
| Iguana||{{True Melee DPS Calculator|Iguana}} || {{#var:trueAP}}
 
|-
 
| Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} || {{#var:trueAP}}
 
|-
 
| Megascarab||{{True Melee DPS Calculator|Megascarab}} || {{#var:trueAP}}
 
|-
 
| Megaspider||{{True Melee DPS Calculator|Megaspider}} || {{#var:trueAP}}
 
|-
 
| Monkey||{{True Melee DPS Calculator|Monkey}} || {{#var:trueAP}}
 
|-
 
| Pig||{{True Melee DPS Calculator|Pig}} || {{#var:trueAP}}
 
|-
 
| Polar bear||{{True Melee DPS Calculator|Polar bear}} || {{#var:trueAP}}
 
|-
 
| Spelopede||{{True Melee DPS Calculator|Spelopede}} || {{#var:trueAP}}
 
|-
 
| Raccoon||{{True Melee DPS Calculator|Raccoon}} || {{#var:trueAP}}
 
|-
 
| Rat||{{True Melee DPS Calculator|Rat}} || {{#var:trueAP}}
 
|-
 
| Tortoise||{{True Melee DPS Calculator|Tortoise}} || {{#var:trueAP}}
 
|-
 
| Wild boar||{{True Melee DPS Calculator|Wild boar}} || {{#var:trueAP}}
 
|-
 
|Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} || {{#var:trueAP}}
 
|-
 
| Arctic fox||{{True Melee DPS Calculator|Arctic fox}} || {{#var:trueAP}}
 
|-
 
| Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} || {{#var:trueAP}}
 
|-
 
| Cat||{{True Melee DPS Calculator|Cat}} || {{#var:trueAP}}
 
|-
 
| Cobra||{{True Melee DPS Calculator|Cobra}} || {{#var:trueAP}}
 
|-
 
| Cougar||{{True Melee DPS Calculator|Cougar}} || {{#var:trueAP}}
 
|-
 
| Fennec fox||{{True Melee DPS Calculator|Fennec fox}} || {{#var:trueAP}}
 
|-
 
| Lynx||{{True Melee DPS Calculator|Lynx}} || {{#var:trueAP}}
 
|-
 
| Panther||{{True Melee DPS Calculator|Panther}} || {{#var:trueAP}}
 
|-
 
| Red fox||{{True Melee DPS Calculator|Red fox}} || {{#var:trueAP}}
 
|-
 
| Timber wolf||{{True Melee DPS Calculator|Timber wolf}} || {{#var:trueAP}}
 
|-
 
| Warg||{{True Melee DPS Calculator|Warg}} || {{#var:trueAP}}
 
|-
 
| Barkskin||{{True Melee DPS Calculator|Barkskin}} || {{#var:trueAP}}
 
|-
 
| Berrymaker||{{True Melee DPS Calculator|Berrymaker}} || {{#var:trueAP}}
 
|-
 
| Carrier||{{True Melee DPS Calculator|Carrier}} || {{#var:trueAP}}
 
|-
 
| Clawer||{{True Melee DPS Calculator|Clawer}} || {{#var:trueAP}}
 
|-
 
| Gaumaker||{{True Melee DPS Calculator|Gaumaker}} || {{#var:trueAP}}
 
|-
 
| Immature dryad||{{True Melee DPS Calculator|Immature dryad}} || {{#var:trueAP}}
 
|-
 
| Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} || {{#var:trueAP}}
 
|-
 
| Woodmaker||{{True Melee DPS Calculator|Woodmaker}} || {{#var:trueAP}}
 
|-
 
| Centipede||{{True Melee DPS Calculator|Centipede}} || {{#var:trueAP}}
 
|-
 
| Lancer||{{True Melee DPS Calculator|Lancer}} || {{#var:trueAP}}
 
|-
 
| Pikeman||{{True Melee DPS Calculator|Pikeman}} || {{#var:trueAP}}
 
|-
 
| Scyther||{{True Melee DPS Calculator|Scyther}} || {{#var:trueAP}}
 
|-
 
| Termite||{{True Melee DPS Calculator|Termite}} || {{#var:trueAP}}
 
|-
 
 
|}
 
 
==Weapon Table==
 
 
{| {{STDT|sortable c_06 text-center}}
 
{| {{STDT|sortable c_06 text-center}}
 
! colspan='2'|Name !! Average DPS !! Damage type !! Average AP !! data-sort-type="number"| Value {{icon|silver|}}
 
! colspan='2'|Name !! Average DPS !! Damage type !! Average AP !! data-sort-type="number"| Value {{icon|silver|}}
Line 694: Line 88:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|- {{#vardefine:currentweapon|Monosword}}
 
|- {{#vardefine:currentweapon|Monosword}}
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
 
| {{Q|{{#var:currentweapon|}}|MeleeDPS}}
 
| {{Q|{{#var:currentweapon|}}|Damage Type}}
 
| {{Q|{{#var:currentweapon|}}|MeleeAP}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|- {{#vardefine:currentweapon|Persona monosword}}
 
 
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
Line 708: Line 95:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|- {{#vardefine:currentweapon|Plasmasword}}
 
|- {{#vardefine:currentweapon|Plasmasword}}
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
 
| {{Q|{{#var:currentweapon|}}|MeleeDPS}}
 
| {{Q|{{#var:currentweapon|}}|Damage Type}}
 
| {{Q|{{#var:currentweapon|}}|MeleeAP}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|- {{#vardefine:currentweapon|Persona plasmasword}}
 
 
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
Line 750: Line 130:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|- {{#vardefine:currentweapon|Zeushammer}}
 
|- {{#vardefine:currentweapon|Zeushammer}}
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
 
| {{Q|{{#var:currentweapon|}}|MeleeDPS}}
 
| {{Q|{{#var:currentweapon|}}|Damage Type}}
 
| {{Q|{{#var:currentweapon|}}|MeleeAP}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|- {{#vardefine:currentweapon|Persona zeushammer}}
 
 
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}}
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
 
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]]
Line 834: Line 207:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|-
 
|-
|}
+
}}
  
  
Line 860: Line 233:
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
  
==Example way to display outdated data page==
 
{{#ask: [[Category:Animals]]  [[Verified For::!Version/{{Current Version}}]]
 
}}
 
 
This displays all pages in a category that aren't Verified for the current version using [[Template: Verified]]. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
 
<nowiki>[[Category: Data Pages]] {{Verified|<version number here>}}</nowiki>
 
When tehy're created and then we could have the
 
<nowiki>{{#ask: [[Category:Data Pages]]  [[Verified For::!Version/{{Current Version}}]]}}</nowiki>
 
On the To-Do page to remind people to update the data pages as needed.
 
 
==Asks==
 
{{#ask: [[Name::!~*spot]] [[Name::!~*meat]] [[Type::!Plant]] [[Type::!Animal]] [[Type2::!Egg]]
 
| limit = 2
 
| sort = Type, Type2, Name
 
}}
 
 
{{#ask: [[~*rifle]] [[Modification date::+]]}}
 
 
{{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}}
 
 
{{#ask: [[Category:Fine floor]]}}
 
 
{{#ask: [[Type::Buildings]]}}
 
 
{{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}
 
 
{{#ask:[[Category:Stone Blocks]]
 
|mainlabel=Material
 
|?Description
 
|?Max Hit Points Factor=HP Factor
 
|?Beauty Offset
 
|?Beauty Factor
 
|?Work To Build Factor
 
|?Work To Make Factor
 
|?Market Value Base=Market Value
 
|class=sortable c_01 text-center table
 
}}
 
 
{{#ask: [[Resource 1::+]] [[:+]]
 
| ?Required Research
 
| ?Type
 
| ?Type2
 
| sort = Required Research, Type, Type2
 
| limit = 500
 
}}
 
 
{{#ask: [[Type2::Ruins]]
 
| ?Image#32px
 
| ? = Building
 
| limit=5
 
}}
 
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 
{{#if: {{#pos: {{Q|Warg|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 
  
{| {{STDT|sortable c_03 text-center}}
+
{| {{STDT|sortable c_08 text-center}}
! Name !! Stuff amount !! Work To Make !! Value/Textile
+
! Name !! Sharp !! Blunt !! Heat !! HP !! Effects !! Coverage !! data-sort-type="number"| Value {{icon|silver|}}{{ref label|Assumption|A|A}}
 
|-
 
|-
{{#ask: [[Stuff Tags::~*Fabric*]] OR [[Stuff Tags::~*Leathery*]]
+
! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Gold [[Simple helmet]]
| named args=yes
+
| {{ #expr: 0.72*0.5*100}}%
| ?Name=?Name
+
| {{ #expr: 0.36*0.5*100}}%
| ?Resource 1 Amount=?Resource 1 Amount
+
| {{ #expr: 0.36*0.5*100}}%
| ?Work To Make=?Work To Make
+
| {{ #expr: 0.6*80}}
| limit = 500
+
| ''None''
| format=template
+
| Head, Left Ear, Right Ear
| template=User:Harakoni/OptimumTextiles
+
| {{icon|silver|{{ #expr: 10*146}}}}
}}
 
 
|-
 
|-
 
|}
 
|}
 +
:{{note label|Hat|A|A}} Hat includes [[Bowler hat]]s, [[Cowboy hat]], [[Tribal headdress]]es, [[Tuque]]s and [[War veil]]s"
  
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
+
==Asks==
{{#ask:
+
{{#ask: [[Category:Animals]]
 [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]]
+
| ?Leather Yield
<!--{{{query|}}}-->
+
| ?Leather Name
| ?# = Name
+
| limit = 500
| ?Image
 
| ?Description
 
| ?Note
 
| ?Tags
 
| format    = template
 
| named args = yes
 
| link      = none
 
| template  = {{{item |Ask/Item}}}
 
| limit     = {{{limit|50}}}
 
| sort      = {{{sort |}}}
 
| order      = {{{order|}}}
 
| userparam  = {{{param|}}}
 
 
}}
 
}}
  
 +
  [[Leather Name::panthera fur]]
  
 
+
{{#ask: [[Category:Helmet]]
*Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the [[:Category:Armor]], [[:Category:Clothing]] system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. [[Template: Armor material table]] and [[Template: Clothing material table]] could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
+
| ?Armor - Sharp Factor
**This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
+
| ?Armor - Blunt Factor
**Example of ask command that could do whats needed: {{#ask:[[Coverage::~*Left Shoulder*]]}}
+
| ?Armor - Heat Factor
 
+
| ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
{{#ask: [[Resource 1::+]] [[!Category:Building]] [[!Category:Furniture]]  [[!Category:Miscellaneous]] [[!Category:Security]] [[!Category:Production]] [[!Category:Floor]]
+
| ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
| ?Production Facility 1
+
| ?Market Value Base = Market Value
| ?Type
+
| link = subject
| ?Type2
+
| limit = 100
| sort = Production Facility 1
 
| columns = 3
 
| limit = 5
 
}}
 
 
 
{{#ask: [[Category:Animals]] [[Health Scale::+]]
 
| ?Health Scale
 
| sort = Health Scale
 
| limit = 80
 
}}
 
 
 
{{#ask: [[Category:Insectoid]] [[!Megaspider]]
 
 
}}
 
}}
  
{{#ask: [[Category:Insectoid]] OR [[Category:Mechanoids]]
 
}}
 
  
  
+
{{#ask: [[Category:Weapons]]
{{#ask: [[Category:Clothing]] [[Resource 1::+]]
+
| ?ArmorPenetration
}}
+
| format = ul
 
 
 
 
{{#ask: [[Category:Clothing]] [[Resource 1::>]]
 
}}
 
 
 
 
 
{{#ask: [[Resource 1::Stuff]]
 
}}
 
 
 
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
 
| mainlabel=Animal
 
| ?Leather Yield
 
 
| limit = 500
 
| limit = 500
 
}}
 
}}
  
{{#ask: [[Category:Helmet]]
+
==Persona traits==
| ?Armor Factor - Sharp
 
| ?Armor Factor - Blunt
 
| ?Armor Factor - Heat
 
| ?Insulation Factor - Cold = Insulation - Cold (&deg;C)
 
| ?Insulation Factor - Heat = Insulation - Heat (&deg;C)
 
| ?Market Value Base = Market Value
 
| link = subject
 
| limit = 100
 
}}
 
  
| format = ul
+
Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
 +
* Psychic hypersensitizer: Psychic sensitivity +40% when wielded.
 +
* Psychic sensitizer: Psychic sensitivity +20% when wielded.
 +
* Psychic quiet: Psychic sensitivity -15% when wielded.
 +
* Psychic fog: Psychic sensitivity -30% when wielded.
 +
* Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6”
 +
* Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3”
 +
* Mad muttering: Thought while bonded “[weaponName]’s muttering -3”.
 +
* Mad wailing: Thought while bonded “[weaponName]’s wailing -6”.
 +
* Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly.
 +
* Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast.
 +
* Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast.
 +
* Painless: Pain locked to zero while wielded due to a psychic brain hediff.
 +
* Fast mover: Move faster while equipped due to a psychic brain hediff.
 +
* Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.
 +
* Neural cooling: Neural heat fall rate improved by 0.15 per second.
 +
* Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%).
 +
* Freewielder: The weapon does not bond. Anyone can grab it and use it.
 +
* Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day.
 +
* Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.
  
 
== Armor Table==
 
== Armor Table==
Line 1,039: Line 331:
 
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
|}
+
|- }}
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
  
 
== Focus types lore==
 
== Focus types lore==
Line 1,051: Line 350:
 
     Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
 
     Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
 
     The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
 
     The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
 
 
==Marine armor test==
 
VS SHARP ONLY, too wordy to put in as is.
 
 
Compared a [[flak vest]] and [[duster]], the marine armor offers strictly superior protection to the arms and legs when all items are the same [[quality]], regardless of duster material. The interactions of two layers are dictated by the games [[Armor#Armor Rating|Armor Rating calculations]], and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
 
*'''All items of Awful Quality:''' Marine armor is comparable or superior to a [[devilstrand]] duster and flak vest for all weapons, and significantly inferior to both [[hyperweave]] and [[thrumbofur]] duster and flak pairings for all but the [[Monosword|highest]] [[Charge lance|AP]] [[Sniper rifle|weapons]] in the game.
 
*'''All items of Poor Quality:''' Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
 
*'''All items of Normal Quality:''' Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Good Quality:''' Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Excellent Quality:''' Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
 
 
<noinclude>[[Category: Harakoni page]]</noinclude>
 
 
== Table test ==
 
 
<div class="usermessage mw-customtoggle-CustomNameIJustThoughtUp">Click here to toggle the table.</div>
 
 
{| class="wikitable sortable"
 
|-
 
! Header text !! Header text <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</th>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|-
 
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 
|}
 
 
<div class="usermessage mw-customtoggle-myTable">Click here to toggle the table.</div>
 
 
{| class="wikitable sortable mw-collapsible" id="mw-customcollapsible-myTable"
 
! Hello
 
! World
 
|-
 
| Content
 
| Goes
 
|-
 
| In
 
| Here
 
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable"
 
! Hello
 
! World
 
|-
 
| Content
 
| Goes
 
|-
 
| In
 
| Here
 
|}
 
<div style="clear:both"></div>
 
 
== Research ==
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Base cost
 
! Industrial start cost
 
! Tribal start cost
 
! Required Research
 
! Required Research Bench & Addon
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
{| class="mw-collapsible mw-collapsed wikitable"
 
|+ style=white-space:nowrap | The following are unlocked by this research:
 
|-
 
! {{#ask: [[Required Research::Complex clothing]] [[:+]] | ?Image}}
 
|}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
The following are unlocked by this research: <span class="mw-collapsible mw-collapsed">{{#ask: [[Required Research::Complex clothing]] [[:+]]}}</span>
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
The following are unlocked by this research: {{#ask: [[Required Research::Complex clothing]] [[:+]]}}
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
----
 
For a full list of what is unlocked by this research see {{#ask: [[Required Research::IEDs]] | ?Type | ?Type2 | sort = From DLC, Type, Type2, Name | limit = 0| searchlabel = here}}.
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
 
|- id="Complex clothing"
 
! Complex clothing
 
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 
| 600
 
| 600 {{ref label|Classic Start|B}}
 
| 900
 
| None
 
| Simple
 
|}
 
 
== Reminder ==
 
<span title="This is the hover text" style="border-bottom:1px dotted">This is the inline text</span>
 
 
<abbr title="abbreviation" tabindex="0">abbr</abbr> in it.
 

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