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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! colspan='2'|Name !! Average DPS !! Damage type !! Average AP !! data-sort-type="number"| Value {{icon|silver|}} | ! colspan='2'|Name !! Average DPS !! Damage type !! Average AP !! data-sort-type="number"| Value {{icon|silver|}} | ||
Line 694: | Line 88: | ||
| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- {{#vardefine:currentweapon|Monosword}} | |- {{#vardefine:currentweapon|Monosword}} | ||
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! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}} | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}} | ||
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]] | ! style='text-align: left !important;'| [[{{#var:currentweapon|}}]] | ||
Line 708: | Line 95: | ||
| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- {{#vardefine:currentweapon|Plasmasword}} | |- {{#vardefine:currentweapon|Plasmasword}} | ||
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! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}} | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}} | ||
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]] | ! style='text-align: left !important;'| [[{{#var:currentweapon|}}]] | ||
Line 750: | Line 130: | ||
| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- {{#vardefine:currentweapon|Zeushammer}} | |- {{#vardefine:currentweapon|Zeushammer}} | ||
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! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}} | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentweapon|}}|32}} | ||
! style='text-align: left !important;'| [[{{#var:currentweapon|}}]] | ! style='text-align: left !important;'| [[{{#var:currentweapon|}}]] | ||
Line 834: | Line 207: | ||
| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- | |- | ||
− | + | }} | |
Line 860: | Line 233: | ||
{{#pos:{{#var:armorlayers|}}|Middle}} | {{#pos:{{#var:armorlayers|}}|Middle}} | ||
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− | {| {{STDT|sortable | + | {| {{STDT|sortable c_08 text-center}} |
− | ! Name !! | + | ! Name !! Sharp !! Blunt !! Heat !! HP !! Effects !! Coverage !! data-sort-type="number"| Value {{icon|silver|}}{{ref label|Assumption|A|A}} |
|- | |- | ||
− | {{ | + | ! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Gold [[Simple helmet]] |
− | | | + | | {{ #expr: 0.72*0.5*100}}% |
− | | | + | | {{ #expr: 0.36*0.5*100}}% |
− | | | + | | {{ #expr: 0.36*0.5*100}}% |
− | | | + | | {{ #expr: 0.6*80}} |
− | | | + | | ''None'' |
− | | | + | | Head, Left Ear, Right Ear |
− | | | + | | {{icon|silver|{{ #expr: 10*146}}}} |
− | }} | ||
|- | |- | ||
|} | |} | ||
+ | :{{note label|Hat|A|A}} Hat includes [[Bowler hat]]s, [[Cowboy hat]], [[Tribal headdress]]es, [[Tuque]]s and [[War veil]]s" | ||
− | + | ==Asks== | |
− | {{#ask: | + | {{#ask: [[Category:Animals]] |
− | + | | ?Leather Yield | |
− | + | | ?Leather Name | |
− | + | | limit = 500 | |
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}} | }} | ||
+ | [[Leather Name::panthera fur]] | ||
− | + | {{#ask: [[Category:Helmet]] | |
− | + | | ?Armor - Sharp Factor | |
− | + | | ?Armor - Blunt Factor | |
− | + | | ?Armor - Heat Factor | |
− | + | | ?Insulation - Cold Factor = Insulation - Cold (°C) | |
− | {{#ask: [[ | + | | ?Insulation - Heat Factor = Insulation - Heat (°C) |
− | | ? | + | | ?Market Value Base = Market Value |
− | | ? | + | | link = subject |
− | | ? | + | | limit = 100 |
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}} | }} | ||
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− | + | {{#ask: [[Category:Weapons]] | |
− | {{#ask: [[Category: | + | | ?ArmorPenetration |
− | + | | format = ul | |
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| limit = 500 | | limit = 500 | ||
}} | }} | ||
− | + | ==Persona traits== | |
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− | + | Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are: | |
+ | * Psychic hypersensitizer: Psychic sensitivity +40% when wielded. | ||
+ | * Psychic sensitizer: Psychic sensitivity +20% when wielded. | ||
+ | * Psychic quiet: Psychic sensitivity -15% when wielded. | ||
+ | * Psychic fog: Psychic sensitivity -30% when wielded. | ||
+ | * Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6” | ||
+ | * Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3” | ||
+ | * Mad muttering: Thought while bonded “[weaponName]’s muttering -3”. | ||
+ | * Mad wailing: Thought while bonded “[weaponName]’s wailing -6”. | ||
+ | * Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly. | ||
+ | * Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast. | ||
+ | * Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast. | ||
+ | * Painless: Pain locked to zero while wielded due to a psychic brain hediff. | ||
+ | * Fast mover: Move faster while equipped due to a psychic brain hediff. | ||
+ | * Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff. | ||
+ | * Neural cooling: Neural heat fall rate improved by 0.15 per second. | ||
+ | * Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%). | ||
+ | * Freewielder: The weapon does not bond. Anyone can grab it and use it. | ||
+ | * Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day. | ||
+ | * Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought. | ||
== Armor Table== | == Armor Table== | ||
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|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Overhead}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
|{{Q|{{#var:currentarmor|}}|Market Value Base}} | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
− | |} | + | |- }} |
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== Focus types lore== | == Focus types lore== | ||
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Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. | Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. | ||
The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it. | The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it. | ||
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