Editing User:Harakoni/Sandbox
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https://www.mediawiki.org/wiki/Manual:Purge | https://www.mediawiki.org/wiki/Manual:Purge | ||
− | + | ==Temp save == | |
− | + | <nowiki> | |
− | == | + | <includeonly><div><li style="display: inline-table;"> |
− | + | {{#vardefine:stufftags|{{lc:{{Q|{{#vardefineecho:name | {{{ 1 | {{PAGENAME}} }}} }}|Stuff Tags}} }} }} | |
− | + | {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base|100}}|R}}}} | |
− | + | {{#vardefine:collapseID|id="mw-customcollapsible-collapseMeleeTableMaterial"}} | |
− | + | {| class="wikitable" | |
− | + | |+ Select which weapons you'd like to compare | |
− | | | | + | |- |
− | + | ! Feature !! Toggle | |
− | + | |- | |
− | + | | Attacks || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">{{Check}}</span> | |
− | + | |- | |
− | + | | Quality || <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableQuality" id="mw-customcollapsible-collapseMeleeTableQuality">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableQuality" id="mw-customcollapsible-collapseMeleeTableQuality">{{Check}}</span> | |
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− | + | {{#if:{{#var:stufftags}}|<td>Material</td><td><span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableMaterial" id="mw-customcollapsible-collapseMeleeTableMaterial">{{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableMaterial" id="mw-customcollapsible-collapseMeleeTableMaterial">{{Check}}</span></td>}} | |
− | | | + | |} |
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− | + | {| {{STDT|sortable c_03 text-center}} | |
− | | | + | ! {{#if:{{#var:stufftags}}|colspan="2"}} style="vertical-align: middle;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} |
− | + | ! colspan="2" style="vertical-align: middle;" | | |
− | + | <th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- | |
− | | | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | |
− | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th> | |
− | | - | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | |
− | | | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]])</th> |
− | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | |
− | | | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th> |
− | | | + | }} |
− | | | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | {{HP}} |
− | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value | |
− | | | ||
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|- | |- | ||
− | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid solid;"> Quality<br/> </th><!-- | |
− | | [ | + | -->{{#if: {{#var:stufftags}} | |
− | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Material </th> }} | |
− | [ | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> </th> |
− | | | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP<ref name="Actual"/> </th> |
− | * [[ | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | |
− | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | |
− | | | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref></th><!-- | |
− | + | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | |
− | | - | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> | ||
+ | }} | ||
+ | |- {{#vardefineecho:collapseQ|class="mw-collapsible" id="mw-customcollapsible-collapseMeleeTableQuality"}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Awful}} <!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#vardefineecho:defaultM|{{{2|Steel}}} }} }} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Awful}} | ||
+ | | {{#var:trueAP}}% | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#vardefineecho:attack1Cooldown | {{Q|{{#var:name}}|Attack 1 Cooldown}} }}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#vardefineecho:attack2Cooldown | {{Q|{{#var:name}}|Attack 2 Cooldown}} }}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#vardefineecho:attack3Cooldown | {{Q|{{#var:name}}|Attack 3 Cooldown}} }}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#vardefineecho:attack4Cooldown | {{Q|{{#var:name}}|Attack 4 Cooldown}} }}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | | style="border:#a67d47 2px; border-style: solid none none none;" | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} | ||
+ | | style="border:#a67d47 2px; border-style: solid none none none;" | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Awful}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Poor}}<!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Poor}} | ||
+ | | {{#var:trueAP}}% | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Poor}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
|- | |- | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Normal}} <!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Normal}} | ||
+ | | {{#var:trueAP}}% | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Normal}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Good}} <!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Good}} | ||
+ | | {{#var:trueAP}}% | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Good}} {{Icon Small|silver }} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Excellent}} <!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Excellent}} | ||
+ | | {{#var:trueAP}}% | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Excellent}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Masterwork}} <!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Masterwork}} | ||
+ | | {{#var:trueAP}}% | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Masterwork}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Legendary}} <!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Legendary}} | ||
+ | | {{#var:trueAP}}% | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- | ||
+ | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> | ||
+ | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> | ||
+ | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> | ||
+ | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> | ||
+ | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} | ||
+ | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Legendary}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
|} | |} | ||
+ | <sup>For the full effects of qualities, see [[Quality]].</sup> | ||
+ | </li></div><references/></includeonly><noinclude> | ||
+ | {{Documentation}} | ||
+ | </noinclude> | ||
− | == | + | </nowiki> |
− | + | == Leg CR vs Leg HSMG == | |
− | + | {{#vardefine: string | {{Weapon DPS Iterator|Heavy SMG|{{lc:Legendary}}|{{{3|1}}}}} }}{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}{{#vardefine: string | {{Weapon DPS Iterator|Charge rifle|{{lc:Legendary}}|{{{3|1}}}}} }} | |
− | + | ||
− | + | {{GraphChart|width=400 | |
− | |||
− | |||
− | |||
− | |||
− | {{#vardefine: string | {{Weapon DPS Iterator|{{ | ||
− | {{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }} | ||
− | {{#vardefine: string | {{Weapon DPS Iterator|{{ | ||
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }} | {{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }} | ||
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }} | {{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|height=200 | |height=200 | ||
|type=line | |type=line | ||
Line 112: | Line 375: | ||
|yAxisMin = 1 | |yAxisMin = 1 | ||
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}} | |yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}} | ||
− | |yAxisTitle= DPS | + | |yAxisTitle=DPS |
|x= {{#var: x}} | |x= {{#var: x}} | ||
|y1= {{#var: y}} | |y1= {{#var: y}} | ||
|y2= {{#var: y2}} | |y2= {{#var: y2}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
}} | }} | ||
− | |||
− | |||
− | |||
==Nutrition math sanity check== | ==Nutrition math sanity check== | ||
Line 149: | Line 402: | ||
{{#expr: {{Q|Horse|Meat Yield}}*0.05}} | {{#expr: {{Q|Horse|Meat Yield}}*0.05}} | ||
− | == | + | == Image displays == |
− | + | {| class="wikitable" | |
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− | {| | ||
− | |||
|- | |- | ||
− | + | | [[File:8 hospital beds compact.png|thumb|thumb]] || thumb | |
− | |||
− | |||
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− | |||
|- | |- | ||
− | + | | [[File:8 hospital beds compact.png|frame|frame]] || frame | |
− | |||
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|- | |- | ||
− | + | | [[File:8 hospital beds compact.png|frameless|frameless]] || frameless | |
− | |||
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− | | | ||
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− | | | ||
|- | |- | ||
+ | | [[File:8 hospital beds compact.png|none|none]] || none | ||
+ | |} | ||
+ | == Animal infobox builder test == | ||
+ | <pre>{{#invoke:DefInfo|query|Races|Hare|description}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Questions for Dr Strangelove: | |
− | + | *How would I go about getting the AnimalAdult number from lifeStageAges | |
− | + | *How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it. | |
− | + | *How do I get litter size? | |
− | + | *tradeTags returns as table? | |
− | + | Questions for me: | |
+ | *How do I convert diet into wiki legible - just use a switch? | ||
+ | *Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1? | ||
+ | {{#vardefine: animalName | Rhinoceros}} | ||
+ | <nowiki>{{infobox main|animal|</nowiki> | ||
− | + | |name = {{#var: animalName}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |image = Rhinoceros.png | ||
− | + | |description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}} | |
− | | | ||
− | |||
− | |||
− | + | |type = Animals | |
− | | | ||
− | |||
+ | |type2 = Wild | ||
− | + | |bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}} | ||
− | + | |movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | |attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}} | ||
− | + | |leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}} | ||
− | + | |manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}} | ||
− | + | |hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}} | ||
− | + | |trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}} | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
+ | |wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}} | ||
− | + | |gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}} | |
− | | | ||
− | |||
− | |||
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+ | |offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}} | ||
− | + | |maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}} | |
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+ | |marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}} | ||
− | + | |lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}} | |
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− | + | |massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}} | |
− | | | + | |min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}} |
− | |||
+ | |max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}} | ||
− | + | |tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}} | |
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+ | |page verified for version = {{Current Version}} | ||
− | + | }}</pre> | |
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==Loop== | ==Loop== | ||
Line 370: | Line 506: | ||
== remove linkng== | == remove linkng== | ||
− | {{#vardefine:linkingtest | [[ | + | {{#vardefine:linkingtest | [[100]] }} |
{{#var:linkingtest}} | {{#var:linkingtest}} | ||
Line 378: | Line 514: | ||
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | {{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | ||
− | {{#replace:{{#explode: [[ | + | {{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}} |
==MBOX== | ==MBOX== | ||
Line 426: | Line 562: | ||
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | *[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | ||
− | *[[ | + | *[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] |
== Animal nutrition table == | == Animal nutrition table == | ||
Line 442: | Line 578: | ||
|} | |} | ||
</li><div> | </li><div> | ||
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==Animal DPS== | ==Animal DPS== | ||
Line 871: | Line 1,002: | ||
==Asks== | ==Asks== | ||
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{{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}} | {{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}} | ||
Line 933: | Line 1,057: | ||
{{#ask: | {{#ask: | ||
[[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]] | [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]] | ||
− | + | {{{query|}}} | |
| ?# = Name | | ?# = Name | ||
| ?Image | | ?Image | ||
Line 1,105: | Line 1,229: | ||
|} | |} | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
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