Editing User:Harakoni
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− | '''<big> | + | '''<big>Hello! This is Harakoni's user page.</big>''' [[Category: Harakoni page]] |
<big>You can see my contributions [[Special:Contributions/Harakoni|here]]. </big> | <big>You can see my contributions [[Special:Contributions/Harakoni|here]]. </big> | ||
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'''<big>You can compare almost every item in the game [[User:Harakoni/Comparison_Tables|here]]. </big>''' | '''<big>You can compare almost every item in the game [[User:Harakoni/Comparison_Tables|here]]. </big>''' | ||
− | + | I created the following templates: | |
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− | I created | ||
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− | {| class="wikitable | ||
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− | ! Template !! Controlled By | + | ! Template !! Controlled By !! Notes/TO-DO |
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− | | [[Template: | + | | [[Template: Apparel Material Table|<nowiki>{{Apparel Material Table}}</nowiki>]] || [[Template: Apparel Material Table Row|<nowiki>{{Apparel Material Table Row}}</nowiki>]] || |
+ | *Needs an update for exclusions (e.g. uranium [[coronet]]s and [[crown]]s are banned) | ||
+ | *Needs an update for market value calculations like on the Hood. | ||
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− | | [[Template: | + | | [[Template: Building Material Table|<nowiki>{{Building Material Table}}</nowiki>]] || [[Template: Building Material Table Row|<nowiki>{{Building Material Table Row}}</nowiki>]] || |
+ | *Add terrain affordance | ||
+ | *Check rounding | ||
+ | *Add rest effectiveness | ||
+ | *Check beauty calc on things with beauty (e.g. [[Chess table]]) | ||
+ | *Do general check using bed for example | ||
+ | *work out how to apply to [[Barricade]]/[[Sandbags]] and [[Table]] | ||
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− | | [[Template: | + | | [[Template: Apparel Quality Table|<nowiki>{{Apparel Quality Table}}</nowiki>]] || || |
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− | |[[Template: | + | | [[Template: Weapon Quality Table|<nowiki>{{Weapon Quality Table}}</nowiki>]] || || |
+ | * Add the melee quality table to ranged weapons. | ||
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− | |[[Template: | + | | [[Template: Weapon DPS Chart|<nowiki>{{Weapon DPS Chart}}</nowiki>]] || || |
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− | |[[Template: | + | | [[Template: Weapon Iterated DPS Chart|<nowiki>{{Weapon Iterated DPS Chart}}</nowiki>]] || [[Template:Weapon DPS Iterator|<nowiki>{{Template:Weapon DPS Iterator}}</nowiki>]] -><br>[[Template: Weapon Iterated DPS Chart Segment|<nowiki>{{Weapon Iterated DPS Chart Segment}}</nowiki>]])|| |
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*Add armor or at least DPS reduction | *Add armor or at least DPS reduction | ||
*Add minimum range and then add to turrets. | *Add minimum range and then add to turrets. | ||
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− | | [[Template: Apparel Protection Chart | + | | [[Template: Apparel Protection Chart|<nowiki>{{Apparel Protection Chart}}</nowiki>]] || || |
*Flak and Duster vs Marine | *Flak and Duster vs Marine | ||
* add color option so you can have plasteel be teal, devilstrand red etc. See [[Plate armor]] for relevant example. | * add color option so you can have plasteel be teal, devilstrand red etc. See [[Plate armor]] for relevant example. | ||
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− | | [[Template: | + | | [[Template: Nav/materials|<nowiki>{{nav|materials|wide}}</nowiki>]] which replaced my other creation [[Template: Nav/textiles|<nowiki>{{nav|textiles|wide}}</nowiki>]] || || |
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*Switch to [[Resources]]? | *Switch to [[Resources]]? | ||
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− | |[[Template:Nav/Utility | + | |[[Template:Nav/Utility|<nowiki>{{nav|utility|wide}}</nowiki>]] || || |
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− | |[[Template:Nav/factions | + | |[[Template:Nav/factions|<nowiki>{{nav|factions|wide}}</nowiki>]] || || |
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− | |[[Template:Nav/stats | + | |[[Template:Nav/stats|<nowiki>{{nav|stats|wide}}</nowiki>]] || || |
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− | |[[Template: | + | |[[Template:Persona traits|<nowiki>{{Persona traits}}</nowiki>]] || || |
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− | |[[Template: | + | |[[Template: Apparel comparison table row]] || || |
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− | |[[Template: Version Nav | + | |[[Template: Version Nav|<nowiki>{{Version Nav}}</nowiki>]] || || |
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− | | [[Template: | + | |[[Template: RimworldIcon|<nowiki>{{RimworldIcon}}</nowiki>]] || || |
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− | | [[Template: | + | |[[Template: Royalty|<nowiki>{{Royalty}}</nowiki>]] || || |
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− | | [[Template: | + | |[[Template: ThingTag|<nowiki>{{ThingTag}}</nowiki>]] || || |
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− | | [[Template: | + | |[[Template: Leather List|<nowiki>{{Leather List}}</nowiki>]] || || |
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− | | [[Template: | + | |[[Template: Animal Health Table|<nowiki>{{Animal Health Table}}</nowiki>]] || || |
+ | *Add all teh bones? | ||
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− | + | | [[Template: Ingredient List|<nowiki>{{Ingredient List}}</nowiki>]] || [[Template: Ingredient List Row|<nowiki>{{Ingredient List Row}}</nowiki>]] || | |
+ | *Check case sensitivity | ||
+ | *Add item categories | ||
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− | | [[Template: | + | |[[Template:Stonecutting maximization]] || || |
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− | | [[Template: | + | |[[Template: Market Value Calculator|<nowiki>{{Market Value Calculator}}</nowiki>]] || || |
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− | | [[Template: | + | |[[Template: Daily Tip|<nowiki>{{Daily Tip}}</nowiki>]] || || |
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− | | [[Template: | + | | [[Template: Tag List]] || [[Template:Tag List Excluder]] || |
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− | + | | [[Template:Current Version]] || || | |
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− | | [[Template:Current Version]] || | ||
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− | | [[Template:Required Resources]] || | + | | [[Template:Required Resources]] || || |
* Add simple mode with just icons. | * Add simple mode with just icons. | ||
* Add "s" when using words that should be plural (components) and tthere are more than 1. | * Add "s" when using words that should be plural (components) and tthere are more than 1. | ||
* Add stuff types when the thing detects stuff. | * Add stuff types when the thing detects stuff. | ||
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− | |[[Template: | + | | [[Template: Pawn Table Header]] || || Add a header in which you can input a pawn type (e.g. Tribes/Empire/Pirates/Mercenaries etc) and it will output the table nicely for you and provide an edit link for the page. |
− | + | * Make it so that muliple tables can be merged? E.g. Pirates + Mercs? | |
− | + | * Decide on fomratting. Splitting hediffs into their own categories (budget and list of things) and listing apparel like with weapons, and having weapons, apparel and hediffs in expandable sections to cut down on bloat should all help. | |
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− | | [[Template: | + | |[[Template:Animal Nutrition Table]] |
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|} | |} | ||
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I also created the following templates, however they are not intended for wiki-wide use | I also created the following templates, however they are not intended for wiki-wide use | ||
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{| class="wikitable" | {| class="wikitable" | ||
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|[[User:Harakoni/OptimumTextiles|<nowiki>{{User:Harakoni/OptimumTextiles}}</nowiki>]] || | |[[User:Harakoni/OptimumTextiles|<nowiki>{{User:Harakoni/OptimumTextiles}}</nowiki>]] || | ||
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|} | |} | ||
− | + | Outdated but still maintained for now: | |
+ | *[[Template: Armor material table|<nowiki>{{Armor material table}}</nowiki>]] | ||
+ | *[[Template: Clothing material table|<nowiki>{{Clothing material table}}</nowiki>]] (largely controlled by [[Template: Clothing material table row|<nowiki>{{Clothing material table row}}</nowiki>]] now) | ||
+ | |||
+ | I also contributed code to | ||
+ | *[[Template: RoyaltyIcon|<nowiki>{{RoyaltyIcon}}</nowiki>]] | ||
+ | *[[Template: Market Value|<nowiki>{{Market Value}}</nowiki>]] | ||
+ | I also created the following that are not yet templates but are similar mechanically to the above. | ||
+ | *The [[Armor#Comparison table|Armor comparison table]] on the [[Armor]] page | ||
+ | * Comfort, Rest effectiveness, psychcic snesitivity boost tables on various pages. | ||
+ | If you have any issue with any of the above, including any instructional or formatting problems, please feel free to ask on my discussions page. | ||
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<nowiki> | <nowiki> | ||
− | = | + | <div><li style="display: inline-table;"> |
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− | + | </li><div> | |
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− | + | {{Q|page|Market Value Base #}} | |
− | + | </nowiki> | |
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− | + | ''' | |
+ | <big> | ||
+ | Hey Harakoni, if you're looking for your mess its here: [[User:Harakoni/Sandbox]] | ||
− | + | [[User:Harakoni/Sandbox/Apparel]] | |
+ | </big> | ||
+ | ''' | ||
− | + | === TODO === | |
− | + | * images on ![[utility]] should be turner into links like on ither group pages | |
− | + | * Pawns on the [[Tribes]] and [[Outlanders]] pages aren't split off onto their own page like they should be. Pages also need standardisation with [[Empire]] | |
− | + | * Diffigurement needs to be on the injury page and linkt to from the social page, also the fact that it nullifies beauty traits but not ugly traits should be mentioned. | |
− | + | * [[Empire]] and [[Titles]] needs teh royal tribute collector meehcnaics updated. | |
− | + | *now that production facilities are defined, investigate a good format for listing everything that can be crafted there. Is a simple list, like [[Template; Ingredient List]] sufficient? Or should it have a full table with details like on [[Electric tailor bench]]? | |
− | + | * apply verified template to thoughts pages. The verson they're verified, if any, is in the version history on my edit. | |
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* Do animals get [[Food poisoning]] from raw foods? Its defined as "FoodPoisonChanceFixedHuman" which implies no and I've never seen it. Needs to be confirmed and integrated into the wiki. | * Do animals get [[Food poisoning]] from raw foods? Its defined as "FoodPoisonChanceFixedHuman" which implies no and I've never seen it. Needs to be confirmed and integrated into the wiki. | ||
* Add habitats to animals. | * Add habitats to animals. | ||
* Effect of 1 strike from [[Venom fangs]] and [[venom talon]] - how much does 1 strike cause [[Toxic buildup]] and whats the effect on [[Consciousness]] i.e. how quickly does it debuff enemies. | * Effect of 1 strike from [[Venom fangs]] and [[venom talon]] - how much does 1 strike cause [[Toxic buildup]] and whats the effect on [[Consciousness]] i.e. how quickly does it debuff enemies. | ||
− | * [[Wealth management]] | + | * daysToRotStart |
+ | * [[Archotech]] lore page inc archotech body parts. | ||
+ | * Split [[Meat]] into [[Meat]], [[Insect meat]] and [[Human meat]]. They have different values, effects and images and they should be callable. | ||
+ | * Split the raider tables into faction pages like [[Empire]] that way info on teh traders pawns and things can be included, inc what they sell | ||
+ | *[[Wealth management]] | ||
* [[User:Pangaea/Pawn test]] | * [[User:Pangaea/Pawn test]] | ||
* [[Circadian_half-cycler#Analysis]] | * [[Circadian_half-cycler#Analysis]] | ||
+ | * [[Persona_weapon#Trait_Analysis]] | ||
+ | * [[Pain]] - [[Consciousness]] effect. | ||
* [[Social]] - the opinion tables need updating | * [[Social]] - the opinion tables need updating | ||
* harvestMinGrowth add to pages? - could be useful for production/time analysis if cutting down early produces more. check. | * harvestMinGrowth add to pages? - could be useful for production/time analysis if cutting down early produces more. check. | ||
+ | * [[General Labor Speed]] controls making [[stone blocks]], making [[chemfuel]] at a [[refinery]], burning items, [[hand tailor bench|tailoring]] clothes, creating [[Sculpture|art]], [[electric smithy|smithing]] armor and weapons or [[Electric smelter|smelting]] slag. [[Template:Stonecutting maximization]] only covers stone cutting atm but could be applied to all these pages if written in a more generic way. | ||
* [[Stat]] skills need to be defined like Capacities - with "Animals Base Value" and "Intellectual Bonus Per Level" as they can have more than one skill (e.g. hunting stealth). They ALL need to changed to fix this. | * [[Stat]] skills need to be defined like Capacities - with "Animals Base Value" and "Intellectual Bonus Per Level" as they can have more than one skill (e.g. hunting stealth). They ALL need to changed to fix this. | ||
* stats should list allowed defect | * stats should list allowed defect | ||
− | * investigate if neural heat dump coma shortened by psy foil helmet | + | *investigate if neural heat dump coma shortened by psy foil helmet |
+ | * packing caravans with fast but otherwise useless animals to improve caravan speed. | ||
+ | * List what global work speed affects on [[Global Work Speed]]. | ||
* Change stat table and others to templates to make use of Is Obsolete property (feed it to template, display if not obsolete property != True) | * Change stat table and others to templates to make use of Is Obsolete property (feed it to template, display if not obsolete property != True) | ||
* [[Jade]] has different work to make and work to build stat factors | * [[Jade]] has different work to make and work to build stat factors | ||
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*[[Diseases]] is a mess of non-standardization - with some information transcluded and other information not. The diseases should be standardized at least,. but really its likely that diseases shouldn't have the information and instead individual pages should be use with only a short summary of each disease on the Diseases page. | *[[Diseases]] is a mess of non-standardization - with some information transcluded and other information not. The diseases should be standardized at least,. but really its likely that diseases shouldn't have the information and instead individual pages should be use with only a short summary of each disease on the Diseases page. | ||
*create attack animal comparison table? With health scale, DPS, training requirements | *create attack animal comparison table? With health scale, DPS, training requirements | ||
− | *[[Property:Small Volume]] exist but isn't displayed | + | *[[Structure]] should be broken up and split into individual pages, with them all linked and compared there. |
+ | *[[Property:Small Volume]] exist but isn't displayed anywehre | ||
+ | *Updating version history up to [[Version/0.13.1135]] | ||
* rewrite all the pages for the psyfocuses to properly reflect their use as such. | * rewrite all the pages for the psyfocuses to properly reflect their use as such. | ||
− | * Combat effectiveness of [[yayo]], adding [[overdose]] information | + | *Combat effectiveness of [[yayo]], adding [[overdose]] information |
− | * [[Hospital_bed#Version_history]] is clean. Implement? | + | *[[Hospital_bed#Version_history]] is clean. Implement? |
− | * Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually | + | *Previous versions of sprites: |
− | * Fix frag grenade and add to table. | + | **[[:File:Pemmican.png]] [[:File:Cecropia tree.png]] [[:File:Warg.png]] [[:File:Boomrat.png]] [[:File:Minigun.png]] [[:File:Pila.png]] [[:File:HeavyChargeBlaster.png]] [[:File:Husky.png]] [[:File:InfernoCannon.png]] [[:File:Hyperweave.png]] [[:File:Herbal medicine.png]] [[:File:Glitterworld medicine.png]] [[:File:medicine.png]] [[:File:Steel.png]] [[:File:Neutroamine.png]] [[:File:ResearchBench.png]] [[:File:TableStonecutter.png]] |
+ | *Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually | ||
+ | * Fix frag grenade and add to table./ | ||
+ | * [[Recreation]] needs cleanup and proper comparisons and information. | ||
+ | * Half the furniture pages are stubs. The pages don't even list the requirements for complex furniture, let along a decent analysis of each thing. | ||
+ | * [[Furniture]] has a manually created table which is likely out of date. | ||
+ | * [[Ship landing beacon]] | ||
* Tribal improved foraging vs outlander improved research and the effects on recruiting people of your tech level aren't anywhere I can find on the wiki | * Tribal improved foraging vs outlander improved research and the effects on recruiting people of your tech level aren't anywhere I can find on the wiki | ||
− | * [[Talk:Armor| Heat Armor]] | + | * Merge [[Armor]] and [[Clothing]] into [[Apparel]] page |
− | * Finish convert of [[Armor#Comparison table|Armor comparison table]] into row template ala ranged table on [[Weapons]], including steel and plasteel versions of material dependent metal items, include cloth, devilstrand, hyperweave and thrumbofur of cloth items? Maybe bloat. Put cloth items on clothing table only? | + | ** [[Talk:Armor| Heat Armor]] |
+ | ** Finish convert of [[Armor#Comparison table|Armor comparison table]] into row template ala ranged table on [[Weapons]], including steel and plasteel versions of material dependent metal items, include cloth, devilstrand, hyperweave and thrumbofur of cloth items? Maybe bloat. Put cloth items on clothing table only? | ||
+ | ** Create Clothing comparison table | ||
+ | * Weapon Material Table | ||
+ | * Make weapon quality table show details for the steel/plasteel on stuffable sharp, and steel/uranium on stuffable blunt | ||
* Create Melee weapon comparison table, include implant weapons. | * Create Melee weapon comparison table, include implant weapons. | ||
+ | * Fix [[Wood]] not counting as a weapon | ||
* [[Traits]] needs an overhaul. A lot of outdated info, a lot of subsidiary info. Investigate "Character Quality" - beautiful adds 40% quality, staggeringly ugly reduces by 40%, wimp reduces by 15% etc | * [[Traits]] needs an overhaul. A lot of outdated info, a lot of subsidiary info. Investigate "Character Quality" - beautiful adds 40% quality, staggeringly ugly reduces by 40%, wimp reduces by 15% etc | ||
− | * [[ | + | * Replace all instances of [[Template:Define]] with [[Template:Infobox main]] |
− | + | *[[Ice Sheet Guide]] - update, compare with previous edit-warred version, get rid of horrendous coloring, | |
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===Pages in need of integration=== | ===Pages in need of integration=== | ||
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* [[Mountain]] | * [[Mountain]] | ||
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* Integrate [[Caravan]] into teh nav menu and wiki at large. | * Integrate [[Caravan]] into teh nav menu and wiki at large. | ||
+ | * Add royalty content buildings to the nav boxes. | ||
* [[Doctoring]] needs to be better integrated into the rest of rest of the wiki, maybe even added to the nav box. | * [[Doctoring]] needs to be better integrated into the rest of rest of the wiki, maybe even added to the nav box. | ||
− | * Merge/interlink | + | * Merge/interlink [[Factions]], [[Empire]], [[Raiders]], and [[Visitor]] |
− | + | **Theres also [[Character Types]] [[Pawns]] and [[People]]. Way too many | |
− | + | ***Oh and theres also [[Guest]] | |
− | + | ****[[Colonists]] | |
− | + | *****[[Traveler]] too? What the heck. | |
− | * | ||
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*Updated [[Faction base]] and link it better into the rest of the wiki | *Updated [[Faction base]] and link it better into the rest of the wiki | ||
*[[Rock chunk]] and [[Steel slag chunk]] | *[[Rock chunk]] and [[Steel slag chunk]] | ||
*[[:Category:Status Level]] and its subsidaries | *[[:Category:Status Level]] and its subsidaries | ||
+ | *[[Damage Types]] and sepecifically explosives do 2x damage to buildings and 4x to walls, this concept and | ||
*[[Glow pod]] | *[[Glow pod]] | ||
*[[Overdose]] | *[[Overdose]] | ||
* [[Corpse]] | * [[Corpse]] | ||
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===Investigation TODO=== | ===Investigation TODO=== | ||
<big>'''IF YOU HAVE ANSWERS TO THE FOLLOW PLEASE LEAVE THEM ON MY TALK PAGE'''</big> | <big>'''IF YOU HAVE ANSWERS TO THE FOLLOW PLEASE LEAVE THEM ON MY TALK PAGE'''</big> | ||
− | + | * Investigate [[title]] cloth requirement tags. Odd behavior noticed by discord user might be explained by how they're set up. It seems a {{Tag List|tags|Cape}} might replace the need for a [[Formal shirt]] for Acolytes because its in the tags and covers the torso. Similarly prestige armor might substitute for both the shirt and the vest because again, its listed as an option for both and covers the torso. | |
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* Investigate [[Template:RNG]] | * Investigate [[Template:RNG]] | ||
+ | * InvestigateDoes clothes flammability affect chance to light on fire? | ||
* Investigate Base Hunger Rate is multiplied by 1.6 for animals for some reason? | * Investigate Base Hunger Rate is multiplied by 1.6 for animals for some reason? | ||
* Investigate [[Template: Version]] | * Investigate [[Template: Version]] | ||
Line 1,499: | Line 227: | ||
* Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation. | * Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation. | ||
* Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]] | * Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]] | ||
− | * Investigate Pyromaniac mood boost | + | * Investigate Pyromaniac mood boost - just incendiary launcher or molotovs as well? Wb inferno cannons or plasmaswords? Add to pages. |
* Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns? | * Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns? | ||
− | + | * Investigate do pawns with 0 [[Sight]] "see" corpses? [https://www.reddit.com/r/RimWorld/comments/ld7vwn/you_cant_witness_an_allys_death_or_observe/ answer no] | |
− | * Investigate do pawns with 0 [[Sight]] "see" corpses? | + | * investigate the damage type of doomsday launchers and how they interact qith armor |
* Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns | * Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns | ||
* Investigate animal haulers not triggering proximity activators for mortar shell plant | * Investigate animal haulers not triggering proximity activators for mortar shell plant | ||
+ | * Investigate EMP shells having a larger explosion radius when exploding on ground than when fired. | ||
* Investigate effect of emp and mortars (on top of and next to) on broadshield packs | * Investigate effect of emp and mortars (on top of and next to) on broadshield packs | ||
* Investigate Using [[Psycasts|beckon]] not waking mech clusters. | * Investigate Using [[Psycasts|beckon]] not waking mech clusters. | ||
Line 1,510: | Line 239: | ||
* Investigate why [[End table]]s don't inherit the ability to eat on them from TableBase, is it because they lack the <compClass>CompGatherSpot</compClass>? | * Investigate why [[End table]]s don't inherit the ability to eat on them from TableBase, is it because they lack the <compClass>CompGatherSpot</compClass>? | ||
* Investigate [[Injury]] implies that beds add heal rate, This needs better investigation and integration with pages such as [[Hospital bed]]. It also implies a use for [[Animal bed]]s - namely that it helps animals heal faster. | * Investigate [[Injury]] implies that beds add heal rate, This needs better investigation and integration with pages such as [[Hospital bed]]. It also implies a use for [[Animal bed]]s - namely that it helps animals heal faster. | ||
+ | * Investigate AP mechanics for [[Armor]] - it appears that damageDef.armorCategory.armorRatingStat is set only once, at the start, and thus even if the first layer mitigates the damage and changes the damage type from sharp to blunt, it continues to use the Sharp armor ratings of lower layers. i.e. if the damage is sharp, and a duster mitigates the damage, halving it and changing it to blunt, the flak vest still uses the 100% sharp armor rating when performing its penetration checks. This is important as it makes layers significantly better. Thick armor mod author mentions this on the mod page | ||
* Investigate if the table on [[Long range mineral scanner]] is incorrect - the code at RimWorld\Data\Core\Defs\Sites\Parts\PreciousLump.xml seems to imply that the the produce should have a totalValueRange between 3500 silver and 5000 silver. If that is the case, the values for several BUT NOT ALL of the entries are currently wrong. | * Investigate if the table on [[Long range mineral scanner]] is incorrect - the code at RimWorld\Data\Core\Defs\Sites\Parts\PreciousLump.xml seems to imply that the the produce should have a totalValueRange between 3500 silver and 5000 silver. If that is the case, the values for several BUT NOT ALL of the entries are currently wrong. | ||
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=== EVENTUAL TODO === | === EVENTUAL TODO === | ||
− | + | * [[User:Harakoni/MarketValueChecker]]'s table. | |
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− | * [[ | ||
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− | * [[ | + | * [[Damage Types]] needs in-depth analysis and extrapolation. |
− | + | * [[RimWorld Wiki talk:To-do]] The auto lists are broken. Fix how? | |
− | + | * [[RimWorld Wiki:To-do]] Versions need to be integrated and the lists deleted as you go. | |
− | * | + | * Bring everything under the same Into; Acquisition; Analysis; Tables; Trivia; Version History; format |
− | + | *[[Talk:Cover_List]] | |
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*Finish updating textiles: | *Finish updating textiles: | ||
+ | **[[Alpaca wool]] | ||
+ | **[[Bison wool]] | ||
**[[Cloth]] | **[[Cloth]] | ||
− | + | **[[Muffalo wool]] | |
− | + | **[[Sheep wool]] | |
+ | **[[Megasloth wool]] | ||
* Update: | * Update: | ||
**[[Thoughts/Memory Death]] | **[[Thoughts/Memory Death]] | ||
Line 1,854: | Line 265: | ||
**[[Thoughts/Memory Lost]] | **[[Thoughts/Memory Lost]] | ||
**[[Thoughts/Memory Special]] | **[[Thoughts/Memory Special]] | ||
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* [[Modding_Tutorials/Assets]] | * [[Modding_Tutorials/Assets]] | ||
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* [[Persona weapon#Psychic hypersensitizer]] | * [[Persona weapon#Psychic hypersensitizer]] | ||
* [[Persona weapon#Psychic sensitizer]] | * [[Persona weapon#Psychic sensitizer]] | ||
Line 1,885: | Line 279: | ||
* [[Persona weapon#Kill thirst]] | * [[Persona weapon#Kill thirst]] | ||
* [[Persona weapon#Psy-meditative]] | * [[Persona weapon#Psy-meditative]] | ||
− | * [[Persona weapon#Painless]] | + | * [[Persona weapon#Painless]] |
+ | * [[Persona weapon#Fast mover]] | ||
+ | * [[Persona weapon#Hunger pangs]] | ||
* [[Persona weapon#Neural cooling]] | * [[Persona weapon#Neural cooling]] | ||
* [[Persona weapon#Freewielder]] | * [[Persona weapon#Freewielder]] | ||
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− | + | *Add/Standardize: | |
− | + | **[[Mercenaries/Pawns]] | |
− | + | **[[Tribes/Pawns]] | |
− | + | **[[Outlanders/Pawns]] | |
− | + | **[[Ancients/Pawns]] | |
− | + | **[[Pirates/Pawns]] | |
+ | **[[Empire/Pawns]] | ||
=== Infobox Updates === | === Infobox Updates === | ||
[[Template: Infobox main]] is in need of some TLC. | [[Template: Infobox main]] is in need of some TLC. | ||
− | + | * <big>'''ADD A TESTING MODE THAT STOPS PROPERTIES FROM BEING SET AND PREVENTS PAGES FROM BEING LOGGED THAT SHOULDN'T'''</big> | |
− | * < | ||
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* [[mechanoids]] should have their shred returns mentioned in their infoboxc like butchery. | * [[mechanoids]] should have their shred returns mentioned in their infoboxc like butchery. | ||
* Searhc in stuff tags " " + <stuff tags> = the first word will always start at 1 not 0? | * Searhc in stuff tags " " + <stuff tags> = the first word will always start at 1 not 0? | ||
* |imagesize = 192px | * |imagesize = 192px | ||
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* Implement Ingredient List but for stuffable - i.e. this list of items is stuffable with metallics, this one with stony etc. and then link each metal, stone, wood etc to their respecitve type. | * Implement Ingredient List but for stuffable - i.e. this list of items is stuffable with metallics, this one with stony etc. and then link each metal, stone, wood etc to their respecitve type. | ||
* General clean up cleanup. Weapons especially. | * General clean up cleanup. Weapons especially. | ||
− | * | + | * Animal DPS doesn't take into account the chanceFactor - e.g. Wargs. |
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*To add | *To add | ||
+ | **5th and 6th attack for animals - [[scyther]]s have left and right cut and stab AND a head but. | ||
+ | ** Add stack size to allow for subsuming the role of define. | ||
+ | **Add Research requirement to infobox? | ||
+ | ***Add research and resources and crafting skill required to info box main, then make a template to automatically make that information show up in acquisition. Additionally the [[Research]] page can have lists of everything that the research unlocks | ||
** Automatically add types to categories? | ** Automatically add types to categories? | ||
**Scale image with the size ingame? As in if its 3x2 in game, scale it so that its 3x larger than a normal image? Might be a way to stndarzie on an image szie | **Scale image with the size ingame? As in if its 3x2 in game, scale it so that its 3x larger than a normal image? Might be a way to stndarzie on an image szie | ||
**[[Move speed]] penalty for Armor? | **[[Move speed]] penalty for Armor? | ||
− | + | ||
* How should we handle extra effects of weapons - EMP damage on Zeushammer, Fire on Plasmasword, Toxic Buildup on Venom Fangs/Talons and how should we display them on tables without messing with automated math. Should we just add new "special damage", "special damage type" and "special damage DPS" categories to infobox? Or is that bloating and already full infobox? Should it just be in the article? Then automated comparison tables won't display it. | * How should we handle extra effects of weapons - EMP damage on Zeushammer, Fire on Plasmasword, Toxic Buildup on Venom Fangs/Talons and how should we display them on tables without messing with automated math. Should we just add new "special damage", "special damage type" and "special damage DPS" categories to infobox? Or is that bloating and already full infobox? Should it just be in the article? Then automated comparison tables won't display it. | ||
Line 1,957: | Line 317: | ||
**There is a partial fix with the use of the external tags, but its still not ideal | **There is a partial fix with the use of the external tags, but its still not ideal | ||
**The difference seems to be in how the "table" and "wikitable" classes are defined. | **The difference seems to be in how the "table" and "wikitable" classes are defined. | ||
− | **Table seems to be defined at [[MediaWiki:Common.css]] but I can't find any definition anywhere for wikitable to compare. | + | **Table seems to be defined at [[MediaWiki:Common.css]] but I can't find any definition anywhere for wikitable to compare. |
+ | |||
+ | * Link [[Damage Types]] to infobox main? Standarize? | ||
=== Feed back Needed!(If you're reading this, please weigh in) === | === Feed back Needed!(If you're reading this, please weigh in) === | ||
− | *Finding information on natural walls is current unintuitive or outright | + | * Should tables for ranged weapons blank Accuracy and DPS on ranges the weapons can't reach? Just DPS? The range stat IS displayed in game, despite the weapon never using it. We could split the difference and have Accuracy displayed but DPS not. This would allow easy comparisons with things like [[Weapons#Ranged Weapons]] without having to check the range for each weapon. Instead you can just sort by the DPS value. |
− | **Should we create superpages for each stone type? With the stats for the wall, blocks and stone chunk all on one | + | ::I'd prefer it if the values were not even there. Effective DPS is 0 anyway and it's obvious at first glance that the weapon is useless at that range. Same goes for accuracy. If it's an issue that sorting would become less useful... that's a different story. Can't judge that until I see it in action. [[User:Dr. Strangelove|Dr. Strangelove]] ([[User talk:Dr. Strangelove|talk]]) 15:36, 2 March 2021 (UTC) |
− | ** | + | |
+ | *Finding information on natural walls is current unintuitive or outright unavaialbe. Atm I've created a secion on the [[Structures]] page but this is not great - while it puts it next to the other walls, its not an intuitive place to find that information. This is largely because of the intial structure of the wiki to match the menu structure. This is causing issues with things such as where to place uncraftable items such as [[Vanometric power cell]]s. But back on topic: | ||
+ | **Should we create pages for each Ore and Natural [[wall]] types | ||
+ | **Should we create superpages for each stone type? With the stats for the wall, blocks and stone chunk all on one pahe | ||
+ | **SHould we create an "ores" or "natural walls" page? | ||
**Should we abandon the menu-inspired nav structure? (Ultimately likely to be better, but a massive project) | **Should we abandon the menu-inspired nav structure? (Ultimately likely to be better, but a massive project) | ||
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