Editing Triple rocket launcher

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{{Infobox main|weapon
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{{infobox main|weapon|
 
| name = Triple rocket launcher
 
| name = Triple rocket launcher
| image = Triple rocket launcher.png
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| image = Triple rocket launcher.png|Triple rocket launcher
| description = A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.<br/>Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.
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| description = A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets. <br> Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
 
| tech level = Spacer
 
| tech level = Spacer
| class = Industrial
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| class = Modern
 
| marketvalue = 1000
 
| marketvalue = 1000
 
| damage = 50
 
| damage = 50
 
| damage type = Bomb
 
| damage type = Bomb
| armorPenetration = 10
 
| stoppingPower = 0.5
 
 
| range = 36
 
| range = 36
 
| accuracyAvg = 100
 
| accuracyAvg = 100
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| MeleeWeaponAverageAP = 18
 
| MeleeWeaponAverageAP = 18
 
| page verified for version =
 
| page verified for version =
| has quality = False
 
 
| weaponTags = Gun, GunSingleUse
 
| weaponTags = Gun, GunSingleUse
| tradeTags = ExoticMisc, WeaponRanged
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| tradeTags = ExoticMisc
 
| thingSetMakerTags = SingleUseWeapon, RewardStandardLowFreq
 
| thingSetMakerTags = SingleUseWeapon, RewardStandardLowFreq
 
}}
 
}}
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<!-- Raider is linked instead of a faction because its a Mercenary used by both Outlanders and Pirates-->
 
<!-- Raider is linked instead of a faction because its a Mercenary used by both Outlanders and Pirates-->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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== Summary ==
 
== Summary ==
The triple rocket launcher is a single-use consumable, unlike most weapons. Once fired a single time, the launcher disappears completely. It cannot be reloaded, nor can any resources be salvaged from it. When fired, the cooldown time of the weapon is still observed. It is similar to the [[doomsday rocket launcher]] in this respect.
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The triple rocket launcher is a single-use consumable, unlike most weapons. Once fired once, the launcher disappears completely. It cannot be reloaded, nor can any resources be salvaged from it. When fired, the cooldown time of the weapon is still observed. It is similar to the [[doomsday rocket launcher]] in this respect.
  
 
As its name implies, the triple rocket launcher fires a burst of three rockets with a {{Ticks|{{P|Burst Ticks}}}} delay between rockets. Each rocket lands within a {{P|Miss Radius}} of the target tile and explodes in {{P|Blast Radius}} tile radius explosion doing 50 [[Damage Type#Bomb|bomb damage]].
 
As its name implies, the triple rocket launcher fires a burst of three rockets with a {{Ticks|{{P|Burst Ticks}}}} delay between rockets. Each rocket lands within a {{P|Miss Radius}} of the target tile and explodes in {{P|Blast Radius}} tile radius explosion doing 50 [[Damage Type#Bomb|bomb damage]].
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Bomb type damage is effective against buildings, dealing 2x damage against passible structures, a 4x multiplier against impassible targets, and an 8x multiplier against [[wall]]s. This is especially useful against [[mechanoid cluster]]s{{RoyaltyIcon}}. While it is out ranged by most mech weapons, the raw damage is an effective (but not perfectly safe or reliable) way to destroy clusters from a distance. This is most useful against objects that are urgent to destroy such as [[auto mortar]]s{{RoyaltyIcon}} and [[EMI dynamo]]s{{RoyaltyIcon}}, where your own [[mortar]]s are too slow for the job.
 
Bomb type damage is effective against buildings, dealing 2x damage against passible structures, a 4x multiplier against impassible targets, and an 8x multiplier against [[wall]]s. This is especially useful against [[mechanoid cluster]]s{{RoyaltyIcon}}. While it is out ranged by most mech weapons, the raw damage is an effective (but not perfectly safe or reliable) way to destroy clusters from a distance. This is most useful against objects that are urgent to destroy such as [[auto mortar]]s{{RoyaltyIcon}} and [[EMI dynamo]]s{{RoyaltyIcon}}, where your own [[mortar]]s are too slow for the job.
  
=== Compared to doomsday rocket launchers ===
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===Compared to doomsday rocket launchers===
 
Doomsday rocket launchers fire a single rocket with a very large radius, then 3 secondary explosions which deal fire damage. The large AOE and secondary flame explosions make it ''much'' more effective at disabling organic raiders; a doomsday launcher can easily end high-tier raids that a triple launcher couldn't clear. Doomsday launchers are less effective against [[mechanoid]]s, who are immune to fire. However, the large radius is still effective against weaker ones, like [[lancer]]s.
 
Doomsday rocket launchers fire a single rocket with a very large radius, then 3 secondary explosions which deal fire damage. The large AOE and secondary flame explosions make it ''much'' more effective at disabling organic raiders; a doomsday launcher can easily end high-tier raids that a triple launcher couldn't clear. Doomsday launchers are less effective against [[mechanoid]]s, who are immune to fire. However, the large radius is still effective against weaker ones, like [[lancer]]s.
  
 
The similar cost of the doomsday and the triple places the triple on the backfoot, as it is less effective in its niche than the doomsday is in its niche.  There also exists opportunity cost - you may only have triple or doomsday rocket launchers available, so don't be picky about either one. You may want to "save" doomsday launchers against particularly devastating raids.
 
The similar cost of the doomsday and the triple places the triple on the backfoot, as it is less effective in its niche than the doomsday is in its niche.  There also exists opportunity cost - you may only have triple or doomsday rocket launchers available, so don't be picky about either one. You may want to "save" doomsday launchers against particularly devastating raids.
  
=== Fighting against ===
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===Fighting against===
 
As expected, triple rocket launchers in the hands of raiders are incredibly dangerous, and should be made priority targets. You can either focus fire on them, or by getting them to waste their single shot on an inconsequential or difficult to hit target.
 
As expected, triple rocket launchers in the hands of raiders are incredibly dangerous, and should be made priority targets. You can either focus fire on them, or by getting them to waste their single shot on an inconsequential or difficult to hit target.
  
 
[[Psychic shock lance]]s and [[psychic insanity lance]]s have a comparable range (1 tile shorter) and fire much faster (0.5s warmup vs 4.5s warmup), which will make the target a nonthreat. [[Psycast]]s{{RoyaltyIcon}} can also [[berserk]] the pawn in question for the same effect.
 
[[Psychic shock lance]]s and [[psychic insanity lance]]s have a comparable range (1 tile shorter) and fire much faster (0.5s warmup vs 4.5s warmup), which will make the target a nonthreat. [[Psycast]]s{{RoyaltyIcon}} can also [[berserk]] the pawn in question for the same effect.
  
=== Wealth management ===
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===Wealth management===
Rocket launchers are very effective form of [[wealth management]]. Wealth controls [[Raider#Raid_strength|raid strength]]. Items are almost always bought at a market loss, so {{Icon Small|silver||1000}} is a fair decrease in market value. ''And'', you get a strong last ditch weapon against a tough raid - using the rocket will completely expend the wealth. Therefore, converting some excess wealth into rocket launchers is a good idea.
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Rocket launchers are very effective form of [[wealth management]]. Wealth controls [[Raider#Raid_strength|raid strength]]. Items are almost always bought at a market loss, so {{icon Small|silver||1000}} is a fair decrease in market value. ''And'', you get a strong last ditch weapon against a tough raid - using the rocket will completely expend the wealth. Therefore, converting some excess wealth into rocket launchers is a good idea.
  
== Melee attack table ==
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==Version history==
{{Weapon Stats Table|no header=true}}
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*[[Version/0.8.657|0.8.657]] - Added
 
 
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Added
 
  
 
<gallery>
 
<gallery>
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Triple rocket launcher use.png|Triple rocket launcher used by chasing pirates, two rockets out of three being fired at a manhunter revenge Thrumbo.
 
Triple rocket launcher use.png|Triple rocket launcher used by chasing pirates, two rockets out of three being fired at a manhunter revenge Thrumbo.
 
</gallery>
 
</gallery>
 
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[[Kind::Weapons| ]]
{{Nav|weapon|wide}}
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{{nav|weapon|wide}}
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] [[Category:Explosive Weapons]]
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[[Category:Weapons]]
[[Category:Ranged Weapons]] [[Category:Burst Weapons]] [[Category:Single-Use Weapons]] [[Category:Launchers]]
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[[Category:Equipment]]

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