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{{About|the NPC faction type|the "Lost Tribe" starting scenario|Scenario system#Lost Tribe{{!}}Lost Tribe|the "New Tribe" colony type|Scenario system#New Tribe vs New Arrivals{{!}}New Tribe|Tribal backstories|Backstories}}
 
[[File:Tribals layout preview.png|left|140px]] '''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: '''the gentle tribe''', which start out neutral, '''the fierce tribe''', which start out hostile but can be befriended, and '''the savage tribe''', which are permanently hostile. There are two additional tribe variants included with the [[Ideology DLC]]: '''the cannibal tribe'''{{IdeologyIcon}}, a permanently hostile tribe obsessed with eating human meat, and '''the nudist tribe'''{{IdeologyIcon}}, a tribe that starts out neutral and does not like to wear clothing. The [[Biotech DLC]] also adds a subtype to the fierce tribe, '''the fierce neanderthal tribe'''{{BiotechIcon}}, and a subtype of the savage tribe, '''the savage impid tribe'''{{BiotechIcon}}.
 
  
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
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''"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness."''
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The tribes are groups of neolithic people with basic weaponry such as bows and spears. They have probably inhabited the planet for a long time. They always wear tribal clothing, which is equivalent in stats to a standard shirt.  People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. Tribe names often have words derived from Spanish, such as 'miñoca', 'legua', etc. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using Area of Effect weapons.
  
 
This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.
 
This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant.
  
== Lore ==
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==== Gentle tribe ====
<blockquote><small>"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - '''In-game description'''</small></blockquote>
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[[File:GentleTribe.png|2000px|thumb|right|Faction icon for the Gentle Tribe]]
 
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''"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."''
Tribal faction leaders are called the "Chief".
 
 
 
=== Names===
 
The name of the Tribal factions vary from game to game, but follows one of several patterns:
 
 
 
*''[Tribal Word]'' ''[Tribal Political Union]''
 
*The ''[Tribal Word]'' ''[Tribal Political Union]''
 
*The ''[Color]'' ''[Terrain Feature]'' ''[Tribal Political Union]''
 
*''[Tribal Political Union]'' of ''[Tribal Word]''
 
*The ''[Color]'' ''[Animal]'' ''[Tribal Word]''
 
*The ''[Tribal Political Union]'' of the ''[Terrain Feature]''
 
 
 
Where:
 
* ''[Animal]'' and ''[Terrain Feature]'' are one of 179 and 48, respectively, different common nouns of that category. E.g. Condor or Valley. They are not listed due to length.
 
* ''[Tribal Word]'' is one of 89 words which appear to be, in part or totally, of Galician origin - a Romance Language spoken predominantly in Galicia, Spain. E.g. Abeneiro, meaning a Black Alder tree, or Miñoca, meaning Earthworm. They are not listed due to length.
 
*''[Color]'' and ''[Tribal Political Union]'' are replaced by one of the following:
 
 
 
{| {{STDT| c_02 text-center}}
 
! Part
 
! Word !! !! !! !! !! !! !! !! !!!!!!!!|
 
|-
 
! [Tribal Political Union]
 
| Union
 
| Nation
 
| Confederacy
 
| Confederation
 
| Alliance
 
| Kin league
 
| Covenant
 
| Treaty
 
| Pact
 
| Coalition
 
| Kinship
 
| People
 
| Tribe
 
|-
 
! [Color]
 
| Red
 
| Blue
 
| Green
 
| Purple
 
| Black
 
| White
 
| Gray
 
| Orange
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
 
Examples:
 
* Cambiar Kin League
 
* The Black Mesa Commonwealth
 
* The Blue Boomrat Tribe
 
 
 
==Variants==
 
 
 
There are three primary types of tribes, two additional variants added by the [[Ideology DLC]] and two variants added by the [[Biotech DLC]] . The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.
 
=== Gentle tribe ===
 
[[File:GentleTribe.png|50px|left]]
 
{{Quote|''This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples.''}}
 
  
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
  
=== Fierce tribe ===
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[[File:FierceTribe.png|2000px|thumb|right|Faction icon for the Fierce Tribe]]
[[File:FierceTribe.png|50px|left]]
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==== Fierce tribe ====
{{Quote|''This particular tribe values warlike dominance; it may be difficult to turn them into an ally.''}}
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''"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."''
  
 
Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
 
Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
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In 1.0 or earlier, they used to be known as savage tribes.
 
In 1.0 or earlier, they used to be known as savage tribes.
  
=== Savage tribe ===
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[[File:SavageTribe.png|2000px|thumb|right|Faction icon for the Savage Tribe]]
[[File:SavageTribe.png|50px|left]]
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==== Savage tribe ====
{{Quote|''This particular tribe has a blood-and-honor culture; you will not be able to ally with them!''}}
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''"This particular tribe has a blood-and-honor culture; it will not be possible to turn them into an ally."''
  
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
  
=== Cannibal tribe ===
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===Pawn Types===
{{Ideology|section=1|No category}}
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If neutral or allied, these units show up as traders or allies. If hostile, they show up as raiders.
[[File:CannibalTribe.png|50px|left]]
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==== Tribals ====
{{Quote|''This particularly vicious tribe believes eating the flesh of their enemies is a great honor.''}}
 
  
Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.
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Tribal fighters, weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
  
'''Ideoligion:'''
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{| {{STDT| c_01 text-center}}
* [[Ideoligion#Cannibal|Cannibal]] required
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! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Additional Info
* [[Ideoligion#Nudism|Nudism]] disallowed
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|-
* [[Ideoligion#Blindsight|Blindsight]] disallowed
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! Penitent
* [[Ideoligion#Animal personhood|Animal personhood]] disallowed
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|[[File:Penitent2056.png]] || | 35 || | 20-110 || | Poor || | 50-100 || | 90-150 || | {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || | Up to 60 || | 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}  
 
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|-
=== Nudist tribe  ===
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! Archer
{{Ideology|section=1|No category}}
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|[[File:Archer1557.png]] || | 48 || | 50-180 || | Poor || | 180-350 || | 80 || |  {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || | Up to 60 || | 3% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}. Can never have the [[Trait#Brawler|Brawler]] trait.
[[File:NudistTribe.png|50px|left]]
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|-
{{Quote|''This particular tribe believes that covering one's body is wrong.''}}
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! Warrior
 
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|[[File:Warrior1557.png]] || | 60 || | 50-180 || | Poor || | 200-300 || | 150 || | {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || | Up to 60 || | Always has a [[war veil]].
Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.
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|-
 
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! Hunter
Nudist tribe [[faction base]]s will preferentially spawn in temperate areas, with them being all but absent in colder climates.{{Check Tag|Detail|Mechanical detail needed - see minSettlementTemperatureChanceCurve in Ideo's Factions_Misc.xml}}
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|[[File:Hunter1722.png]] || | 65 || | 50-180 || | Normal || | 200-300 || | 100 || | {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || | Up to 60 || | Always has a war veil. Can never have the [[Trait#Brawler|Brawler]] trait.
 
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|-
'''Ideoligion:'''
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! Trader
* [[Ideoligion#Nudism|Nudism]] required
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| ? || | 65 || | 50-180 || | Normal || | 200-300 || | 100 || | {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || | Up to 60 || | Always has a [[tribal headdress]]. Can never have the [[Trait#Brawler|Brawler]] trait.
 
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|-
=== Fierce neanderthal tribe ===
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! Berserker
{{Biotech|section=1|No category}}
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|[[File:Berserker1722.png]] || | 90 || | 100 || | Normal || | 200-550 || | 300 || | {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}}  || | Up to 60 || | Always has a [[war mask]].
[[File:FierceNeanderthalTribe.png|50px|left]]
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|-
{{Quote|''An unfriendly, territorial tribe of Neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone them deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability.
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! Heavy Archer
 
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|[[File:HeavyArcher1722.png]] || | 90 || | 100 || | Normal || | 200-550 || | 250 || | {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || | Up to 60 || | Always has a war mask. Can never have the [[Trait#Brawler|Brawler]] trait.
Having been on the planet for countless generations, they have no memory how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment.''}}
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|-
 
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! Archer chief
With [[Biotech]] enabled, the Neanderthal Tribe is available as a subtype of the fierce tribe. Members of this faction will always be of the Xenotype "Neanderthaler".
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|[[File:Chief1557.png]] || | 130 || | 100 || | Normal || | 450-750 || | 500-1000 || | {{Tag List|value=1000|weaponTags|NeolithicRangedChief}}|| | At least 30 || | Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader. Can never have the [[Trait#Brawler|Brawler]] trait.
 
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|-
=== Savage impid tribe ===
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! Berserker chief
{{Biotech|section=1|No category}}
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|[[File:MeleeChief2056.png]] || | 130 || | 100 || | Normal || | 450-750 || | 500-1000 || | {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || | At least 30 || | Always has a [[tribal headdress]] and [[plate armor]]. Difficult to recruit (90% base). Can be faction leader.
[[File:SavageImpidTribe.png|50px|left]]
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|-
{{Quote|''A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples. Having been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization.''}}
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|}
 
 
With [[Biotech]] enabled, the Impid Tribe is available as a subtype of the savage tribe. Members of this faction will always be of the Xenotype "Impid".
 
 
 
== Pawns ==
 
Tribal pawns will always have [[backstories]] from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food.
 
{{:Tribes/Pawns}}
 
=== Xenotypes ===
 
{{Biotech|section=1}}
 
The table below describes the chance for a given pawn from each faction being one of the [[xenotypes]] added by the [[Biotech DLC]]. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 
 
 
<div style="display:inline-table; vertical-align:top;">
 
{{Faction Xenotype Table|Gentle tribe|Gentle tribe}}
 
{{Faction Xenotype Table|Fierce tribe|Fierce tribe}}
 
{{Faction Xenotype Table|Savage tribe|Savage tribe}}
 
{{Faction Xenotype Table|Cannibal tribe|Cannibal tribe}}
 
{{Faction Xenotype Table|Nudist tribe|Nudist tribe}}
 
{{Faction Xenotype Table|Fierce neanderthal tribe|Fierce neanderthal tribe}}
 
{{Faction Xenotype Table|Savage impid tribe|Savage impid tribe}}
 
</div>
 
 
 
==Raids==
 
??
 
 
 
==Faction bases==
 
??
 
  
==Version history==
 
* [[Version/0.18.1722|0.18.1722]] - Hunter, Heavy archer, and Berserker pawn kinds added. Integrated new tribal equipment into existing pawn kinds.
 
* 1.1 - Split tribe into two factions, the gentle tribe (naturally neutral) and fierce tribe (naturally hostile).
 
* [[Version/1.3.3069|1.3.3069]] - Fix: Cannibal tribes can sometimes generate without cannibal precept.
 
 
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{{nav|factions|wide}}
  
 
[[Category: Factions]]
 
[[Category: Factions]]

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