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{{Infobox main
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<onlyinclude>
| name = Tribalwear
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{{infobox main
| image = Tribalwear.png
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|name = Tribalwear
| description = A full-body garment crafted using neolithic tools. While it may look primitive, it is effective at insulating the wearer.
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|image = Tribalwear.png|Tribalwear
| type = Gear
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|description = "A garment crafted without machines using neolithic tools."
| type2 = Clothing
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|type = Gear
| tech level = Neolithic
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|type2 = Clothing
| hp = 100
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|hp = 100
| work to make = 1800
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|work to make = 1800
| work speed stat = General Labor Speed
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|resource 1 = Stuff
| resource 1 = Stuff
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|resource 1 amount = 60
| resource 1 amount = 60
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|stuff tags = Leathery, Fabric
| stuff tags = Leathery, Fabric
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|insulationcoldfactor = 0.55
| insulationcoldfactor = 0.55
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|insulationheatfactor = 0.55
| insulationheatfactor = 0.55
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|armorsharpfactor= 0.2
| armorsharpfactor = 0.2
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|armorbluntfactor= 0.2
| armorbluntfactor = 0.2
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|armorheatfactor= 0.2
| armorheatfactor = 0.2
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|mass base = 0.4
| production facility 1 = Crafting spot
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|coverage = Torso, Left Leg, Right Leg
| production facility 2 = Hand tailor bench
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|layer = Skin
| production facility 3 = Electric tailor bench
 
| mass base = 0.5
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Left Leg, Right Leg
 
| layer = Skin
 
| has quality = true
 
 
| thingCategories = Apparel
 
| thingCategories = Apparel
 
| tags = Neolithic
 
| tags = Neolithic
| tradeTags = BasicClothing
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}}</onlyinclude>
}}
 
'''Tribalwear''' is the only neolithic item of [[clothing]] in RimWorld. It [[Apparel layers|covers]] both the torso and legs, meaning it is worn in place of a [[shirt]] and [[pants]].
 
  
== Acquisition ==
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==Summary==
{{Acquisition}}
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====Overview & Obtaining====
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Tribalwear is the only neolithic garment in RimWorld, and covers the torso and legs. Tribalwear requires 60 of any [[textile]] to make, less than the 85 required to make a [[button-down shirt]] and [[pants]]. As well as providing some insulation, tribalwear removes the 'Naked' thought debuff from colonists of both genders. Tribalwear can either be crafted or stripped from Tribal raiders.
  
They can also be [[Trade|bought]] from [[tribal]] traders and [[faction base]]s, and are commonly found on almost all kinds of tribal [[raiders]].
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====Crafting====
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As a neolithic garment, tribalwear can be constructed at a [[crafting spot]], or [[Hand tailor bench|tailor]] [[Electric tailor bench|bench]] - the former option not requiring any research whatsoever. A piece of tribalwear requires 60 of any [[textile]], and 30 units of work.
  
== Analysis ==
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====Conclusion & Comparison====
Tribalwear is one of the primary ways to occupy the skin layer. It is the only option for [[New Tribe]]s to consider. [[New Arrivals]] have access to [[Research#Complex clothing|Complex clothing]], and can instead create a [[t-shirt]] or [[button-down shirt]] with [[pants]].
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Compared to a combination of [[pants]] and a [[button-down shirt]]:
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* Tribalwear has identical armor values, but less coverage (tribalwear doesn't cover the arms and neck)
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* Tribalwear has better insulation from cold (55% vs. 46%)
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* Tribalwear has much better insulation from heat (55% vs. 18%)
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* Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work)
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A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down.  But colonists in ultra-hot biomes may prefer the better insulation, especially when first starting out.
  
Compared to wearing both a button-down shirt and pants:
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====Prisoner Clothing====
* Tribalwear has identical armor values, but does not cover the neck, shoulders, and arms (which account for roughly 17% of attacks).
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Tribalwear is ideal for prisoners, since it offers essential bodily coverage, it's cheap, and offers little protection. This makes prison breaks easier to deal with as prisoners can be downed easier (especially important through mid-late game when enemies frequently spawn with [[flak vest]]s). You can force prisoners to wear tribalwear by stripping them before capturing, and then ensuring there's a stockpile of tribalwear in their cell/barracks.
* Tribalwear has better insulation from cold ({{%|{{P|Insulation Factor - Cold}}}} vs. {{%|{{Q|Button-down shirt|Insulation Factor - Cold}}+{{Q|Pants|Insulation Factor - Cold}}}})
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{{Apparel Material Table}}
* Tribalwear has much better insulation from hot temperatures ({{%|{{P|Insulation Factor - Heat}}}} vs. {{%|{{Q|Button-down shirt|Insulation Factor - Heat}}+{{Q|Pants|Insulation Factor - Heat}}}})
 
* Tribalwear has a lower material cost ({{P|Resource 1 Amount}} vs. {{#expr:{{Q|Button-down shirt|Resource 1 Amount}}+{{Q|Pants|Resource 1 Amount}}}})
 
* Tribalwear has a lower work cost ({{Ticks|{{P|Work To Make #}}}} vs. {{Ticks|{{Q|Button-down shirt|Work To Make #}}+{{Q|Pants|Work To Make #}}}})
 
* A [[t-shirt]] costs 5 materials less. It has the same armor and roughly the same insulation as a button-down, but doesn't cover the neck or arms.
 
  
The differences are quite small in practice. A [[duster]], [[jacket]], or [[parka]] is usually sufficient against extreme temperatures - assuming you can create them. Conversely, the actual protection from a tribalwear/shirt is quite minimal when they are made from early game materials. Thus, tribalwear is good before you have access to outerwear or protective textiles, as it is cheaper and more insulating. It is also an overall economical option to avoid extreme temperatures.
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== Version History ==
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*Alpha 7 - -10% workspeed, -10% movespeed penalties added
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* ??  - -10% workspeed, -10% movespeed penalties removed
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*Beta 19/1.0 - Colonists can now wear armor vests with tribalwear
  
Tribalwear can also be used to "upgrade" from a jacket to a duster; depending on the climate, it might be enough to be comfortable outside. The duster protects everything the tribalwear doesn't, and is much more effective than a mere shirt at doing so. Button-downs are superior if you can wear them and a duster comfortably, or if a parka is required regardless of the inner clothing.
 
  
=== Prisoner Clothing ===
 
Tribalwear is ideal for [[prisoners]] and non-combat [[slaves]]{{IdeologyIcon}} since it offers essential bodily coverage, it's cheap, and it offers less protection than other clothing. This ensures that prisoners can be downed more easily in the event of prison breaks or slave rebellions. As prisoners will often only put on the bare minimum clothing to not be considered naked, the increased insulation over other options also helps prevent issues with extreme temperatures that would otherwise require finagling another insulating item on to the prisoner.
 
 
You can force prisoners to wear tribalwear by stripping them, and then ensuring there's a stockpile of tribalwear in their cell/barracks. This also has the benefit of removing their armor, which can be smelted or used to your benefit.
 
 
=== Crafting for Trade ===
 
Tribalwear has the highest ratio of "materials" / "work to craft" of all clothing: 60 material for 30 work, so 2:1 (the next highest are [[t-shirt]] and [[pants]] at 1.5:1).  Therefore, if you have a large pile of textiles you would sell — to a [[Trade#Bulk_goods_trader|bulk goods trader]] or a base — and a good crafter, and you'd like to convert it into high-quality clothing to increase its value before selling it, then turning it into tribalwear is the fastest way.  Tribalwear is also relatively value-dense: it's 60 material per item (and therefore per shelf slot), which is somewhat less than the [[jacket]] (70 material), [[duster]], [[cape]], and [[parka]] (all 80 material); but it's also ''much'' lighter at 0.5 kg, compared to the 1.5 kg jacket, 2 kg cape, 2.2 kg duster, and 4 kg parka, making it convenient for caravanning.
 
 
{{Apparel Stats Table}}
 
 
== Version history ==
 
* '''Alpha 7''': -10% work speed, -10% move speed penalties added.
 
* '''???''': -10% work speed, -10% move speed penalties removed.
 
* '''Beta 19/1.0''': colonists can now wear armor vests with tribalwear.
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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