Editing Trade Price Improvement
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− | {{ | + | {{Stub}}{{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentTwo | | to string style = PercentTwo | ||
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==Factors== | ==Factors== | ||
{{Stub|section=1|reason=Needs analysis of exactly what order of operations is used for each additional factor. E.g. does the reader multiply the +18% from the inspiration?}} | {{Stub|section=1|reason=Needs analysis of exactly what order of operations is used for each additional factor. E.g. does the reader multiply the +18% from the inspiration?}} | ||
− | + | It is is affected by the following: | |
*[[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.015|1.5]]% per skill level. | *[[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.015|1.5]]% per skill level. | ||
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices. | *[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices. | ||
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices. | *[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices. | ||
− | * Upon installing | + | * +18% from [[Mental inspiration#Inspired trade|Inspired trade]] |
− | + | * Upon installing [[Psychic reader]] {{RoyaltyIcon}} on a pawn, the pawn's T.P.I. increased by 10% of its current value, multiplied by the pawn's [[Psychic Sensitivity]]. That is, a pawn with Psychic Sensitivity of 100%, Social 20 and a resulting 30% T.P.I. would have a T.P.I. of 33% after installing the Reader, while this would be increased to 36% if they had 200% Psychic Sensitivity. | |
− | + | * Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn provide a 2% T.P.I. improvement. | |
− | * Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn | + | * Trading with others [[faction]]’s settlement via [[caravan]] provide a 2% T.P.I. improvement. |
− | * Trading with others [[faction]]’s settlement via [[caravan]] | ||
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− | + | It is not affected by pawn beauty, nor [[Social Impact]] buffs such as from the [[bowler hat]]. | |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Social Skill !! | + | ! Social Skill !! T.P.I. !! Sell Price !! Buy Price |
|- | |- | ||
| 0 || 0.0% || {{#expr: 0.6*(100+0)}}% || {{#expr: 1.4*(100-0)}}% | | 0 || 0.0% || {{#expr: 0.6*(100+0)}}% || {{#expr: 1.4*(100-0)}}% | ||
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| 19 || 28.5% || {{#expr: 0.6*(100+28.5)}}% || {{#expr: 1.4*(100-28.5)}}% | | 19 || 28.5% || {{#expr: 0.6*(100+28.5)}}% || {{#expr: 1.4*(100-28.5)}}% | ||
|- | |- | ||
− | | 20 || 30.0% || {{#expr: 0.6*(100+30 | + | | 20 || 30.0% || {{#expr: 0.6*(100+30)}}% || {{#expr: 1.4*(100-30)}}% |
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|} | |} | ||
− | + | ==Trade Price Improvement Milestones== | |
+ | The list below shows the milestones of T.P.I.: | ||
+ | *The minimum T.P.I. a pawn can have is 0% | ||
+ | *Without [[DLC]]s the maximum T.P.I. a pawn can have is 32% with a [[Skills#Social|Social]][[Skill::Social| ]] skill of 20 and trading with another [[faction]]’s settlement. | ||
+ | *A T.P.I. of 40% is the maximum value you should aim for selling stuff since the game prevents the selling price from being higher than the purchase price, so a higher T.P.I. than 40% mean selling for less. (This is the point where the selling price is equal to the buying price, 84% of the market value) | ||
+ | *A T.P.I. of 46.23% is the highest value you can reach in the game with [[DLC]]s. To achieve this value you need a pawn with [[Skills#Social|Social]] skill of 20, the [[Ideology_(DLC)#Social_roles|leader role]], the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait, the implants [[Psychic sensitizer]] and [[Psychic reader]], a Legendary [[Eltex staff]], [[Eltex skullcap]], [[Eltex robe]], [[Eltex vest]] and [[Eltex shirt]] and go on a [[caravan]] to trade with a settlement. | ||
+ | *A T.P.I. higher than 100% is useless since the minimum buying price is $0.50. | ||
− | + | ==Maximizing Trade Price Improvement== | |
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− | == Maximizing Trade Price Improvement == | ||
The Trade Price Improvement can only be maximize by installing [[Psychic reader]] on your pawn and improving it's [[Psychic Sensitivity]] since you are stuck at 30% with only the [[Skills#Social|Social]] skill. | The Trade Price Improvement can only be maximize by installing [[Psychic reader]] on your pawn and improving it's [[Psychic Sensitivity]] since you are stuck at 30% with only the [[Skills#Social|Social]] skill. | ||
− | An easy way to get to 40% | + | An easy way to get to 40% T.P.I. is to use a pawn with a [[Skills#Burning|burning passion]] for [[Skills#Social|Social]] and the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait. Then you need to assign this pawn as your [[Ideology_(DLC)#Social_roles|leader]] and buy/find a [[Psychic sensitizer]], a [[Psychic reader]], a good [[Eltex staff]] and an excellent [[Eltex shirt]] to get exactly 40% T.P.I at a [[Skills#Social|Social]] skill of 20. |
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− | + | Get a T.P.I. of 40% whit a [[Skills#Social|Social]] skill lower than 20 is really difficult, as example a pawn with a [[Skills#Social|Social]] skill of 18 need the [[Ideology_(DLC)#Social_roles|leader role]], the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait, the implants [[Psychic sensitizer]] and [[Psychic reader]], a Legendary [[Eltex staff]], [[Eltex skullcap]], [[Eltex robe]], [[Eltex vest]] and [[Eltex shirt]] to get exactly 40% T.P.I.. | |
− | If you manage to get a | + | If you manage to get a T.P.I. higher than 40% you can literally get everything [[Trade|traders]] haves for free. As an example, all [[Trade|traders]] buy [[Insect jelly]], so you can sold it for $6.72 a piece at 40% T.P.I. then buy it back at $6.50 a piece with a T.P.I. of 42%. |
− | == Numbers in Trades == | + | ==Numbers in Trades== |
− | When you trade, your | + | When you trade, your T.P.I. in the top left corner is rounded to the nearest integer. To see the reel T.P.I., that is use for calculation, go in the information tab of the pawn. |
− | When trading with others [[faction]]’s settlement, the | + | When trading with others [[faction]]’s settlement, the T.P.I. in the top left corner will not include the 2% T.P.I. improvement for this type of transaction despite being correctly count. |
The price of items shows went trading in rounded to the nearest integer or the second decimal if the price in lower than $10, but the exact value is use for the total price calculation. For example buying [[Insect jelly]] with a [[Skills#Social|Social]] skill of 0 will show a price of $11 even if the game use the exact price (8*1.4=$11.20) so buying 3 [[Insect jelly]] will cost $34 instead of $33 as the total price of a trade is always rounded to the nearest integer. | The price of items shows went trading in rounded to the nearest integer or the second decimal if the price in lower than $10, but the exact value is use for the total price calculation. For example buying [[Insect jelly]] with a [[Skills#Social|Social]] skill of 0 will show a price of $11 even if the game use the exact price (8*1.4=$11.20) so buying 3 [[Insect jelly]] will cost $34 instead of $33 as the total price of a trade is always rounded to the nearest integer. | ||
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{{nav|stats|wide}} | {{nav|stats|wide}} |