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{{Royalty}}{{infobox main
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{{Define|Body Part
| name = Toughskin gland
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| image = Artificial Organ
| image = Health item bionic.png
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| always haulable = true
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| def name = Toughskin gland
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
| type = Medical Items
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| graphic class = Graphic_Single
| type2 = Body Parts
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| tech level = Spacer
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| is body part = true
| hp = 50
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| label = Toughskin gland
| production facility 1 = Fabrication bench
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| parent name = BodyPartBase
| research = Skin hardening
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| path cost = 10
| skill 1 = Crafting
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| selectable = true
| skill 1 level = 8
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| thing class = ThingWithComps
| resource 1 = Plasteel
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| ticker type = Never
| resource 1 amount = 15
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| use hit points = true
| resource 2 = Advanced component
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| flammability base = 1.0
| resource 2 amount = 4
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| market value base = 1475
| work to make = 26000
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| max hit points base = 50
| marketvalue  = 1030
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| mass = 4
| armorblunt  = 10
 
| armorsharp  = 35
 
| armorheat  = 30
 
| mass base = 4
 
| coverage = Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes
 
| layer = Internal
 
| thingSetMakerTags = RewardStandardMidFreq
 
| tradeTags = Bionic, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
| tags = ArmorGland
 
| incompatibleWithHediffTags = ArmorGland
 
 
}}
 
}}
The '''Toughskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the [[armorskin gland|armorskin]] and [[stoneskin gland]]s.
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The '''Toughskin Gland''' gives a pawn that's been implanted with it a bonus to Sharp/Blunt/Heat Armor by 20/10/20% respectively, as well as slowing the pawn by 5%.
  
== Acquisition ==
 
Toughskin glands can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
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{{nav/body_parts}}
{{stub|section=1|reason=General, also see also standard of [[Prosthetic leg]] re capacities et al}}
 
Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also multiplies [[moving]] by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
 
  
It does not reduce [[pawn beauty]] like the other skin gland implants.
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[[Category: Royalty]]
 
 
The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. 
 
 
 
=== Installation ===
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
== Analysis ==
 
It provides slight protection, and covers body parts that get little to no armor, such as the eyes and fingers, but its protection is so small that it's often irrelevant. For example, a punch from a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest possible attack from a human.
 
 
 
Players who wish to protect their pawns should usually instead spend their silver or advanced components on proper armor or bionic limbs. A [[bionic arm]] completely removes the need to protect the fingers at all, and a [[recon helmet]] provides three times the sharp armor while covering the eyes.
 
 
 
That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.
 
 
 
Comparison table of the three types:
 
{| class="wikitable sortable"
 
|-
 
! rowspan=2 | Type !! colspan=3 | Armor !! rowspan=2 | [[Moving]] !! rowspan=2 | [[Beauty (Pawn)|Beauty]]
 
|-
 
! Sharp !! Blunt !! Heat
 
|-
 
! [[Toughskin gland]]
 
| {{Q|Toughskin gland|Armor - Sharp}}% || {{Q|Toughskin gland|Armor - Blunt}}% || {{Q|Toughskin gland|Armor - Heat}}% || '''×95''' || -
 
|-
 
! [[Armorskin gland]]
 
| {{Q|Armorskin gland|Armor - Sharp}}% || {{Q|Armorskin gland|Armor - Blunt}}% || {{Q|Armorskin gland|Armor - Heat}}% || '''×90''' || {{--|1}}
 
|-
 
! [[Stoneskin gland]]
 
| {{Q|Stoneskin gland|Armor - Sharp}}% || {{Q|Stoneskin gland|Armor - Blunt}}% || {{Q|Stoneskin gland|Armor - Heat}}% || '''×85''' || {{--|2}}
 
|}
 
 
 
{| class="wikitable"
 
|-
 
! Sharp !! Blunt
 
|-
 
| {{Apparel Protection Chart
 
| set1name  = Toughskin (Sharp)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Sharp}}
 
| set2name  = Armorskin (Sharp)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Sharp}}
 
| set3name  = Stoneskin (Sharp)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Sharp}}
 
}}
 
| {{Apparel Protection Chart
 
| set1name  = Toughskin (Blunt)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Blunt}}
 
| set2name  = Armorskin (Blunt)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Blunt}} 
 
| set3name  = Stoneskin (Blunt)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Blunt}}
 
}}
 
|}
 
 
 
== Version history ==
 
* [[Royalty DLC]] initial release - Added.
 
* [[ Version/1.1.2563|1.1.2563]] - Toughskin, [[armorskin gland|armorskin]], and [[stoneskin gland|stoneskin]] glands no longer stack
 
* [[Version/1.1.2598|1.1.2598]] - Buffed from 20/10/20% to 35/10/30%
 
 
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 

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