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== Summary ==
 
== Summary ==
{{stub|section=1|reason=General, also see also standard of [[Prosthetic leg]] re capacities et al}}
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{{stub|section=1}}
 
Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also multiplies [[moving]] by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
 
Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also multiplies [[moving]] by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
  
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That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.
 
That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.
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{| class="wikitable"
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|-
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! Armor
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|-
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
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|}
  
 
Comparison table of the three types:
 
Comparison table of the three types:
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! rowspan=2 | Type !! colspan=3 | Armor !! rowspan=2 | [[Moving]] !! rowspan=2 | [[Beauty (Pawn)|Beauty]]
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! Type !! Sharp Armor !! Blunt Armor !! Heat Armor !! Movement !! Beauty
|-
 
! Sharp !! Blunt !! Heat
 
|-
 
! [[Toughskin gland]]
 
| {{Q|Toughskin gland|Armor - Sharp}}% || {{Q|Toughskin gland|Armor - Blunt}}% || {{Q|Toughskin gland|Armor - Heat}}% || '''×95''' || -
 
|-
 
! [[Armorskin gland]]
 
| {{Q|Armorskin gland|Armor - Sharp}}% || {{Q|Armorskin gland|Armor - Blunt}}% || {{Q|Armorskin gland|Armor - Heat}}% || '''×90''' || {{--|1}}
 
 
|-
 
|-
! [[Stoneskin gland]]  
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| [[Toughskin gland]] || 35|| 10|| 30|| 95|| -0
| {{Q|Stoneskin gland|Armor - Sharp}}% || {{Q|Stoneskin gland|Armor - Blunt}}% || {{Q|Stoneskin gland|Armor - Heat}}% || '''×85''' || {{--|2}}
 
|}
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Sharp !! Blunt
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| [[Armorskin gland]] || 52|| 20|| 40|| 90|| -1
 
|-
 
|-
| {{Apparel Protection Chart
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| [[Stoneskin gland]] || 70|| 30|| 50|| 85|| -2
| set1name  = Toughskin (Sharp)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Sharp}}
 
| set2name  = Armorskin (Sharp)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Sharp}}
 
| set3name  = Stoneskin (Sharp)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Sharp}}
 
}}
 
| {{Apparel Protection Chart
 
| set1name  = Toughskin (Blunt)
 
| set1armor1 = {{Q|Toughskin gland|Armor - Blunt}}
 
| set2name  = Armorskin (Blunt)
 
| set2armor1 = {{Q|Armorskin gland|Armor - Blunt}} 
 
| set3name  = Stoneskin (Blunt)
 
| set3armor1 = {{Q|Stoneskin gland|Armor - Blunt}}
 
}}
 
 
|}
 
|}
  

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