How do furniture and other obstacles (eg, trees, sandbags) affect movement speed when pawns need to move through/over them?
Topic on Talk:Move Speed
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I know there's an item property that implies it slows pawns down - Property:Path Cost. That exists for installed buildings as well as loose items such as (under "A") ambrosia and alpaca wool. What I don't know is a definitive baseline for path costs, nor what the formula is and so nor what these values actually mean. So, for instance, when a "standing lamp" (14) must be crossed, what % does that slow down movement? see also Move Speed & Property:Move Speed Factor. (I'd also like to know, for instance, how tall grass or brambles works with diff soils - just out of curiosity.) :? Albedo (talk) 01:38, 2 April 2022 (UTC)