Difference between revisions of "Thoughts list"

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(→‎In darkness: Added explanation)
(Added cabin fever, naked, imprisoned, sharing bedroom, unburied colonist explanations)
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===Beautiful environment===
 
===Beautiful environment===
This effect occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].
+
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].
  
 
===Butchered humanoid===
 
===Butchered humanoid===
  
 
===Cabin Fever (mild)===
 
===Cabin Fever (mild)===
 +
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.
 +
 +
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.
 +
 +
This thought is not active while Cabin Fever (serious) is active.
  
 
===Cabin Fever (serious)===
 
===Cabin Fever (serious)===
 +
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.
 +
 +
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.
 +
 +
This thought forces Cabin Fever (mild) to be removed.
  
 
===Colonist left unburied===
 
===Colonist left unburied===
 +
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).
  
 
===Convinced by warden===
 
===Convinced by warden===
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===Cramped environment===
 
===Cramped environment===
This effect occurs when a humanoid's clearance level dips below 15.5.
+
This thought occurs when a humanoid's clearance level dips below 15.5.
  
 
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:
 
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:
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===Exhausted===
 
===Exhausted===
This effect occurs when a humanoid's rest level dips below 0.01. See [[Rest]].
+
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].
  
 
===Had social chat===
 
===Had social chat===
  
 
===Hideous environment===
 
===Hideous environment===
This effect occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].
+
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].
  
 
===Hungry===
 
===Hungry===
This effect occurs when a humanoid's hunger level dips below 30. See [[Saturation]].
+
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].
  
 
===Imprisoned===
 
===Imprisoned===
 +
This thought occurs when a humanoid is kept as a [[Prisoner]].
  
 
===In darkness===
 
===In darkness===
 
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.
 
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.
  
The humanoid does not take on this effect when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.
+
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.
  
 
===Just imprisoned===
 
===Just imprisoned===
  
 
===Naked===
 
===Naked===
 +
This thought occurs when a humanoid is not wearing any [[Clothing]].
  
 
===New colony hope===
 
===New colony hope===
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===Pleasant environment===
 
===Pleasant environment===
This effect occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].
+
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].
  
 
===Raw cannibalism===
 
===Raw cannibalism===
  
 
===Sharing bedroom===
 
===Sharing bedroom===
 +
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.
  
 
===Slept on ground===
 
===Slept on ground===
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===Spacious interior===
 
===Spacious interior===
This effect occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.
+
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.
  
 
This means an empty room with more than 26 squares and no dimension is greater than 11:
 
This means an empty room with more than 26 squares and no dimension is greater than 11:
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===Starving===
 
===Starving===
This effect occurs when a humanoid's hunger level dips below 0.01. See [[Saturation]].
+
This thought occurs when a humanoid's hunger level dips below 0.01.
 +
 
 +
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].
  
 
===Tired===
 
===Tired===
This effect occurs when a humanoid's rest level dips below 30. See [[Rest]].
+
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].
  
 
===Ugly environment===
 
===Ugly environment===
This effect occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].
+
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].
  
 
===Urgently hungry===
 
===Urgently hungry===
This effect occurs when a humanoid's hunger level dips below 20. See [[Saturation]].
+
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].
  
 
===Very cramped environment===
 
===Very cramped environment===
This effect occurs when a humanoid's clearance level dips below 6.5.
+
This thought occurs when a humanoid's clearance level dips below 6.5.
  
 
This means an empty room from 1 to 6 squares:
 
This means an empty room from 1 to 6 squares:
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===Very pleasant environment===
 
===Very pleasant environment===
This effect occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].
+
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].
  
 
===Very tired===
 
===Very tired===
This effect occurs when a humanoid's rest level dips below 20. See [[Rest]].
+
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].
  
 
===Very ugly environment===
 
===Very ugly environment===
This effect occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].
+
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].
  
 
===Witnessed ally's death===
 
===Witnessed ally's death===

Revision as of 22:34, 9 July 2014

A list of the thoughts that colonists can experience.

0.5.496 Colonist Thoughts

Thought Caption Mood Effect Expiration time (days) Stackable Stacking Multiplier Stack Maximum
Hungry I haven't eaten in a while. -8 N/A No N/A N/A
Urgently hungry The hunger pangs are clawing my insides. I need food or I'll starve soon. -20 N/A No N/A N/A
Starving I just want something - anything - to eat. I can feel my body wasting away. It hurts... -50 N/A No N/A N/A
Tired I haven't slept in a while. -8 N/A No N/A N/A
Very tired I'm so tired. I just want to lay down and rest for a few minutes... -20 N/A No N/A N/A
Exhausted I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. -40 N/A No N/A N/A
Ugly environment This place is unpleasant to be in. -5 N/A No N/A N/A
Very ugly environment This place is really unpleasant. I don't want to be here. -10 N/A No N/A N/A
Hideous environment This place is unbearable. Get me out of here... -15 N/A No N/A N/A
Pleasant environment This place is nice. 5 N/A No N/A N/A
Very pleasant environment I really like this place. It's beautiful. 10 N/A No N/A N/A
Beautiful environment This place is beautiful. It lifts me up and makes me feel alive. 15 N/A No N/A N/A
Cramped environment This place is really closed-in. I feel like I have no space to breathe. -5 N/A No N/A N/A
Very cramped environment It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. -10 N/A No N/A N/A
Spacious interior This is a really comfortably open indoor space. 5 ? ? ? ?
In darkness I don't like spending time in the dark. -3 N/A No N/A N/A
Cabin Fever (mild) I've been cooped up inside for days. I need to get outside. -5 N/A No N/A N/A
Cabin Fever (serious) I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! -12 N/A No N/A N/A
Naked I'm naked. This is humiliating. -3 N/A No N/A N/A
Imprisoned I hate being locked up. -5 N/A No N/A N/A
Sharing bedroom Sharing a room with others is annoying. I want some privacy. -8 N/A No N/A N/A
Colonist left unburied One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. -10 N/A No N/A N/A
Ate raw food I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? -12 1.0 Yes 1.0 3
Ate nutrient paste I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. -8 1.0 Yes 1.0 3
Ate fine meal I ate a really tasty fine meal. Yum! 5 1.0 No N/A N/A
Ate lavish meal That lavish meal was amazing. It nourished my body and my soul. 10 1.0 No N/A N/A
Raw cannibalism I ate the meat of another human, raw, like an animal. This is a nightmare. -20 2.0 Yes 0.25 3
Cooked cannibalism I ate a meal made from the meat of another human. This is horrible. -15 2.0 Yes 0.25 3
Butchered humanoid I just butchered someone up like an animal. -4 1.0 No N/A N/A
Ate off the ground I had to eat a meal off the ground. Can't we get a tables around here? -4 0.5 Yes 1.0 3
Observed corpse I saw a dead body laying on the ground. -10 0.5 Yes 0.3 3
New colony optimism We just landed here. It's a tough situation, but I'm excited to be founding a new colony. 35 10.0 No N/A N/A
New colony hope I'm getting used to this, but it's still an exciting new situation. I hope this works out... 15 10.0 No N/A N/A
Slept outside I had to sleep outdoors without any protection from the elements. -5 1.0 No N/A N/A
Slept on ground I had to sleep on the ground like an animal. -5 1.0 No N/A N/A
Wounded That's my blood! I've been wounded in a fight! -8 2.0 No N/A N/A
A prisoner was sold This colony sold a prisoner into slavery. That's a worrying thought. -8 5.0 Yes 1.0 5
A prisoner was executed A prisoner was executed in cold blood. This colony seems more evil by the day. -8 10.0 Yes 1.0 5
Witnessed ally's death I saw one of my people die. They were alive one moment, and dead the next. -10 3.0 Yes 0.4 5
Witnessed stranger's death I saw someone die. They were alive one moment, and dead the next. -3 3.0 Yes 0.4 5
Just imprisoned I just got thrown in a prison. I'd better keep myself together and deal with this. 8 1.0 No 1.0 1
Convinced by warden That warden and I had a talk about the colony. It sounds like a good place... 2.6 5.0 Yes 0.98 40
Beaten by warden That warden just beat me up. He didn't break anything but, damn, it hurts. -3 5.0 Yes 0.95 20
Beaten viciously by warden That warden just beat the hell from me. I could die from this... -6 5.0 Yes 0.95 20
Had social chat I just had a good chat with someone. 4 1.0 Yes 0.5 3

Under these categories you can add additional information that doesn't really fit in the list above.

A prisoner was executed

A prisoner was sold

The whole colony suffers a mental penalty for selling a prisoner.

Ate fine meal

Ate lavish meal

Ate nutrient paste

Ate off the ground

Ate raw food

Beaten by warden

Beaten viciously by warden

Beautiful environment

This thought occurs when a humanoid's environment opinion rises above 85. See Beauty.

Butchered humanoid

Cabin Fever (mild)

This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.

The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.

This thought is not active while Cabin Fever (serious) is active.

Cabin Fever (serious)

This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.

The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.

This thought forces Cabin Fever (mild) to be removed.

Colonist left unburied

This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).

Convinced by warden

Cooked cannibalism

This thought appears when a colonist eats anything containing human meat in any amount, this thought gives -15 to happiness, this effect stacks, still unknown exactly how much, the effect have a cooldown of 2.0 days, and a colonist eats about 1 time a day, therefore I draw the conclusion that the effect only stacks twice, this obviously needs confirmation.

Cramped environment

This thought occurs when a humanoid's clearance level dips below 15.5.

This means an empty room from 7 to 15 squares, and no dimension is greater than 11:

  • 2x4
  • 3x3
  • 2x5
  • 2x6
  • 3x4
  • 2x7
  • 3x5
  • 1x(7 to 11)

This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:

  • 1x10
  • 2x5
  • 1x11
  • 2x6
  • 3x4
  • 2x7
  • 3x5
  • 2x8
  • 4x4
  • 2x9
  • 3x6

It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See Clearance.

Exhausted

This thought occurs when a humanoid's rest level dips below 0.01. See Rest.

Had social chat

Hideous environment

This thought occurs when a humanoid's environment opinion dips below 15. See Beauty.

Hungry

This thought occurs when a humanoid's hunger level dips below 30. See Saturation.

Imprisoned

This thought occurs when a humanoid is kept as a Prisoner.

In darkness

This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.

The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.

Just imprisoned

Naked

This thought occurs when a humanoid is not wearing any Clothing.

New colony hope

New colony optimism

Observed corpse

Pleasant environment

This thought occurs when a humanoid's environment opinion rises above 58. See Beauty.

Raw cannibalism

Sharing bedroom

This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.

Slept on ground

Slept outside

Spacious interior

This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.

This means an empty room with more than 26 squares and no dimension is greater than 11:

  • 2x11
  • 3x9
  • 4x7
  • 5x6
  • Anything larger

This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:

  • 2x11
  • 3x10
  • 4x8
  • 5x6
  • Anything larger

See Clearance.

Starving

This thought occurs when a humanoid's hunger level dips below 0.01.

The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See Saturation.

Tired

This thought occurs when a humanoid's rest level dips below 30. See Rest.

Ugly environment

This thought occurs when a humanoid's environment opinion dips below 42. See Beauty.

Urgently hungry

This thought occurs when a humanoid's hunger level dips below 20. See Saturation.

Very cramped environment

This thought occurs when a humanoid's clearance level dips below 6.5.

This means an empty room from 1 to 6 squares:

  • 2x2
  • 2x3
  • 1x(1 to 6)

This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:

  • 2x2
  • 2x3
  • 2x4
  • 3x3
  • 1x(4 to 9)

It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See Clearance.

Very pleasant environment

This thought occurs when a humanoid's environment opinion rises above 70. See Beauty.

Very tired

This thought occurs when a humanoid's rest level dips below 20. See Rest.

Very ugly environment

This thought occurs when a humanoid's environment opinion dips below 30. See Beauty.

Witnessed ally's death

Witnessed stranger's death

Wounded