Difference between revisions of "Template:Weapon Stats Table/Ranged"

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<includeonly><div><li style="display: inline-table;">
+
<includeonly><div><li style="display: inline-table;"><!--
 +
-->{{#vardefine:range|{{Q|{{#vardefineecho:name| {{{ 1 | {{PAGENAME}} }}} }}|Range}}}}
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
 
|-
 
|-
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! <abbr title="Damage per shot">Dam.</abbr>
 
! <abbr title="Damage per shot">Dam.</abbr>
 
! {{AP}}
 
! {{AP}}
{{#if: {{#vardefineecho:missRadius| {{Q|{{#vardefineecho:name| {{{ 1 | {{PAGENAME}} }}} }}|Miss Radius}} }} ||
+
{{#if: {{#vardefineecho:missRadius| {{Q|{{#var:name}}|Miss Radius}} }} ||
 
   ! <abbr title="Base weapon accuracy at Touch Range (3 tiles)">Accuracy<br/><small>(Touch)</small></abbr>
 
   ! <abbr title="Base weapon accuracy at Touch Range (3 tiles)">Accuracy<br/><small>(Touch)</small></abbr>
 
   ! <abbr title="Base weapon accuracy at Short Range (12 tiles)">Accuracy<br/><small>(Short)</small></abbr>
 
   ! <abbr title="Base weapon accuracy at Short Range (12 tiles)">Accuracy<br/><small>(Short)</small></abbr>
 
   ! <abbr title="Base weapon accuracy at Medium Range (25 tiles)">Accuracy<br/><small>(Medium)</small></abbr>
 
   ! <abbr title="Base weapon accuracy at Medium Range (25 tiles)">Accuracy<br/><small>(Medium)</small></abbr>
   ! <abbr title="Base weapon accuracy at Long Range (40 tiles)">Accuracy<br/><small>(Long</small>)</abbr>
+
   ! <abbr title="Base weapon accuracy at Long Range (40 tiles)">Accuracy<br/><small>(Long)</small></abbr>
 
}}
 
}}
 
! <abbr title="Damage Per Second assuming all shots hit">DPS<br/><small>(Optimal)</small></abbr>
 
! <abbr title="Damage Per Second assuming all shots hit">DPS<br/><small>(Optimal)</small></abbr>
Line 32: Line 33:
 
{{#if: {{#var:missRadius}} ||
 
{{#if: {{#var:missRadius}} ||
 
   {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}} |
 
   {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}} |
     {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accTouch}}  > 1 | 1 | {{#expr: 0.8*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accTouch}}  > 1 | 1 | {{#expr: 0.8*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accShort}}  > 1 | 1 | {{#expr: 0.8*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accShort}}  > 1 | 1 | {{#expr: 0.8*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.8*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.8*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 0.8*{{#var:accLong}}  > 1 | 1 | {{#expr: 0.8*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accLong}}  > 1 | 1 | {{#expr: 0.8*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
}} }}
 
}} }}
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{{#if: {{#var:missRadius}} ||
 
{{#if: {{#var:missRadius}} ||
 
   {{#if: {{#var:accTouch}} |
 
   {{#if: {{#var:accTouch}} |
     {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accTouch}}  > 1 | 1 | {{#expr: 0.9*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accTouch}}  > 1 | 1 | {{#expr: 0.9*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accShort}}  > 1 | 1 | {{#expr: 0.9*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accShort}}  > 1 | 1 | {{#expr: 0.9*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.9*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.9*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 0.9*{{#var:accLong}}  > 1 | 1 | {{#expr: 0.9*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accLong}}  > 1 | 1 | {{#expr: 0.9*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
}} }}
 
}} }}
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{{#if: {{#var:missRadius}} ||
 
{{#if: {{#var:missRadius}} ||
 
   {{#if: {{#var:accTouch}} |
 
   {{#if: {{#var:accTouch}} |
     {{!}} {{#expr: {{#ifexpr: {{#var:accTouch}}  > 1 | 1 | {{#var:accTouch}}  }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}< 3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accTouch}}  > 1 | 1 | {{#var:accTouch}}  }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: {{#var:accShort}}  > 1 | 1 | {{#var:accShort}}  }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accShort}}  > 1 | 1 | {{#var:accShort}}  }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: {{#var:accMedium}} > 1 | 1 | {{#var:accMedium}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accMedium}} > 1 | 1 | {{#var:accMedium}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: {{#var:accLong}}  > 1 | 1 | {{#var:accLong}}  }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accLong}}  > 1 | 1 | {{#var:accLong}}  }} * {{#var:avgDPS}} round 2}}</span>| - }}
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
}} }}
 
}} }}
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{{#if: {{#var:missRadius}} ||
 
{{#if: {{#var:missRadius}} ||
 
   {{#if: {{#var:accTouch}} |
 
   {{#if: {{#var:accTouch}} |
     {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.1*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.1*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.1*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.1*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.1*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.1*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.1*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.1*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.1*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
}} }}
 
}} }}
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{{#if: {{#var:missRadius}} ||
 
{{#if: {{#var:missRadius}} ||
 
   {{#if: {{#var:accTouch}} |
 
   {{#if: {{#var:accTouch}} |
     {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.2*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.2*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.2*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.2*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.2*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.2*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.2*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.2*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}} round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.2*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
}} }}
 
}} }}
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{{#if: {{#var:missRadius}} ||
 
{{#if: {{#var:missRadius}} ||
 
   {{#if: {{#var:accTouch}} |
 
   {{#if: {{#var:accTouch}} |
     {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.35*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.35*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.35*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.35*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.35*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.35*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.35*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.35*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.35*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
}} }}
 
}} }}
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{{#if: {{#var:missRadius}} ||
 
{{#if: {{#var:missRadius}} ||
 
   {{#if: {{#var:accTouch}} |
 
   {{#if: {{#var:accTouch}} |
     {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.5*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accTouch}}  > 1 | 1 | {{#expr: 1.5*{{#var:accTouch}}  round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.5*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accShort}}  > 1 | 1 | {{#expr: 1.5*{{#var:accShort}}  round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.5*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.5*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
     {{!}} {{#expr: {{#ifexpr: 1.5*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.5*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}
+
     {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accLong}}  > 1 | 1 | {{#expr: 1.5*{{#var:accLong}}  round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
   | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
 
}} }}
 
}} }}
 
| {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}}
 
| {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}}
 
|}
 
|}
<sup>For the full effects of qualities, see [[Quality]].</sup>
+
<sup>For the full effects of qualities, see [[Quality]]. Values shown in <span style="color:firebrick; font-weight:bold>Red</span> indicate the weapon is out of range at the reference point for this range band. The value is provided due to the [[Weapons#Range|interpolated nature]] of accuracy between range points.</sup>
 
</li></div></includeonly><noinclude>
 
</li></div></includeonly><noinclude>
 
{{Documentation wanted}}
 
{{Documentation wanted}}
 
{{Documentation}}
 
{{Documentation}}
 
{{Weapon Quality Table/Ranged|Incendiary launcher}}
 
{{Weapon Quality Table/Ranged|Incendiary launcher}}
 +
{{Weapon Quality Table/Ranged|Spiner}}
 +
{{Weapon Quality Table/Ranged|Chain shotgun}}
 
{{Weapon Quality Table/Ranged|Assault rifle}}
 
{{Weapon Quality Table/Ranged|Assault rifle}}
 +
{{Weapon Quality Table/Ranged|Sniper rifle}}
 
[[Category:Customized table templates]]
 
[[Category:Customized table templates]]
 
</noinclude>
 
</noinclude>

Revision as of 12:32, 26 March 2023


Documentation icon Template documentation[view] [edit] [history] [purge]

Summary

This template is part of the following system generating tables for all weapons:

Parameters

If you want to use this template specifically you can specify the weapon as the first parameter:

{{Weapon Stats Table/Ranged|Sniper rifle}}

Otherwise it will use the name of the page it's placed on:

{{Weapon Stats Table/Ranged}}

Examples

Sniper rifle


A weapon with quality, no AOE, and range greater than long

{{Weapon Stats Table/Ranged|Sniper rifle}}
  • Quality Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    Value
    Awful Sniper rifle 22.5 34.2% 40% 56% 69% 70% 3.88 1.55 2.17 2.68 2.72 265 Silver
    Poor Sniper rifle 25 38% 45% 63% 77% 79% 4.31 1.94 2.72 3.32 3.4 395 Silver
    Normal Sniper rifle 25 38% 50% 70% 86% 88% 4.31 2.16 3.02 3.71 3.79 530 Silver
    Good Sniper rifle 25 38% 55% 77% 95% 97% 4.31 2.37 3.32 4.09 4.18 660 Silver
    Excellent Sniper rifle 25 38% 60% 84% 100% 100% 4.31 2.59 3.62 4.31 4.31 795 Silver
    Masterwork Sniper rifle 31.25 47.5% 68% 95% 100% 100% 5.39 3.66 5.12 5.39 5.39 1325 Silver
    Legendary Sniper rifle 37.5 57% 75% 100% 100% 100% 6.47 4.85 6.47 6.47 6.47 2650 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Chain shotgun


    A weapon with quality, no AOE, and range below long

    {{Weapon Stats Table/Ranged|Chain shotgun}}
  • Quality Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    Value
    Awful Chain shotgun 16.2 12.6% 46% 51% 44% 36% 16.86 7.75 8.6 7.42 - 200 Silver
    Poor Chain shotgun 18 14% 51% 58% 50% 41% 18.73 9.55 10.86 9.37 - 305 Silver
    Normal Chain shotgun 18 14% 57% 64% 55% 45% 18.73 10.68 11.99 10.3 - 405 Silver
    Good Chain shotgun 18 14% 63% 70% 61% 50% 18.73 11.8 13.11 11.43 - 505 Silver
    Excellent Chain shotgun 18 14% 68% 77% 66% 54% 18.73 12.74 14.42 12.36 - 605 Silver
    Masterwork Chain shotgun 22.5 17.5% 77% 86% 74% 61% 23.41 18.03 20.13 17.33 - 1010 Silver
    Legendary Chain shotgun 27 21% 86% 96% 83% 68% 28.1 24.16 26.97 23.32 - 2025 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Incendiary launcher


    A weapon with quality and AOE

    {{Weapon Stats Table/Ranged|Incendiary launcher}}
  • Quality Dam. AP DPS
    (Optimal)
    Market
    Value
    Awful Incendiary launcher 9 0% 1.29 170 Silver
    Poor Incendiary launcher 10 0% 1.43 255 Silver
    Normal Incendiary launcher 10 0% 1.43 340 Silver
    Good Incendiary launcher 10 0% 1.43 425 Silver
    Excellent Incendiary launcher 10 0% 1.43 510 Silver
    Masterwork Incendiary launcher 12.5 0% 1.79 850 Silver
    Legendary Incendiary launcher 15 0% 2.15 1700 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Frag grenades


    A weapon with no quality and AOE

    {{Weapon Stats Table/Ranged|Frag grenades}}
  • Quality Dam. AP DPS
    (Optimal)
    Market
    Value
    Awful Frag grenades 45 9% 10.8 133 Silver
    Poor Frag grenades 50 10% 12 199 Silver
    Normal Frag grenades 50 10% 12 265 Silver
    Good Frag grenades 50 10% 12 330 Silver
    Excellent Frag grenades 50 10% 12 395 Silver
    Masterwork Frag grenades 62.5 12.5% 15 660 Silver
    Legendary Frag grenades 75 15% 18 1325 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Charge blaster turret


    A weapon with no quality and no AOE

    {{Weapon Stats Table/Ranged|Charge blaster turret}}
  • Quality Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    Value
    Awful Charge blaster turret 13.5 20.25% 48% 64% 72% 68% 5.4 2.59 3.46 3.89 3.67 0 Silver
    Poor Charge blaster turret 15 22.5% 54% 72% 81% 77% 6 3.24 4.32 4.86 4.62 0 Silver
    Normal Charge blaster turret 15 22.5% 60% 80% 90% 85% 6 3.6 4.8 5.4 5.1 0 Silver
    Good Charge blaster turret 15 22.5% 66% 88% 99% 94% 6 3.96 5.28 5.94 5.64 0 Silver
    Excellent Charge blaster turret 15 22.5% 72% 96% 100% 100% 6 4.32 5.76 6 6 0 Silver
    Masterwork Charge blaster turret 18.75 28.13% 81% 100% 100% 100% 7.5 6.08 7.5 7.5 7.5 0 Silver
    Legendary Charge blaster turret 22.5 33.75% 90% 100% 100% 100% 9 8.1 9 9 9 0 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged Template:Weapon Quality Table/Ranged