Difference between revisions of "Template:True Melee DPS Calculator"

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(clear separation between weapon (1-6) and pawn (7-14) attacks.)
(nested weapon attacks in order to reduce "Preprocessor visited node count")
Line 90: Line 90:
 
   {{#vardefine:attack1AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 1 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
   {{#vardefine:attack1AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 1 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
}}
 
}}
{{#vardefine: attack1InitialSelectionWeight | {{#expr: {{#var:attack1Damage}} * (1 + ({{#var:attack1AP}}/100)) * {{Q|{{#var:weapon}}|Attack 1 Chance Factor|1}} / {{#vardefineecho:attack1Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 1 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}
+
{{#vardefine: attack1InitialSelectionWeight | {{#expr: {{#var:attack1Damage}} * (1 + ({{#var:attack1AP}}/100)) * {{Q|{{#var:weapon}}|Attack 1 Chance Factor|1}} / {{#vardefineecho:attack1Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 1 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}<!--
}}<!--
 
 
2.1.1.2 Second weapon attack
 
2.1.1.2 Second weapon attack
 
-->{{#if: {{#var:attack2Type}} |
 
-->{{#if: {{#var:attack2Type}} |
Line 102: Line 101:
 
   {{#vardefine:attack2AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 2 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
   {{#vardefine:attack2AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 2 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
}}
 
}}
{{#vardefine: attack2InitialSelectionWeight | {{#expr: {{#var:attack2Damage}} * (1 + ({{#var:attack2AP}}/100)) * {{Q|{{#var:weapon}}|Attack 2 Chance Factor|1}} / {{#vardefineecho:attack2Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 2 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}
+
{{#vardefine: attack2InitialSelectionWeight | {{#expr: {{#var:attack2Damage}} * (1 + ({{#var:attack2AP}}/100)) * {{Q|{{#var:weapon}}|Attack 2 Chance Factor|1}} / {{#vardefineecho:attack2Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 2 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}<!--
}}<!--
 
 
2.1.1.3 Third weapon attack
 
2.1.1.3 Third weapon attack
 
-->{{#if: {{#var:attack3Type}} |
 
-->{{#if: {{#var:attack3Type}} |
Line 114: Line 112:
 
   {{#vardefine:attack3AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 3 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
   {{#vardefine:attack3AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 3 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
}}
 
}}
{{#vardefine: attack3InitialSelectionWeight | {{#expr: {{#var:attack3Damage}} * (1 + ({{#var:attack3AP}}/100)) * {{Q|{{#var:weapon}}|Attack 3 Chance Factor|1}} / {{#vardefineecho:attack3Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 3 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}
+
{{#vardefine: attack3InitialSelectionWeight | {{#expr: {{#var:attack3Damage}} * (1 + ({{#var:attack3AP}}/100)) * {{Q|{{#var:weapon}}|Attack 3 Chance Factor|1}} / {{#vardefineecho:attack3Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 3 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}<!--
}}<!--
 
 
2.1.1.4 Fourth weapon attack
 
2.1.1.4 Fourth weapon attack
 
-->{{#if: {{#var:attack4Type}} |
 
-->{{#if: {{#var:attack4Type}} |
Line 126: Line 123:
 
   {{#vardefine:attack4AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 4 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
   {{#vardefine:attack4AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 4 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
}}
 
}}
{{#vardefine: attack4InitialSelectionWeight | {{#expr: {{#var:attack4Damage}} * (1 + ({{#var:attack4AP}}/100)) * {{Q|{{#var:weapon}}|Attack 4 Chance Factor|1}} / {{#vardefineecho:attack4Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 4 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}
+
{{#vardefine: attack4InitialSelectionWeight | {{#expr: {{#var:attack4Damage}} * (1 + ({{#var:attack4AP}}/100)) * {{Q|{{#var:weapon}}|Attack 4 Chance Factor|1}} / {{#vardefineecho:attack4Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 4 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}<!--
}}<!--
 
 
2.1.1.5 Fifth weapon attack
 
2.1.1.5 Fifth weapon attack
 
-->{{#if: {{#var:attack5Type}} |
 
-->{{#if: {{#var:attack5Type}} |
Line 138: Line 134:
 
   {{#vardefine:attack5AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 5 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
   {{#vardefine:attack5AP    | {{#expr: {{Q|{{#var:weapon}}|Attack 5 AP}}    *{{#var:qualityFactor}}*{{#var:bluntFactor}} }} }}
 
}}
 
}}
{{#vardefine: attack5InitialSelectionWeight | {{#expr: {{#var:attack5Damage}} * (1 + ({{#var:attack5AP}}/100)) * {{Q|{{#var:weapon}}|Attack 5 Chance Factor|1}} / {{#vardefineecho:attack5Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 5 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}
+
{{#vardefine: attack5InitialSelectionWeight | {{#expr: {{#var:attack5Damage}} * (1 + ({{#var:attack5AP}}/100)) * {{Q|{{#var:weapon}}|Attack 5 Chance Factor|1}} / {{#vardefineecho:attack5Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 5 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}<!--
}}<!--
 
 
2.1.1.6 Sixth weapon attack
 
2.1.1.6 Sixth weapon attack
 
-->{{#if: {{#var:attack6Type}} |
 
-->{{#if: {{#var:attack6Type}} |
Line 151: Line 146:
 
}}
 
}}
 
{{#vardefine: attack6InitialSelectionWeight | {{#expr: {{#var:attack6Damage}} * (1 + ({{#var:attack6AP}}/100)) * {{Q|{{#var:weapon}}|Attack 6 Chance Factor|1}} / {{#vardefineecho:attack6Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 6 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}
 
{{#vardefine: attack6InitialSelectionWeight | {{#expr: {{#var:attack6Damage}} * (1 + ({{#var:attack6AP}}/100)) * {{Q|{{#var:weapon}}|Attack 6 Chance Factor|1}} / {{#vardefineecho:attack6Cooldown | {{#expr: {{Q|{{#var:weapon}}|Attack 6 Cooldown}}*{{#var:cooldownFactor}} }} }} round 1}} }}
}}<!--
+
}} }} }} }} }} }}<!--
 
2.1.2 Pawn attacks
 
2.1.2 Pawn attacks
 
2.1.2.1 First pawn attack
 
2.1.2.1 First pawn attack
Line 222: Line 217:
 
2.3.1 Weapon attacks
 
2.3.1 Weapon attacks
 
-->{{#if: {{#var:attack1Type}} |
 
-->{{#if: {{#var:attack1Type}} |
{{#vardefine: attack1SelectionCategory | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }}<!--
+
{{#vardefine: attack1SelectionCategory | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack1InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!--
 
-->{{#if: {{#var:attack2Type}} |
 
-->{{#if: {{#var:attack2Type}} |
{{#vardefine: attack2SelectionCategory | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }}<!--
+
{{#vardefine: attack2SelectionCategory | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack2InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!--
 
-->{{#if: {{#var:attack3Type}} |
 
-->{{#if: {{#var:attack3Type}} |
{{#vardefine: attack3SelectionCategory | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }}<!--
+
{{#vardefine: attack3SelectionCategory | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack3InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!--
 
-->{{#if: {{#var:attack4Type}} |
 
-->{{#if: {{#var:attack4Type}} |
{{#vardefine: attack4SelectionCategory | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }}<!--
+
{{#vardefine: attack4SelectionCategory | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack4InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!--
 
-->{{#if: {{#var:attack5Type}} |
 
-->{{#if: {{#var:attack5Type}} |
{{#vardefine: attack5SelectionCategory | {{#ifexpr: {{#var:attack5InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack5InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }}<!--
+
{{#vardefine: attack5SelectionCategory | {{#ifexpr: {{#var:attack5InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack5InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }}<!--
 
-->{{#if: {{#var:attack6Type}} |
 
-->{{#if: {{#var:attack6Type}} |
{{#vardefine: attack6SelectionCategory | {{#ifexpr: {{#var:attack6InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack6InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }}<!--
+
{{#vardefine: attack6SelectionCategory | {{#ifexpr: {{#var:attack6InitialSelectionWeight}} >= 0.95*{{#var:maxSelectionWeight}} | best {{#vardefine: numBestAttacks | {{#expr: {{#var:numBestAttacks}}+1}} }} | {{#ifexpr: {{#var:attack6InitialSelectionWeight}} < 0.25*{{#var:maxSelectionWeight}} | worst | mid {{#vardefine: numMidAttacks | {{#expr: {{#var:numMidAttacks}}+1}} }} }} }} }} }} }} }} }} }} }}<!--
 
2.3.2 Pawn attacks
 
2.3.2 Pawn attacks
 
-->{{#if: {{#var:attack7Type}} |
 
-->{{#if: {{#var:attack7Type}} |
Line 255: Line 250:
 
-->{{#vardefine:bestCategoryPercentage| {{#ifeq: {{#var:numMidAttacks}} | 0 | 1 | 0.75 }} }}<!--
 
-->{{#vardefine:bestCategoryPercentage| {{#ifeq: {{#var:numMidAttacks}} | 0 | 1 | 0.75 }} }}<!--
 
Define selection chances from category and number of attacks in category so we don't have to calc them twice and so they can be called.
 
Define selection chances from category and number of attacks in category so we don't have to calc them twice and so they can be called.
-->{{#if: {{#var:attack1Type}} | {{#vardefine:attack1SelectionChance|{{#expr: {{#switch: {{#var:attack1SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
+
-->{{#if: {{#var:attack1Type}} | {{#vardefine:attack1SelectionChance|{{#expr: {{#switch: {{#var:attack1SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!--
-->{{#if: {{#var:attack2Type}} | {{#vardefine:attack2SelectionChance|{{#expr: {{#switch: {{#var:attack2SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
+
-->{{#if: {{#var:attack2Type}} | {{#vardefine:attack2SelectionChance|{{#expr: {{#switch: {{#var:attack2SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!--
-->{{#if: {{#var:attack3Type}} | {{#vardefine:attack3SelectionChance|{{#expr: {{#switch: {{#var:attack3SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
+
-->{{#if: {{#var:attack3Type}} | {{#vardefine:attack3SelectionChance|{{#expr: {{#switch: {{#var:attack3SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!--
-->{{#if: {{#var:attack4Type}} | {{#vardefine:attack4SelectionChance|{{#expr: {{#switch: {{#var:attack4SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
+
-->{{#if: {{#var:attack4Type}} | {{#vardefine:attack4SelectionChance|{{#expr: {{#switch: {{#var:attack4SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!--
-->{{#if: {{#var:attack5Type}} | {{#vardefine:attack5SelectionChance|{{#expr: {{#switch: {{#var:attack5SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
+
-->{{#if: {{#var:attack5Type}} | {{#vardefine:attack5SelectionChance|{{#expr: {{#switch: {{#var:attack5SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }}<!--
-->{{#if: {{#var:attack6Type}} | {{#vardefine:attack6SelectionChance|{{#expr: {{#switch: {{#var:attack6SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
+
-->{{#if: {{#var:attack6Type}} | {{#vardefine:attack6SelectionChance|{{#expr: {{#switch: {{#var:attack6SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }} }} }} }} }} }}<!--
 
-->{{#if: {{#var:attack7Type}} | {{#vardefine:attack7SelectionChance|{{#expr: {{#switch: {{#var:attack7SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
 
-->{{#if: {{#var:attack7Type}} | {{#vardefine:attack7SelectionChance|{{#expr: {{#switch: {{#var:attack7SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
 
-->{{#if: {{#var:attack8Type}} | {{#vardefine:attack8SelectionChance|{{#expr: {{#switch: {{#var:attack8SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
 
-->{{#if: {{#var:attack8Type}} | {{#vardefine:attack8SelectionChance|{{#expr: {{#switch: {{#var:attack8SelectionCategory}} | best = {{#var:bestCategoryPercentage}}/{{#var:numBestAttacks}} | mid = 0.25/{{#var:numMidAttacks}} | 0 }} }} }} }}<!--
Line 273: Line 268:
 
(bestDamage*bestSelectionWeight + midDamage*midSelectionWeight) / (bestCooldownTime*bestSelectionWeight + midCoolDownTime*midSelectionWeight) = DPS
 
(bestDamage*bestSelectionWeight + midDamage*midSelectionWeight) / (bestCooldownTime*bestSelectionWeight + midCoolDownTime*midSelectionWeight) = DPS
 
-->{{#vardefine:weightedDamageTotal | {{#expr: 0
 
-->{{#vardefine:weightedDamageTotal | {{#expr: 0
     {{#if: {{#var:attack1Type}}  | +{{#vardefineecho: attack1WeightedDamage  | {{#expr: {{#var:attack1Damage}} *{{#var:attack1SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack1Type}}  | +{{#vardefineecho: attack1WeightedDamage  | {{#expr: {{#var:attack1Damage}} *{{#var:attack1SelectionChance}}  }} }}
     {{#if: {{#var:attack2Type}}  | +{{#vardefineecho: attack2WeightedDamage  | {{#expr: {{#var:attack2Damage}} *{{#var:attack2SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack2Type}}  | +{{#vardefineecho: attack2WeightedDamage  | {{#expr: {{#var:attack2Damage}} *{{#var:attack2SelectionChance}}  }} }}
     {{#if: {{#var:attack3Type}}  | +{{#vardefineecho: attack3WeightedDamage  | {{#expr: {{#var:attack3Damage}} *{{#var:attack3SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack3Type}}  | +{{#vardefineecho: attack3WeightedDamage  | {{#expr: {{#var:attack3Damage}} *{{#var:attack3SelectionChance}}  }} }}
     {{#if: {{#var:attack4Type}}  | +{{#vardefineecho: attack4WeightedDamage  | {{#expr: {{#var:attack4Damage}} *{{#var:attack4SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack4Type}}  | +{{#vardefineecho: attack4WeightedDamage  | {{#expr: {{#var:attack4Damage}} *{{#var:attack4SelectionChance}}  }} }}
     {{#if: {{#var:attack5Type}}  | +{{#vardefineecho: attack5WeightedDamage  | {{#expr: {{#var:attack5Damage}} *{{#var:attack5SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack5Type}}  | +{{#vardefineecho: attack5WeightedDamage  | {{#expr: {{#var:attack5Damage}} *{{#var:attack5SelectionChance}}  }} }}
     {{#if: {{#var:attack6Type}}  | +{{#vardefineecho: attack6WeightedDamage  | {{#expr: {{#var:attack6Damage}} *{{#var:attack6SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack6Type}}  | +{{#vardefineecho: attack6WeightedDamage  | {{#expr: {{#var:attack6Damage}} *{{#var:attack6SelectionChance}}  }} }} }} }} }} }} }} }}
 
     {{#if: {{#var:attack7Type}}  | +{{#vardefineecho: attack7WeightedDamage  | {{#expr: {{#var:attack7Damage}} *{{#var:attack7SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack7Type}}  | +{{#vardefineecho: attack7WeightedDamage  | {{#expr: {{#var:attack7Damage}} *{{#var:attack7SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack8Type}}  | +{{#vardefineecho: attack8WeightedDamage  | {{#expr: {{#var:attack8Damage}} *{{#var:attack8SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack8Type}}  | +{{#vardefineecho: attack8WeightedDamage  | {{#expr: {{#var:attack8Damage}} *{{#var:attack8SelectionChance}}  }} }} }}
Line 286: Line 281:
 
     {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedDamage | {{#expr: {{#var:attack12Damage}}*{{#var:attack12SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedDamage | {{#expr: {{#var:attack12Damage}}*{{#var:attack12SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedDamage | {{#expr: {{#var:attack13Damage}}*{{#var:attack13SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedDamage | {{#expr: {{#var:attack13Damage}}*{{#var:attack13SelectionChance}} }} }} }}
     {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedDamage | {{#expr: {{#var:attack14Damage}}*{{#var:attack14SelectionChance}} }} }} }} }}
+
     {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedDamage | {{#expr: {{#var:attack14Damage}}*{{#var:attack14SelectionChance}} }} }} }}
}}<!--
+
}} }}<!--
 
-->{{#vardefine:weightedTimeTotal | {{#expr: 0
 
-->{{#vardefine:weightedTimeTotal | {{#expr: 0
     {{#if: {{#var:attack1Type}}  | +{{#vardefineecho: attack1WeightedCooldown  | {{#expr: {{#var:attack1Cooldown}} *{{#var:attack1SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack1Type}}  | +{{#vardefineecho: attack1WeightedCooldown  | {{#expr: {{#var:attack1Cooldown}} *{{#var:attack1SelectionChance}}  }} }}
     {{#if: {{#var:attack2Type}}  | +{{#vardefineecho: attack2WeightedCooldown  | {{#expr: {{#var:attack2Cooldown}} *{{#var:attack2SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack2Type}}  | +{{#vardefineecho: attack2WeightedCooldown  | {{#expr: {{#var:attack2Cooldown}} *{{#var:attack2SelectionChance}}  }} }}
     {{#if: {{#var:attack3Type}}  | +{{#vardefineecho: attack3WeightedCooldown  | {{#expr: {{#var:attack3Cooldown}} *{{#var:attack3SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack3Type}}  | +{{#vardefineecho: attack3WeightedCooldown  | {{#expr: {{#var:attack3Cooldown}} *{{#var:attack3SelectionChance}}  }} }}
     {{#if: {{#var:attack4Type}}  | +{{#vardefineecho: attack4WeightedCooldown  | {{#expr: {{#var:attack4Cooldown}} *{{#var:attack4SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack4Type}}  | +{{#vardefineecho: attack4WeightedCooldown  | {{#expr: {{#var:attack4Cooldown}} *{{#var:attack4SelectionChance}}  }} }}
     {{#if: {{#var:attack5Type}}  | +{{#vardefineecho: attack5WeightedCooldown  | {{#expr: {{#var:attack5Cooldown}} *{{#var:attack5SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack5Type}}  | +{{#vardefineecho: attack5WeightedCooldown  | {{#expr: {{#var:attack5Cooldown}} *{{#var:attack5SelectionChance}}  }} }}
     {{#if: {{#var:attack6Type}}  | +{{#vardefineecho: attack6WeightedCooldown  | {{#expr: {{#var:attack6Cooldown}} *{{#var:attack6SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack6Type}}  | +{{#vardefineecho: attack6WeightedCooldown  | {{#expr: {{#var:attack6Cooldown}} *{{#var:attack6SelectionChance}}  }} }} }} }} }} }} }} }}
 
     {{#if: {{#var:attack7Type}}  | +{{#vardefineecho: attack7WeightedCooldown  | {{#expr: {{#var:attack7Cooldown}} *{{#var:attack7SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack7Type}}  | +{{#vardefineecho: attack7WeightedCooldown  | {{#expr: {{#var:attack7Cooldown}} *{{#var:attack7SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack8Type}}  | +{{#vardefineecho: attack8WeightedCooldown  | {{#expr: {{#var:attack8Cooldown}} *{{#var:attack8SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack8Type}}  | +{{#vardefineecho: attack8WeightedCooldown  | {{#expr: {{#var:attack8Cooldown}} *{{#var:attack8SelectionChance}}  }} }} }}
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     {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedCooldown | {{#expr: {{#var:attack12Cooldown}}*{{#var:attack12SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedCooldown | {{#expr: {{#var:attack12Cooldown}}*{{#var:attack12SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedCooldown | {{#expr: {{#var:attack13Cooldown}}*{{#var:attack13SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedCooldown | {{#expr: {{#var:attack13Cooldown}}*{{#var:attack13SelectionChance}} }} }} }}
     {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedCooldown | {{#expr: {{#var:attack14Cooldown}}*{{#var:attack14SelectionChance}} }} }} }} }}
+
     {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedCooldown | {{#expr: {{#var:attack14Cooldown}}*{{#var:attack14SelectionChance}} }} }} }}
}}<!--
+
}} }}<!--
 
-->{{#vardefine:trueDPS| {{#expr:{{#var:weightedDamageTotal}}/{{#var:weightedTimeTotal}} round 2}} }}<!--
 
-->{{#vardefine:trueDPS| {{#expr:{{#var:weightedDamageTotal}}/{{#var:weightedTimeTotal}} round 2}} }}<!--
  
 
2.6 Calculate actual average AP  
 
2.6 Calculate actual average AP  
 
-->{{#vardefine:trueAP | {{#expr: 0
 
-->{{#vardefine:trueAP | {{#expr: 0
     {{#if: {{#var:attack1Type}}  | +{{#vardefineecho: attack1WeightedAP  | {{#expr: {{#var:attack1AP}} *{{#var:attack1SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack1Type}}  | +{{#vardefineecho: attack1WeightedAP  | {{#expr: {{#var:attack1AP}} *{{#var:attack1SelectionChance}}  }} }}
     {{#if: {{#var:attack2Type}}  | +{{#vardefineecho: attack2WeightedAP  | {{#expr: {{#var:attack2AP}} *{{#var:attack2SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack2Type}}  | +{{#vardefineecho: attack2WeightedAP  | {{#expr: {{#var:attack2AP}} *{{#var:attack2SelectionChance}}  }} }}
     {{#if: {{#var:attack3Type}}  | +{{#vardefineecho: attack3WeightedAP  | {{#expr: {{#var:attack3AP}} *{{#var:attack3SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack3Type}}  | +{{#vardefineecho: attack3WeightedAP  | {{#expr: {{#var:attack3AP}} *{{#var:attack3SelectionChance}}  }} }}
     {{#if: {{#var:attack4Type}}  | +{{#vardefineecho: attack4WeightedAP  | {{#expr: {{#var:attack4AP}} *{{#var:attack4SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack4Type}}  | +{{#vardefineecho: attack4WeightedAP  | {{#expr: {{#var:attack4AP}} *{{#var:attack4SelectionChance}}  }} }}
     {{#if: {{#var:attack5Type}}  | +{{#vardefineecho: attack5WeightedAP  | {{#expr: {{#var:attack5AP}} *{{#var:attack5SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack5Type}}  | +{{#vardefineecho: attack5WeightedAP  | {{#expr: {{#var:attack5AP}} *{{#var:attack5SelectionChance}}  }} }}
     {{#if: {{#var:attack6Type}}  | +{{#vardefineecho: attack6WeightedAP  | {{#expr: {{#var:attack6AP}} *{{#var:attack6SelectionChance}}  }} }} }}
+
     {{#if: {{#var:attack6Type}}  | +{{#vardefineecho: attack6WeightedAP  | {{#expr: {{#var:attack6AP}} *{{#var:attack6SelectionChance}}  }} }} }} }} }} }} }} }}
 
     {{#if: {{#var:attack7Type}}  | +{{#vardefineecho: attack7WeightedAP  | {{#expr: {{#var:attack7AP}} *{{#var:attack7SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack7Type}}  | +{{#vardefineecho: attack7WeightedAP  | {{#expr: {{#var:attack7AP}} *{{#var:attack7SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack8Type}}  | +{{#vardefineecho: attack8WeightedAP  | {{#expr: {{#var:attack8AP}} *{{#var:attack8SelectionChance}}  }} }} }}
 
     {{#if: {{#var:attack8Type}}  | +{{#vardefineecho: attack8WeightedAP  | {{#expr: {{#var:attack8AP}} *{{#var:attack8SelectionChance}}  }} }} }}
Line 321: Line 316:
 
     {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedAP | {{#expr: {{#var:attack12AP}}*{{#var:attack12SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack12Type}} | +{{#vardefineecho: attack12WeightedAP | {{#expr: {{#var:attack12AP}}*{{#var:attack12SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedAP | {{#expr: {{#var:attack13AP}}*{{#var:attack13SelectionChance}} }} }} }}
 
     {{#if: {{#var:attack13Type}} | +{{#vardefineecho: attack13WeightedAP | {{#expr: {{#var:attack13AP}}*{{#var:attack13SelectionChance}} }} }} }}
     {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedAP | {{#expr: {{#var:attack14AP}}*{{#var:attack14SelectionChance}} }} }} }} round 2}}
+
     {{#if: {{#var:attack14Type}} | +{{#vardefineecho: attack14WeightedAP | {{#expr: {{#var:attack14AP}}*{{#var:attack14SelectionChance}} }} }} }}
}}<!--
+
round 2}} }}<!--
  
 
3. RETURNED VALUE
 
3. RETURNED VALUE

Revision as of 17:49, 13 November 2023

Documentation icon Template documentation[view] [edit] [history] [purge]

Summary

Returns the true DPS of a melee weapon or animal i.e. the DPS taking into account the melee verb system introduced in Version/1.1.2610. This value often disagrees with the listed melee DPS in-game but better represents the reality in most cases.

Parameters

The template takes up to tvelve parameters. All of them are optional.

  1. A weapon or a pawn. If absent, {{PAGENAME}} will be used.
  2. If 1) is a stuffable weapon: The material the weapon is made out of. If absent, the template will assume multipliers of 1 for all stats.
  3. If 1) is a weapon with quality: The weapons quality. If absent, the template will assume multipliers of 1 for all stats.
  4. If 1) is a weapon: the pawn that wields it. If absent, the template will asume that no pawn wields the weapon.
  5. If 4) is present: The artificial body part that replaces the body part of the pawns first attack, or that provides an additional attack. Provide false if the body part is missing without replacement.
  6. If 4) is present and pawn has at least 1 attacks: The artificial body part that replaces the body part of the pawns second attack, or that provides an additional attack. Provide false if the body part is missing without replacement.
  7. If 4) is present and pawn has at least 2 attacks: The artificial body part that replaces the body part of the pawns third attack, or that provides an additional attack. Provide false if the body part is missing without replacement.
  8. If 4) is present and pawn has at least 3 attacks: The artificial body part that replaces the body part of the pawns fourth attack, or that provides an additional attack. Provide false if the body part is missing without replacement.
  9. If 4) is present and pawn has at least 4 attacks: The artificial body part that replaces the body part of the pawns fifth attack, or that provides an additional attack. Provide false if the body part is missing without replacement.
  10. If 4) is present and pawn has at least 5 attacks: The artificial body part that replaces the body part of the pawns sixth attack, or that provides an additional attack. Provide false if the body part is missing without replacement.
  11. If 4) is present and pawn has at least 6 attacks: The artificial body part that provides an additional attack.
  12. If 4) and 11) is present: The artificial body part that provides an additional attack.

In short:

{{True Melee DPS Calculator|<weapon/pawn>|<material>|<quality>|<pawn>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part/false>|<artificial body part>|<artificial body part>}}

Examples

Non-stuffable weapon without quality

A persona zeushammer:

{{True Melee DPS Calculator|Persona zeushammer}}

Has a true DPS of: 13.17

Stuffable weapon with quality

A longsword, made out of plasteel with a legendary quality:

{{True Melee DPS Calculator|Longsword|plasteel|Legendary}}

Has a true DPS of: 17.68

Pawn with no weapon

A grizzly bear:

{{True Melee DPS Calculator|Grizzly bear}}

Has a true DPS of: 8.67

Pawn with a weapon

A human with a left archotech arm, no teeth and an elbow blade wielding an ikwa, made out of plasteel of masterwork quality:

{{True Melee DPS Calculator|Ikwa|Plasteel|Masterwork|Human|Archotech arm||false||Elbow blade}}

Has a true DPS of: 12.98

Calling additional variables

The template defines a lot of useful variables that can be called. Below you can see a full table of them. This also means we can retrace the calculations step by step.

This example is for a human with an archotech left arm, an elbow blade at the right arm, two knee spikes and no teeth wielding a masterwork plasteel longsword.

{{True Melee DPS Calculator|Longsword|Plasteel|Masterwork|Human|Archotech arm||false||Elbow blade|Knee spike|Knee spike}}
{| class="wikitable"
! Attack Source !! Part name (artificial body part) !! Attack Type !! Damage !! AP !! Cooldown !! Weight !! Category !! Selection chance !! weighted Damage !! weighted Cooldown !! weighted AP
|-
! rowspan="4" | {{#var:weapon|''<weapon>''}}{{#if: {{#var:material}}{{#var:quality}} | <br/>({{#var:material}} {{#var:quality}}) }}
| {{Q|{{#var:weapon}}|Attack 1 Part}} || {{#var:attack1Type}} || {{#var:attack1Damage}} || {{#var:attack1AP}} || {{#var:attack1Cooldown}} || {{#var: attack1InitialSelectionWeight}} || {{#var:attack1SelectionCategory}} || {{#var:attack1SelectionChance}}
|{{#var:attack1WeightedDamage}} || {{#var:attack1WeightedCooldown}} || {{#var:attack1WeightedAP}}
|-
| {{Q|{{#var:weapon}}|Attack 2 Part}} || {{#var:attack2Type}} || {{#var:attack2Damage}} || {{#var:attack2AP}} || {{#var:attack2Cooldown}} || {{#var: attack2InitialSelectionWeight}} || {{#var:attack2SelectionCategory}} || {{#var:attack2SelectionChance}}
| {{#var:attack2WeightedDamage}} || {{#var:attack2WeightedCooldown}} || {{#var:attack2WeightedAP}}
|-
| {{Q|{{#var:weapon}}|Attack 3 Part}} || {{#var:attack3Type}} || {{#var:attack3Damage}} || {{#var:attack3AP}} || {{#var:attack3Cooldown}} || {{#var: attack3InitialSelectionWeight}} || {{#var:attack3SelectionCategory}} || {{#var:attack3SelectionChance}}
| {{#var:attack3WeightedDamage}} || {{#var:attack3WeightedCooldown}} || {{#var:attack3WeightedAP}}
|-
| {{Q|{{#var:weapon}}|Attack 4 Part}} || {{#var:attack4Type}} || {{#var:attack4Damage}} || {{#var:attack4AP}} || {{#var:attack4Cooldown}} || {{#var: attack4InitialSelectionWeight}} || {{#var:attack4SelectionCategory}} || {{#var:attack4SelectionChance}}
| {{#var:attack4WeightedDamage}} || {{#var:attack4WeightedCooldown}} || {{#var:attack4WeightedAP}}
|-
! rowspan="8" | {{#var:pawn|''<pawn>''}}
| {{#if:{{#var:5}}|{{Q|{{#var:5}}|Attack 1 Part}} ({{#var:5}})|{{Q|{{#var:pawn}}|Attack 1 Part}} }}
| {{#var:attack5Type}} || {{#var:attack5Damage}} || {{#var:attack5AP}} || {{#var:attack5Cooldown}} || {{#var: attack5InitialSelectionWeight}} || {{#var:attack5SelectionCategory}} || {{#var:attack5SelectionChance}}
| {{#var:attack5WeightedDamage}} || {{#var:attack5WeightedCooldown}} || {{#var:attack5WeightedAP}}
|-
| {{#if:{{#var:6}}|{{Q|{{#var:6}}|Attack 1 Part}} ({{#var:6}})|{{Q|{{#var:pawn}}|Attack 2 Part}} }}
| {{#var:attack6Type}} || {{#var:attack6Damage}} || {{#var:attack6AP}} || {{#var:attack6Cooldown}} || {{#var: attack6InitialSelectionWeight}} || {{#var:attack6SelectionCategory}} || {{#var:attack6SelectionChance}}
| {{#var:attack6WeightedDamage}} || {{#var:attack6WeightedCooldown}} || {{#var:attack6WeightedAP}}
|-
| {{#if:{{#var:7}}|{{Q|{{#var:7}}|Attack 1 Part}} ({{#var:7}})|{{Q|{{#var:pawn}}|Attack 3 Part}} }}
| {{#var:attack7Type}} || {{#var:attack7Damage}} || {{#var:attack7AP}} || {{#var:attack7Cooldown}} || {{#var: attack7InitialSelectionWeight}} || {{#var:attack7SelectionCategory}} || {{#var:attack7SelectionChance}}
| {{#var:attack7WeightedDamage}} || {{#var:attack7WeightedCooldown}} || {{#var:attack7WeightedAP}}
|-
| {{#if:{{#var:8}}|{{Q|{{#var:8}}|Attack 1 Part}} ({{#var:8}})|{{Q|{{#var:pawn}}|Attack 4 Part}} }}
| {{#var:attack8Type}} || {{#var:attack8Damage}} || {{#var:attack8AP}} || {{#var:attack8Cooldown}} || {{#var: attack8InitialSelectionWeight}} || {{#var:attack8SelectionCategory}} || {{#var:attack8SelectionChance}}
| {{#var:attack8WeightedDamage}} || {{#var:attack8WeightedCooldown}} || {{#var:attack8WeightedAP}}
|-
| {{#if:{{#var:9}}|{{Q|{{#var:9}}|Attack 1 Part}} ({{#var:9}})|{{Q|{{#var:pawn}}|Attack 5 Part}} }}
| {{#var:attack9Type}} || {{#var:attack9Damage}} || {{#var:attack9AP}} || {{#var:attack9Cooldown}} || {{#var: attack9InitialSelectionWeight}} || {{#var:attack9SelectionCategory}} || {{#var:attack9SelectionChance}}
| {{#var:attack9WeightedDamage}} || {{#var:attack9WeightedCooldown}} || {{#var:attack9WeightedAP}}
|-
| {{#if:{{#var:10}}|{{Q|{{#var:10}}|Attack 1 Part}} ({{#var:10}})|{{Q|{{#var:pawn}}|Attack 6 Part}} }}
| {{#var:attack10Type}} || {{#var:attack10Damage}} || {{#var:attack10AP}} || {{#var:attack10Cooldown}} || {{#var: attack10InitialSelectionWeight}} || {{#var:attack10SelectionCategory}} || {{#var:attack10SelectionChance}}
| {{#var:attack10WeightedDamage}} || {{#var:attack10WeightedCooldown}} || {{#var:attack10WeightedAP}}
|-
| {{#if:{{#var:11}}|{{Q|{{#var:11}}|Attack 1 Part}} ({{#var:11}}) }}
| {{#var:attack11Type}} || {{#var:attack11Damage}} || {{#var:attack11AP}} || {{#var:attack11Cooldown}} || {{#var: attack11InitialSelectionWeight}} || {{#var:attack11SelectionCategory}} || {{#var:attack11SelectionChance}}
| {{#var:attack11WeightedDamage}} || {{#var:attack11WeightedCooldown}} || {{#var:attack11WeightedAP}}
|-
| {{#if:{{#var:12}}|{{Q|{{#var:12}}|Attack 1 Part}} ({{#var:12}}) }}
| {{#var:attack12Type}} || {{#var:attack12Damage}} || {{#var:attack12AP}} || {{#var:attack12Cooldown}} || {{#var: attack12InitialSelectionWeight}} || {{#var:attack12SelectionCategory}} || {{#var:attack12SelectionChance}}
| {{#var:attack12WeightedDamage}} || {{#var:attack12WeightedCooldown}} || {{#var:attack12WeightedAP}}
|-
! colspan="9" rowspan="2" | SUM:
! {{#var:weightedDamageTotal}}
! {{#var:weightedTimeTotal}}
! rowspan="2" | {{#var:trueAP}} ''(True AP)''
|-
! colspan="2" | {{#var:trueDPS}} ''(True DPS)''
|}

15.19

Attack Source Part name (artificial body part) Attack Type Damage AP Cooldown Weight Category Selection chance weighted Damage weighted Cooldown weighted AP
Longsword
(Plasteel Masterwork)
Handle Poke 11.745 16.965 1.6 8.6 mid 0.05 0.58725 0.08 0.84825
Point Stab 36.685 54.23 2.08 27.2 best 0.375 13.756875 0.78 20.33625
Blade Cut 36.685 54.23 2.08 27.2 best 0.375 13.756875 0.78 20.33625
Human Fist (Archotech arm)
Right fist
(false) Blunt 14 21 2 8.5 mid 0.05 0.7 0.1 1.05
Head Blunt 8.2 12 2 4.6 worst 0 0 0 0
Blade (Elbow blade)
Spike (Knee spike) Blunt 5 7 2 0.5 worst 0 0 0 0
Spike (Knee spike) Cut 18 27 2 11.4 mid 0.05 0.9 0.1 1.35
Stab 22 38 2.6 11.7 mid 0.05 1.1 0.13 1.9
SUM: 31.901 2.1 47.72 (True AP)
15.19 (True DPS)

Warning to editors

The encouragement above to reuse variables defined by this template means that you need to be extremely careful when changing names of variables or their definitions, since it might affect other templates as well.

Namely Template:Weapon Stats Table/Melee reuses the following variables defined in this template:

* {{#var:trueAP}}
* {{#var:attack1AP}}, {{#var:attack2AP}}, {{#var:attack3AP}}, {{#var:attack4AP}}
* {{#var:attack1Cooldown}}, {{#var:attack2Cooldown}}, {{#var:attack3Cooldown}}, {{#var:attack4Cooldown}}
* {{#var:attack1Damage}}, {{#var:attack2Damage}}, {{#var:attack3Damage}}, {{#var:attack4Damage}}
* {{#var:attack1SelectionChance}}, {{#var:attack2SelectionChance}}, {{#var:attack3SelectionChance}}, {{#var:attack4SelectionChance}}