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{{Biotech}}
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{{Biotech}}{{stub}}{{infobox main|building|
{{Infobox main|building
 
 
| name = Subcore softscanner
 
| name = Subcore softscanner
| image = SubcoreSoftscanner north.png
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| image =  
| description = A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.<br>Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.<br>Higher tier subcores can be created by building a subcore ripscanner.
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| description =  
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 =  
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = pass through only
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| passability =  
 
| blockswind =  
 
| blockswind =  
| mass base = 25
 
 
| cover = 0.3
 
| cover = 0.3
 
| minifiable =  
 
| minifiable =  
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| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 5
 
| skill 1 level = 5
| work to make = 8000
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| work to make =  
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 200
 
| resource 1 amount = 200
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| thingCategories =  
 
| thingCategories =  
 
}}
 
}}
The '''subcore softscanner''' is a building added by the [[Biotech DLC]] that allows for the creation of [[standard subcore]]s by scanning [[human]] pawns.
 
  
 
== Acquisition ==
 
== Acquisition ==
Subcore softscanners can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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The Subcore softscanner can be constructed once [[Research#Standard Mechtech|Standard Mechtech]] is researched.
  
 
== Summary ==
 
== Summary ==
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{{Ingredient List|Standard subcore|noCollapse=1}}
 
{{Ingredient List|Standard subcore|noCollapse=1}}
  
A standard subcore requires {{Icon Small|Steel}} 50 [[Steel]] and {{Icon Small|Component}} 4 [[Component|Components]] to create. Then, a [[human]] must sit in the scanner for {{Ticks|7500}}. The person then receives [[scanning sickness]] for {{Ticks/gametime|240000}}.{{Check Tag|Mechanitor Factor?|Mechanitor factor of 2 is detailed in the severity per day section of the code. What is this? Does it mean Mechanitors reduce in severity 2x as fast? Etc.}}
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A standard subcore requires 50 [[Steel]] and 4 [[Component|Components]] to create. Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The person then receives Scanning Sickness for 4 days, or {{ticks/minutes|24000}}. This reduces Consciousness and Manipulation by x75% and causes a {{--|8}} mood penalty.
  
 
== Analysis ==
 
== Analysis ==
[[Prisoner]]s don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not too punishing of a debuff.
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[[Prisoner]]s don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not a terribly strong debuff.
 
 
Standard subcores can create a variety of useful mechs, such as the [[tunneler]] for mining ore deposits or [[scyther]] for general melee combat. Some players may not prefer or need any of the standard subcore mechs, and can safely skip building the softscanner. However, the softscanner is not terribly expensive; you shouldn't hesitate to build one if you desire any of its component mechs.
 
 
 
Note that every mech that requires a standard subcore is created at a [[large mech gestator]] and uses the [[large mech recharger]]. These two buildings cost {{Icon Small|steel||{{#expr: {{Q|Large mech gestator|Resource 1 Amount}} + {{Q|Large mech recharger|Resource 1 Amount}} }} }} [[steel]] and {{Icon Small|component||{{#expr: {{Q|Large mech gestator|Resource 2 Amount}} + {{Q|Large mech recharger|Resource 2 Amount}} }} }} [[component]]s. This is in addition to costs of the softscanner itself and the actual mechs.
 
 
 
== See also ==
 
* [[Subcore encoder]] - Creates [[basic subcore]]s.
 
* [[Subcore ripscanner]] - Creates [[high subcore]]s.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3534|1.4.3534]] - Added more feedback to subcore scanners.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Softcore{{Sic}} scanner tooltip formating.
 
* [[Version/1.4.3555|1.4.3555]] - In the 'Completed scan' message sent when subcore scan is cancelled, changed 'cancel load' to 'cancel scan'.
 
 
{{Nav|biotech|wide}}
 
[[Category:Biotech (Buildings)]]
 

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