Editing Steel

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** At 100% Research Speed (Intellectual 8), it takes {{ticks|240000}} to scan the steel. At 100% mining yield, this means it takes {{ticks|240000/2200 round 1}} per steel to scan. Unlike ground scanners, long-range scanners can be tuned to a mineral.
 
** At 100% Research Speed (Intellectual 8), it takes {{ticks|240000}} to scan the steel. At 100% mining yield, this means it takes {{ticks|240000/2200 round 1}} per steel to scan. Unlike ground scanners, long-range scanners can be tuned to a mineral.
 
** At 100% Mining (Mining 8), {{ticks|1900/40 round 1}} per steel just to mine the ore.
 
** At 100% Mining (Mining 8), {{ticks|1900/40 round 1}} per steel just to mine the ore.
** Time to travel is a lot. [[Transport pod]]s have near-instant travel time, but cost 50 steel, 1 [[component]], and variable [[chemfuel]] to launch.
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** Time to travel is a lot. [[Transport pod]]s have instant travel time, but cost 50 steel, 1 [[component]], and variable [[chemfuel]] to launch.
  
 
In general, deep drill + ground scanners are better with great miners or many miners, while long-range scanners are better with great scanners but only competent miners. Settling on a nearby tile is possibly better than a long-range scanner, especially without transport pods.
 
In general, deep drill + ground scanners are better with great miners or many miners, while long-range scanners are better with great scanners but only competent miners. Settling on a nearby tile is possibly better than a long-range scanner, especially without transport pods.

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