Editing Steel
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 116: | Line 116: | ||
** At 100% Research Speed (Intellectual 8), it takes {{ticks|240000}} to scan the steel. At 100% mining yield, this means it takes {{ticks|240000/2200 round 1}} per steel to scan. Unlike ground scanners, long-range scanners can be tuned to a mineral. | ** At 100% Research Speed (Intellectual 8), it takes {{ticks|240000}} to scan the steel. At 100% mining yield, this means it takes {{ticks|240000/2200 round 1}} per steel to scan. Unlike ground scanners, long-range scanners can be tuned to a mineral. | ||
** At 100% Mining (Mining 8), {{ticks|1900/40 round 1}} per steel just to mine the ore. | ** At 100% Mining (Mining 8), {{ticks|1900/40 round 1}} per steel just to mine the ore. | ||
− | ** Time to travel is a lot. [[Transport pod]]s have | + | ** Time to travel is a lot. [[Transport pod]]s have instant travel time, but cost 50 steel, 1 [[component]], and variable [[chemfuel]] to launch. |
In general, deep drill + ground scanners are better with great miners or many miners, while long-range scanners are better with great scanners but only competent miners. Settling on a nearby tile is possibly better than a long-range scanner, especially without transport pods. | In general, deep drill + ground scanners are better with great miners or many miners, while long-range scanners are better with great scanners but only competent miners. Settling on a nearby tile is possibly better than a long-range scanner, especially without transport pods. |