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  • ...inforest|TrR}} !! {{hover title|Tropical Swamp|TrS}} !! {{hover title|Arid Shrubland|AS}} !! {{hover title|Desert|D}} !! {{hover title|Extreme Desert|ED}} !! {{ | ?Lives In Temperate Forest = ?Lives In Temperate Forest
    2 KB (242 words) - 12:53, 22 April 2023
  • | {{#if: {{{?Lives In Temperate Forest}}}|{{Check}}|{{Cross}}}} | {{#if: {{{?Lives In Temperate Swamp}}}|{{Check}}|{{Cross}}}}
    1 KB (129 words) - 23:38, 15 November 2022
  • ...udeonly>{{#vardefine: habitatString | {{#if:{{Q|{{{1|{{PAGENAME}}}}}|Lives In Temperate Forest}}|[[temperate forest]]s,&#32;}}<!-- -->{{#if:{{Q|{{{1|{{PAGENAME}}}}}|Lives In Temperate Swamp}}|[[temperate swamp]]s,&#32;}}<!--
    2 KB (212 words) - 11:09, 29 September 2022
  • ...e Cacti and Bamboo technically aren't trees, in RimWorld they are included in this category. ...are native to Arid biomes (only Cacti in Extreme Desert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%.
    7 KB (1,129 words) - 12:48, 15 November 2023
  • ...orld tile has one particular biome. There are twelve playable biomes types in RimWorld, which can be divided into three categories: Warm, Hot and Cold. O ...ling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.
    18 KB (2,544 words) - 02:24, 10 January 2024
  • <!-- This section only for when meat yield is overridden in the XML def --> ...cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}
    15 KB (1,653 words) - 06:17, 26 November 2021
  • ...cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}} {{#if: {{{livesin_aridshrubland|}}}|{{#set: Lives In Arid Shrubland = true}} }}
    42 KB (4,163 words) - 00:01, 18 May 2021
  • ...1}} }}} }} | <!-- Filth rate seems to default to 1 in game if it's not set in the xml. --> ...cannot be tamed, trained, or commanded by anyone with less than this skill in animals.">Minimum Handling Skill</abbr>
    84 KB (8,418 words) - 10:51, 16 November 2022
  • ...1}} }}} }} | <!-- Filth rate seems to default to 1 in game if it's not set in the xml. --> ...cannot be tamed, trained, or commanded by anyone with less than this skill in animals.">Minimum Handling Skill</abbr>
    93 KB (9,360 words) - 22:35, 23 April 2024
  • ...orm of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.<br/>If a person (psycaster or not) meditates near ...mals. Note that while the anima tree has no lifespan, any anima grass only lives for {{Q|Anima grass|Lifespan}} [[time|days]].
    19 KB (2,866 words) - 02:54, 14 March 2024
  • ...t makes it too uncomfortable to ride for any distance.\n\nBy storing water in its large humps and reclaiming moisture from its breath as it exhales, it c ...al adapted for cold climates. Bears' thick blubber and fur keeps them warm in winter.\n\nWhile their usual diet consists of fish, berries, honey, and sca
    142 KB (7,434 words) - 13:45, 10 April 2021
  • ...tures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.]], ...of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.]],
    846 KB (56,427 words) - 20:55, 17 May 2021