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  • | max num to ingest at once = 1 | pain factor = 0.8
    9 KB (1,269 words) - 16:59, 16 February 2024
  • | beauty factor = 1 | work to build factor = 1
    13 KB (1,956 words) - 22:09, 9 May 2024
  • ...el, and does not account for skill offsets from aptitudes given by traits, health conditions, or [[Genes#Aptitudes|genes]]{{BiotechIcon}}. ! rowspan=2 | Quality !! colspan=2 | XP Rate !! rowspan=2 | Max level
    6 KB (893 words) - 20:31, 18 April 2024
  • ...vary from one task to another, when performing a given task the only other factor is the time spent doing it. As higher skill levels often increase the spee ...ess of how XP is gained, it is multiplied by Passion and [[Global Learning Factor]] in the following way:
    28 KB (3,926 words) - 07:47, 12 April 2024
  • ...erature|{{Q|Fermenting barrel|Min Safe Temperature}}|{{Q|Fermenting barrel|Max Safe Temperature}}}} for [[beer]] to be produced. ...tion]] is an entirely different mechanic, and items left outside will lose health regardless of temperature. Rotting isn't influenced by and has no effect on
    25 KB (3,819 words) - 11:09, 28 January 2024
  • | max num to ingest at once = 1 .... (Note: The offsets to the factor are additive with each other, while the factor itself is multiplicative with the hunger rate.)
    14 KB (1,871 words) - 10:34, 30 April 2024
  • * Info card shows max hit points factor for materials. * Placing turrets now shows min and max range, not just max range.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • {{About|chronic health conditions|physical damage|Injury|treatable illnesses|Disease}} '''Ailments''' are [[health]] conditions that cannot be treated completely using medicine alone.
    65 KB (8,398 words) - 20:21, 4 May 2024
  • *'''Damage:''' How much health each bullet can do. For reference, the brain has 10 HP, the heart has 15 HP ...on has specific accuracy values for shooting at specific ranges. This is a factor applied after shooting accuracy.
    15 KB (2,437 words) - 22:30, 21 April 2024
  • ...n}} or have the [[Dark vision]] gene{{BiotechIcon}} are unaffected by this factor. ...n}} or have the [[Dark vision]] gene{{BiotechIcon}} are unaffected by this factor.
    20 KB (2,627 words) - 11:10, 29 April 2024
  • ** Hemogen Craving (minor, 0%): {{--|10}} [[mood]], [[Consciousness]] max {{Bad|90%}}, {{++|5%}} [[Pain]] ** Hemogen Craving (moderate, 35%): {{--|15}} [[mood]], [[Consciousness]] max {{Bad|80%}}, {{++|10%}} [[Pain]]
    117 KB (17,083 words) - 07:39, 4 May 2024
  • *Unified health item graphics. ...health tab is empty, instead of writing "(no injuries)" we now write "(no health conditions)" in the center.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • | max num to ingest at once = 1 * {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner)
    13 KB (1,874 words) - 17:08, 6 February 2024
  • ...ull -30% penalty does not stop growth after 24 pawn-hours, suggesting that factor is applied multiplicatively. If there are multiple trees on a map, each wil ...ve Natural meditation available in order to grow anima grass. However, the health, psylink level, and [[psychic sensitivity]] of the meditating pawns has no
    19 KB (2,866 words) - 02:54, 14 March 2024
  • * Fix: Ideoligion flooring missing cleaning time factor stat. ...dhood is sacred. We should let kids play like kids.” +20% child learn rate factor. Negative mood offset for adults while a child has work assigned.
    25 KB (3,968 words) - 07:41, 22 November 2022
  • If the mother is in poor health, such as [[Malnutrition]], she might suffer a miscarriage.{{Check Tag|Detai ...third trimester.{{Check Tag|Detail needed}} Mood swings are visible in the Health tab as a condition affecting the brain. They vary in severity, direction, a
    42 KB (6,508 words) - 21:52, 5 April 2024
  • ...bandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page]].}} ...ea. Wild animals do not mate. Incest is common and has no effect on animal health.
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ...nudist cannibals to tunnelers deep underground. It is not necessary to min-max in order to enjoy the game. In order to get the most out of the Ideology ex # Even in a min-max standpoint, there are many different viable memes and meme choices.
    45 KB (7,202 words) - 07:06, 4 May 2024
  • [[File:Fight emu.jpg|400px|thumb|left|Melee hunting risks your colonist's health.]] Go to your colonist's Health tab and '''turn on self-tend'''. If the "Self-tend" check box is not turned
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ! Max Development Points{{IdeologyIcon}} | Sets ideology development points to it's current max allowing for immediate reform.
    39 KB (6,219 words) - 21:02, 16 January 2024

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