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{{Infobox main|weapon
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<onlyinclude>
| name = Sniper rifle
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{{infobox main|weapon|
| image = SniperRifle.png
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|name = Sniper Rifle
| description = An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
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|image = SniperRifle.png|Sniper Rifle
| type = Equipment
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|description = "Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 25
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|damage = 40
| damage type = Bullet
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|range = 45
| armorPenetration = 38
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|accuracyTouch = 50
| range = 44.9
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|accuracyShort = 86
| accuracyTouch = 50
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|accuracyMedium = 86
| accuracyShort = 70
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|accuracyLong = 88
| accuracyMedium = 86
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|mode = Single-Shot
| accuracyLong = 88
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|warmup = 240
| accuracyAvg = 76.2
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|cooldown = 140
| mode = Single-Shot
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|velocity = 100
| warmup = 210
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|burst = 1
| cooldown = 138
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|sell = {{icon|silver|445}}
| velocity = 100
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|buy = {{icon|steel|60}}{{icon|component|8}} + 917 work
| burst = 1
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|DPS = DPS
| marketvalue = 530
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|mass base = 4
| production facility 1 = Machining table
 
| research = Precision rifling
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 8
 
| DPS = DPS
 
| mass base = 4
 
| stoppingPower = 1.5
 
| work to make = 45000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 7
 
| has quality = True
 
| weaponTags = SniperRifle
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
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</onlyinclude>
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{{info|The sniper rifle is a considerably heavy, bolt-action weapon in RimWorld with very high damage; a very slow fire rate; very long range; and good overall accuracy, although poor at touch range.}}
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Due to its exceptionally high damage per shot, the sniper rifle is a very dangerous weapon to be up against - but also a very useful weapon to have - if you have a shooter that can properly utilise it - as it can handily separate limbs from one's body, or even outright kill said victim in one shot - although the risk of both of these events is significantly reduced with some decent protection.
  
== Acquisition ==
 
Sniper rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Sniper rifles can also be [[Trader|purchased]] from [[outlander]] and orbital combat suppliers or from outlander [[faction base]]s, or recovered from [[raider#Humanlike|raider]]s:
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As the sniper rifle has a very long range and also long time between shots, it's important that the wielder of this sniper rifle isn't just competent, but actually a good shot: 98% post-processed accuracy is really the ideal minimum here, which is achievable with a level 12 careful shooter; level 14 ordinary shooter; or level 19 trigger-happy. 98.5% or greater would be preferable though (level 14 careful shooter; or a level 17 ordinary shooter). 97.5% (10 careful; 12 standard; 16 trig-happy) is the bare minimum to somewhat effectively utilise the sniper rifle at 36 tiles and below.
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{| class="wikitable sortable"
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===Obtaining===
! Raider Kind !! Chance !! Average Quality !! Health
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The sniper rifle can be bought from outlander combat suppliers or towns, or an orbital weapons trader - or looted from downed/dead [[raider#Pirates|pirates]] and [[raider#Mercenaries|mercenaries]]. Sniper rifles can also be manufactured at a [[machining table]] once the [[research#Machining|machining]] research has been completed, for 60 steel; 8 components; and 55000 ticks (917 secs) of work.
|-
 
| Mercenary Sniper || 99.89% || Normal || 70-320%
 
|}
 
  
== Analysis ==
 
Sniper rifles have the longest range of all weapons, along with excellent long-distance accuracy. With high per-shot damage, they have a propensity to destroy limbs. Therefore, they are a poor choice if you intend to take [[prisoner]]s after a raid.
 
  
While per-shot damage is high, snipers have a sluggish firerate. Their actual {{DPS}} is among the worst of firearms, just on par with the neolithic [[greatbow]]. Thus, snipers are a poor "general" weapon. If range is important, though, then snipers are a strong choice. They can be used to provoke sieges, kite [[centipede]]s, or be one of the safest weapons to hunt with. Due to poor DPS and slow firerate, it is a tedious weapon to kite with and should generally be avoided unless you really need the range.
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===Conclusion & Comparison===
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The sniper rifle is an excellent weapon for dealing with [[raider|siege]] attacks as it can reliably pick people off from a distance, so long as (as aforementioned) the shooter is also up to the task. Not only can your pawns attack enemies preemptively and potentially kill several before they get close enough to fight back, but you can also target their artillery shells and mortars in their camp; causing them to explode, damaging or killing anyone nearby, and potentially starting a wildfire. In the latter case, the fire alone can wipe out the whole camp if the raiders don't move and the weather is clear - although sieging raiders will generally attempt to extinguish fires within their camp.
  
As a shooter's personal accuracy is reduced for each tile of distance, sniper rifles are one of the most skill-heavy weapons in the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit, a {{DPS}} ''increase'' of {{+|{{%|74/21 - 1 round 2}}}}. If using a sniper for long-range combat, then have your highest skill shooters wield it.
 
  
Compared to the [[bolt-action rifle]], the sniper rifle has worse firerate, {{DPS}}, and close-range accuracy in exchange for higher range, extra per-shot damage, and improved long-distance accuracy. The sniper rifle is more expensive, has a larger research requirement, and isn't common from raiders (barring sniper-only mercenary raids).
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Compared to its 'little cousin', the [[bolt-action rifle]], the sniper rifle is a bit of a wildcard: you're trading speed and accuracy for significantly increased range and damage, but all changes overall favour the sniper rifle. It may be a better idea to stick with a combination of bolt-action rifles and [[assault rifle]]s for close-mid range combat in the early-mid game though until you get enough people in your colony that are competent at violence, as the sniper rifle is somewhat of a niche weapon.
  
=== Stats ===
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== Graphs ==
Against an unarmored human, the sniper rifle can kill with 2 shots to the torso or 1 shot to the head, brain or any vital organ. It'll generally take around 3 hits (~20.9 seconds average) to incapacitate that human from pain shock.
 
  
{{Weapon Stats Table}}
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The below graphs assume an unmodified shooter using a Normal quality weapon.
  
== Version history ==
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[[File:SniperRifleAccuracyNoTrait.png|494px|Sniper rifle's accuracy with various shooters without any trait.]]
* Aproximately A9 -  Name changed from '''M-24''' to '''Sniper Rifle''', sprite changed.
 
* Beta 19 - Received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
  
<gallery>
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[[File:SniperRifleAccuracyCarefulShooter.png|494px|Sniper rifle's accuracy with various shooters with careful shooter.]]
Equipment M24.png|Old sprite of the M-24 sniper rifle.
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[File:SniperRifleAccuracyTriggerHappy.png|494px|Sniper rifle's accuracy with various shooters with trigger-happy.]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]
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[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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