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{{Infobox main|weapon
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<onlyinclude>
| name = Sniper rifle
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{{infobox main|weapon|
| image = SniperRifle.png
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|name = Sniper Rifle
| description = An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
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|image = SniperRifle.png|Sniper Rifle
| type = Equipment
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|info = "Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power."
| type2 = Weapons
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|type = Equipment{{!}}Equipment
| tech level = Industrial
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|type2 = Weapons{{!}}Weapons
| class = Industrial
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|class = Modern
| damage = 25
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|damage = 40
| damage type = Bullet
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|range = 45
| armorPenetration = 38
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|accuracy = 50%-86%-86%-88%
| range = 44.9
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|mode = Single-Shot
| accuracyTouch = 50
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|warmup = 260
| accuracyShort = 70
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|cooldown = 140
| accuracyMedium = 86
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|velocity = 100
| accuracyLong = 88
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|burst = 1
| accuracyAvg = 76.2
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|missRadius = -
| mode = Single-Shot
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|sell = {{icon|silver|370}}
| warmup = 210
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|DPS = DPS
| cooldown = 138
 
| velocity = 100
 
| burst = 1
 
| marketvalue = 530
 
| production facility 1 = Machining table
 
| research = Precision rifling
 
| resource 1 = Steel
 
| resource 1 amount = 60
 
| resource 2 = Component
 
| resource 2 amount = 8
 
| DPS = DPS
 
| mass base = 4
 
| stoppingPower = 1.5
 
| work to make = 45000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Stock
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 7
 
| has quality = True
 
| weaponTags = SniperRifle
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}}
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</onlyinclude>
  
== Acquisition ==
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An 'upgraded' version of the '''[[Survival Rifle]]''' rifle. It fairs worse in close-quarter combat compared to the Survival Rifle, but better qualities regarding range and power.
Sniper rifles can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Sniper rifles can also be [[Trader|purchased]] from [[outlander]] and orbital combat suppliers or from outlander [[faction base]]s, or recovered from [[raider#Humanlike|raider]]s:
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The Sniper Rifle currently has the longest range out of all of the guns in the game, as well as the highest damage (with the exception of [[Frag Grenades|Frag Grenades]] that have a damage value of 65). Its only real drawback is the long warm-up time between shots, making it less than ideal when the position of the shooter is under fire. Make sure your marksmen are well-covered by turrets or close combat troops. Also remember that raiders often carry these with them when they go on attacks or sieges on your colony, so be very careful of enemy snipers.
  
{| class="wikitable sortable"
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This weapon is powerful enough to destroy limbs in one hit, which makes it a very useful weapon for killing raiders at extremely long ranges. This does mean, however, that if you plan to capture enemies and turn them to your side, you may find yourself burning through your stock of replacement arms and legs rather quickly.
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Mercenary Sniper || 99.89% || Normal || 70-320%
 
|}
 
  
== Analysis ==
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{{nav|weapon|wide}}
Sniper rifles have the longest range of all weapons, along with excellent long-distance accuracy. With high per-shot damage, they have a propensity to destroy limbs. Therefore, they are a poor choice if you intend to take [[prisoner]]s after a raid.
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[[Category:Weapons]]
 
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[[Category:Equipment]]
While per-shot damage is high, snipers have a sluggish firerate. Their actual {{DPS}} is among the worst of firearms, just on par with the neolithic [[greatbow]]. Thus, snipers are a poor "general" weapon. If range is important, though, then snipers are a strong choice. They can be used to provoke sieges, kite [[centipede]]s, or be one of the safest weapons to hunt with. Due to poor DPS and slow firerate, it is a tedious weapon to kite with and should generally be avoided unless you really need the range.
 
 
 
As a shooter's personal accuracy is reduced for each tile of distance, sniper rifles are one of the most skill-heavy weapons in the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit, a {{DPS}} ''increase'' of {{+|{{%|74/21 - 1 round 2}}}}. If using a sniper for long-range combat, then have your highest skill shooters wield it.
 
 
 
Compared to the [[bolt-action rifle]], the sniper rifle has worse firerate, {{DPS}}, and close-range accuracy in exchange for higher range, extra per-shot damage, and improved long-distance accuracy. The sniper rifle is more expensive, has a larger research requirement, and isn't common from raiders (barring sniper-only mercenary raids).
 
 
 
=== Stats ===
 
Against an unarmored human, the sniper rifle can kill with 2 shots to the torso or 1 shot to the head, brain or any vital organ. It'll generally take around 3 hits (~20.9 seconds average) to incapacitate that human from pain shock.
 
 
 
{{Weapon Stats Table}}
 
 
 
== Version history ==
 
* Aproximately A9 -  Name changed from '''M-24''' to '''Sniper Rifle''', sprite changed.
 
* Beta 19 - Received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
 
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.
 
 
 
<gallery>
 
Equipment M24.png|Old sprite of the M-24 sniper rifle.
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]]
 

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