Editing Smoke launcher
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Smoke launchers create [[blind smoke]]. | Smoke launchers create [[blind smoke]]. | ||
− | Blind smoke reduces accuracy of any [[ranged weapons|regular projectile]], player or enemy, multiplying ranged accuracy by {{Bad| | + | Blind smoke reduces accuracy of any [[ranged weapons|regular projectile]], player or enemy, multiplying ranged accuracy by {{Bad|x30%}}. For more detail on how this penalty is applied relative to other factors, see [[Weapons#Accuracy|Weapons]]. Since most explosives have a [[Forced Miss Radius]], they are mostly unaffected by the gas. The smoke does not have to cover either the shooter or the target; any smoke in the way will cause the accuracy reduction. In addition, [[turrets]], player and enemy alike, cannot target through pawns that have one or more tiles of smoke between them and the turret. |
Smoke launchers of all [[quality|qualities]] are functionally identical, except for their melee damage and {{AP}} and their market value.{{Check Tag|Verify|Does quality have any effect with the new gas mechanics}} | Smoke launchers of all [[quality|qualities]] are functionally identical, except for their melee damage and {{AP}} and their market value.{{Check Tag|Verify|Does quality have any effect with the new gas mechanics}} |