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{{Ideology}}
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{{Ideology}}{{Stub}}{{infobox main|furniture|
{{Infobox main|furniture
 
| page verified for version = 1.3.3117
 
 
| name = Slab bed
 
| name = Slab bed
| image = Slab bed.png
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| image = Slab bed.png|Slab bed
| description = A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.
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| description = A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.
| type = Building
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| type = Furniture
| type2 = Furniture
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| placeable = Yes
| tech level = Medieval
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| size = 1 * 2
| placeable = true
 
| path cost = 20
 
| passability = pass through only
 
| cover = 0.3
 
| minifiable = true
 
| size = 1 ˣ 2
 
| mass base = 30
 
 
| hp = 140
 
| hp = 140
| flammability = 1.0
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| beauty = 0
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| stuff tags = Metallic, Woody, Stony
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| resource 1 = Stuff
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| resource 1 amount = 30
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| flammability = 0
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| research = Complex Furniture
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| work to make = 400
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| comfort =
 
| rest effectiveness = 1
 
| rest effectiveness = 1
 
| immunity gain speed factor = 1.07
 
| immunity gain speed factor = 1.07
 
| surgery success chance factor = 1
 
| surgery success chance factor = 1
| comfort = 0
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| mass base = 30
| terrain affordance = light
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| cover = 0.3
| facility = end table, dresser, sleep accelerator
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| path cost = 20
| research = Complex furniture
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}}
| work to make = 400
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{{#set:
| stuff tags = Metallic, Woody, Stony
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facility = Sleep accelerator
| resource 1 = Stuff
 
| resource 1 amount = 30
 
| has quality = True
 
 
}}
 
}}
'''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no [[comfort]] to their users but does provide a mood boost to those with the correct precept.  
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'''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no comfort to their users but does provide a mood boost to those with the correct precept.  
  
== Acquisition ==
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== Acquisition ==  
{{Acquisition}} The constructor must follow an [[ideoligion]] with the [[Pain is virtue]] meme in order to build it.
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Constructing a slab bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==  
 
== Summary ==  
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
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Slab beds function as do other beds, but provide no comfort to their users. Instead, they provide a +2 ''"slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed preferred]] precept.
{{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time.
 
 
 
Slab beds function as do other beds, but provide no [[comfort]] to their users. Instead, they provide a {{+|2}} ''"Slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed: Preferred]] precept. As of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed.
 
  
 
Otherwise, their bed stats act as they do on other beds.
 
Otherwise, their bed stats act as they do on other beds.
  
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
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[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
{{Rest Effectiveness Quality Table}}
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<div><li style="display: inline-table;">
 
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{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
=== Surgery Success Chance Factor ===
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{| {{STDT| sortable c_08 text-center}}
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
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! Material
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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! Non-Stone and Jade
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| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%
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|-
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! Stone except Jade
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| {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}%
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|}
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</li><div>
  
{{Surgery Success Chance Factor Quality Table}}
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=== Surgery Success Chance Factor===
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The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
=== Healing ===
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<div><li style="display: inline-table;">
{{Stub|section=1|reason=Is it +4 like a spot, +8 like a normal bed, or something else?}}
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{{#vardefine:basesurgerychancefactor| 100 }}
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|?}} HP from [[injury|injuries]] per day.
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery Success Chance Factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
  
== Analysis ==
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==Analysis==
Slab beds are an obvious choice for pawns following Pain is Virtue, which always has [[Ideoligion#Comfort|Comfort: Ignored]]. For the same resting stats, slab beds cost fewer materials, require less work, and have a {{+|2}} moodlet over a regular bed. For other pawns, the loss of [[comfort]] turns a possible {{+|10}} [[mood]]let into a {{--|3}} ''Uncomfortable'' moodlet.
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Costing fewer materials, requiring less work, increasing wealth less, and being non-flammable while also providing the same benefits as a normal [[bed]] makes slab beds an obvious choice for pawns with the [[Ideoligion#Comfort|Comfort Ignored]] precept.  
  
The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build [[dining chair]]s or [[armchair]]s, but lose out on the comfort bonuses later on. Other than that, you will have to deal with [[Scarification]], but gain the benefits of [[Rough living|Rough Living]] (making the earlygame easier) and [[Ideoligion#Pain|Pain: Idealized]] (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of [[pain]].
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For other pawns, the loss of [[comfort]] can lose a significant mood buff, especially for pawns that don't sit at their jobs and thus cannot benefit from [[armchair]]s. Generally there small but numerous benefits of the slab bed don't justify losing this buff.  
  
{{Building Stats Table}}
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Indeed, the real comparison is not between the slab bed and a regular bed for such pawns, but whether the precept itself should be taken at all. The +2 mood buff is nice, as is avoiding comfort penalties otherwise, but the buff is small compared to the +10 possible for comfort and keeping pawns comfortable is not particularly difficult in most games.
  
== Version history ==
 
* [[Version/1.3.3200|1.3.3200]] - Base flammability multiplier increased from 0% to 100%
 
  
{{Nav|furniture|wide}}
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{{Building Material Table}}
[[Category:Furniture]] [[Category:Sleep furniture]]
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<noinclude>
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{{nav|furniture|wide}}
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</noinclude>
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[[Category:Furniture]]
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[[Category:Environment]]

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