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− | {{Ideology}} | + | {{Ideology}}{{Stub}}{{infobox main|furniture| |
− | {{ | ||
− | | | ||
| name = Slab bed | | name = Slab bed | ||
− | | image = Slab bed.png | + | | image = Slab bed.png|Slab bed |
− | | description = A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good. | + | | description = A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good. |
− | | type | + | | type = Furniture |
− | + | | placeable = Yes | |
− | + | | size = 1 * 2 | |
− | | placeable = | ||
− | |||
− | |||
− | |||
− | |||
− | | size = 1 | ||
− | |||
| hp = 140 | | hp = 140 | ||
− | | flammability = | + | | beauty = 0 |
+ | | stuff tags = Metallic, Woody, Stony | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 30 | ||
+ | | flammability = 0 | ||
+ | | research = Complex Furniture | ||
+ | | work to make = 400 | ||
+ | | comfort = | ||
| rest effectiveness = 1 | | rest effectiveness = 1 | ||
| immunity gain speed factor = 1.07 | | immunity gain speed factor = 1.07 | ||
| surgery success chance factor = 1 | | surgery success chance factor = 1 | ||
− | | | + | | mass base = 30 |
− | | | + | | cover = 0.3 |
− | | | + | | path cost = 20 |
− | + | }} | |
− | + | {{#set: | |
− | + | facility = Sleep accelerator | |
− | |||
− | |||
− | |||
}} | }} | ||
− | '''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no | + | '''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no comfort to their users but does provide a mood boost to those with the correct precept. |
− | == Acquisition == | + | == Acquisition == |
− | + | Constructing a slab bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. | |
== Summary == | == Summary == | ||
− | + | Slab beds function as do other beds, but provide no comfort to their users. Instead, they provide a +2 ''"slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed preferred]] precept. | |
− | |||
− | |||
− | Slab beds function as do other beds, but provide no | ||
Otherwise, their bed stats act as they do on other beds. | Otherwise, their bed stats act as they do on other beds. | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | ||
− | {{Rest Effectiveness | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | |
− | === | + | {| {{STDT| sortable c_08 text-center}} |
− | + | ! Material | |
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ! Non-Stone and Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
+ | |- | ||
+ | ! Stone except Jade | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
− | + | === Surgery Success Chance Factor=== | |
+ | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | === | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesurgerychancefactor| 100 }} | |
− | + | {| {{STDT| sortable c_10 text-center}} | |
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | == Analysis == | + | ==Analysis== |
− | + | Costing fewer materials, requiring less work, increasing wealth less, and being non-flammable while also providing the same benefits as a normal [[bed]] makes slab beds an obvious choice for pawns with the [[Ideoligion#Comfort|Comfort Ignored]] precept. | |
− | + | For other pawns, the loss of [[comfort]] can lose a significant mood buff, especially for pawns that don't sit at their jobs and thus cannot benefit from [[armchair]]s. Generally there small but numerous benefits of the slab bed don't justify losing this buff. | |
− | + | Indeed, the real comparison is not between the slab bed and a regular bed for such pawns, but whether the precept itself should be taken at all. The +2 mood buff is nice, as is avoiding comfort penalties otherwise, but the buff is small compared to the +10 possible for comfort and keeping pawns comfortable is not particularly difficult in most games. | |
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− | {{ | + | {{Building Material Table}} |
− | [[Category:Furniture]] [[Category: | + | <noinclude> |
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
+ | [[Category:Furniture]] | ||
+ | [[Category:Environment]] |