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− | {{Ideology}} | + | {{Ideology}}{{infobox main|furniture| |
− | {{ | ||
| page verified for version = 1.3.3117 | | page verified for version = 1.3.3117 | ||
| name = Slab bed | | name = Slab bed | ||
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| immunity gain speed factor = 1.07 | | immunity gain speed factor = 1.07 | ||
| surgery success chance factor = 1 | | surgery success chance factor = 1 | ||
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| terrain affordance = light | | terrain affordance = light | ||
| facility = end table, dresser, sleep accelerator | | facility = end table, dresser, sleep accelerator | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 30 | | resource 1 amount = 30 | ||
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}} | }} | ||
'''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no [[comfort]] to their users but does provide a mood boost to those with the correct precept. | '''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no [[comfort]] to their users but does provide a mood boost to those with the correct precept. | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Constructing a slab bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. The constructor must follow an [[ideoligion]] with the Pain is Virtue [[meme]] in order to build it. |
== Summary == | == Summary == | ||
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Slab beds function as do other beds, but provide no [[comfort]] to their users. Instead, they provide a {{+|2}} ''"Slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed: Preferred]] precept. As of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed. | Slab beds function as do other beds, but provide no [[comfort]] to their users. Instead, they provide a {{+|2}} ''"Slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed: Preferred]] precept. As of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed. | ||
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{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | {{ | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesurgerychancefactor| 100 }} | |
− | === | + | {| {{STDT| sortable c_10 text-center}} |
− | {{ | + | ! [[Quality]] |
− | + | !data-sort-type="number"| Awful | |
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | == Analysis == | + | ==Analysis== |
Slab beds are an obvious choice for pawns following Pain is Virtue, which always has [[Ideoligion#Comfort|Comfort: Ignored]]. For the same resting stats, slab beds cost fewer materials, require less work, and have a {{+|2}} moodlet over a regular bed. For other pawns, the loss of [[comfort]] turns a possible {{+|10}} [[mood]]let into a {{--|3}} ''Uncomfortable'' moodlet. | Slab beds are an obvious choice for pawns following Pain is Virtue, which always has [[Ideoligion#Comfort|Comfort: Ignored]]. For the same resting stats, slab beds cost fewer materials, require less work, and have a {{+|2}} moodlet over a regular bed. For other pawns, the loss of [[comfort]] turns a possible {{+|10}} [[mood]]let into a {{--|3}} ''Uncomfortable'' moodlet. | ||
− | The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build [[dining chair]]s or [[armchair]]s, but lose out on the comfort bonuses later on. Other than that, you will have to deal with | + | The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build [[dining chair]]s or [[armchair]]s, but lose out on the comfort bonuses later on. Other than that, you will have to deal with Scarification, but gain the benefits of Rough Living (making the earlygame easier) and Pain: Idealized (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of [[pain]]. |
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
* [[Version/1.3.3200|1.3.3200]] - Base flammability multiplier increased from 0% to 100% | * [[Version/1.3.3200|1.3.3200]] - Base flammability multiplier increased from 0% to 100% | ||
− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] [[Category:Sleep furniture]] | [[Category:Furniture]] [[Category:Sleep furniture]] |