Editing Slab bed

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Ideology}}
+
{{Ideology}}{{Stub}}{{infobox main|furniture|
{{Infobox main|furniture
 
 
| page verified for version = 1.3.3117
 
| page verified for version = 1.3.3117
 
| name = Slab bed
 
| name = Slab bed
| image = Slab bed.png
+
| image = Slab bed.png|Slab bed
 
| description = A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.
 
| description = A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.
 
| type = Building
 
| type = Building
 
| type2 = Furniture
 
| type2 = Furniture
| tech level = Medieval
 
 
| placeable = true
 
| placeable = true
 
| path cost = 20
 
| path cost = 20
Line 20: Line 18:
 
| immunity gain speed factor = 1.07
 
| immunity gain speed factor = 1.07
 
| surgery success chance factor = 1
 
| surgery success chance factor = 1
| comfort = 0
 
 
| terrain affordance = light
 
| terrain affordance = light
 
| facility = end table, dresser, sleep accelerator
 
| facility = end table, dresser, sleep accelerator
Line 28: Line 25:
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 30
 
| resource 1 amount = 30
| has quality = True
 
 
}}
 
}}
 
'''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no [[comfort]] to their users but does provide a mood boost to those with the correct precept.  
 
'''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no [[comfort]] to their users but does provide a mood boost to those with the correct precept.  
  
== Acquisition ==
+
== Acquisition ==  
{{Acquisition}} The constructor must follow an [[ideoligion]] with the [[Pain is virtue]] meme in order to build it.
+
Constructing a slab bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==  
 
== Summary ==  
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
+
Slab beds function as do other beds, but provide no [[comfort]] to their users. Instead, they provide a +2 ''"slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed preferred]] precept. As of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed.
{{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time.
 
 
 
Slab beds function as do other beds, but provide no [[comfort]] to their users. Instead, they provide a {{+|2}} ''"Slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed: Preferred]] precept. As of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed.
 
  
 
Otherwise, their bed stats act as they do on other beds.
 
Otherwise, their bed stats act as they do on other beds.
Line 48: Line 41:
 
{{Rest Effectiveness Quality Table}}
 
{{Rest Effectiveness Quality Table}}
  
=== Surgery Success Chance Factor ===
+
=== Surgery Success Chance Factor===
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
+
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
{{Surgery Success Chance Factor Quality Table}}
+
<div><li style="display: inline-table;">
 +
{{#vardefine:basesurgerychancefactor| 100 }}
 +
{| {{STDT| sortable c_10 text-center}}
 +
! [[Quality]]
 +
!data-sort-type="number"| Awful
 +
!data-sort-type="number"| Poor
 +
!data-sort-type="number"| Normal
 +
!data-sort-type="number"| Good
 +
!data-sort-type="number"| Excellent
 +
!data-sort-type="number"| Masterwork
 +
!data-sort-type="number"| Legendary
 +
|-
 +
!Surgery Success Chance Factor
 +
| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
 +
| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
 +
| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
 +
| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
 +
| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
 +
| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
 +
| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
 +
|}
 +
</li><div>
  
=== Healing ===
+
==Analysis==
{{Stub|section=1|reason=Is it +4 like a spot, +8 like a normal bed, or something else?}}
+
Costing fewer materials, requiring less work and increasing wealth less, while also providing the same benefits as a normal [[bed]] makes slab beds an obvious choice for pawns with the [[Ideoligion#Comfort|Comfort Ignored]] precept.  
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|?}} HP from [[injury|injuries]] per day.
 
  
== Analysis ==
+
For other pawns, the loss of [[comfort]] can lose a significant mood buff and even inflict unfortable mood penalite.s. This is especially relevant for pawns that don't sit at their jobs and thus cannot benefit from [[armchair]]s. Generally the small but numerous benefits of the slab bed don't justify losing this buff.  
Slab beds are an obvious choice for pawns following Pain is Virtue, which always has [[Ideoligion#Comfort|Comfort: Ignored]]. For the same resting stats, slab beds cost fewer materials, require less work, and have a {{+|2}} moodlet over a regular bed. For other pawns, the loss of [[comfort]] turns a possible {{+|10}} [[mood]]let into a {{--|3}} ''Uncomfortable'' moodlet.
 
  
The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build [[dining chair]]s or [[armchair]]s, but lose out on the comfort bonuses later on. Other than that, you will have to deal with [[Scarification]], but gain the benefits of [[Rough living|Rough Living]] (making the earlygame easier) and [[Ideoligion#Pain|Pain: Idealized]] (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of [[pain]].
+
Indeed, the real comparison is not between the slab bed and a regular bed for such pawns, but whether the precept itself should be taken at all. The +2 mood buff is nice, as is avoiding comfort penalties otherwise, but the buff is small compared to the +10 possible for comfort and keeping pawns comfortable is not particularly difficult in most games.
  
{{Building Stats Table}}
+
{{Building Material Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.3.3200|1.3.3200]] - Base flammability multiplier increased from 0% to 100%
 
* [[Version/1.3.3200|1.3.3200]] - Base flammability multiplier increased from 0% to 100%
  
{{Nav|furniture|wide}}
+
{{nav|furniture|wide}}
[[Category:Furniture]] [[Category:Sleep furniture]]
+
[[Category:Furniture]] [[Category:Bed]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: