Editing Skullspike

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Skullspikes are a rather cheap way to get up to {{+|3}} mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms, so that all your pawns will see them.
 
Skullspikes are a rather cheap way to get up to {{+|3}} mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms, so that all your pawns will see them.
  
There is no functional reason to ''not'' have the Skullspikes: Desired precept; this precept can be put on any ideoligion, it does not penalize you for not having skulls around, and the Skullspikes: Disapproved precept offers no benefit.
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There is no functional reason to ''not'' have the Skullspikes: Desired precept; this precept can be put in any ideoligion, does not penalize you for not having skulls around, and the Skullspikes: Disapproved precept offers no benefit.
  
 
Their improvement in slave suppression is small, and redundant when slaves are in [[slave collar]]s and [[slave body strap]]s and not wearing any suppression loss increasing apparel. If there is cause to put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially if they already provide the small mood buff to your colonists.
 
Their improvement in slave suppression is small, and redundant when slaves are in [[slave collar]]s and [[slave body strap]]s and not wearing any suppression loss increasing apparel. If there is cause to put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially if they already provide the small mood buff to your colonists.

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