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{{Biotech}}
 
{{Biotech}}
{{Stub|reason=1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips}}
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{{Stub}}
 
{{infobox main|resource|
 
{{infobox main|resource|
 
| name = Signal chip
 
| name = Signal chip
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== Acquisition ==
 
== Acquisition ==
A single signal chip will be dropped by a hostile [[diabolus]] upon death, regardless of whether the diabolus is summoned by the [[comms console]] or spawned naturally as part of a [[raid]]. It is not relevant who kills the diabolus - a diabolus killed by other factions, wild animals, or berserk mechanoids still drop the signal chip. Player controlled diaboli will not drop a signal chip.
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A signal chip can be obtained by defeating a hostile [[Diabolus]].
  
 
== Usage ==
 
== Usage ==
Signal chips are used to create various mechanitor items, and studying one at a [[research bench]] is required to research [[Research#Standard mechtech|Standard Mechtech]]. The chip is not consumed in the process of studying it.
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Studying one at a [[research bench]] is required to research [[Research#Standard Mechtech|Standard Mechtech]]. The chip is not consumed in the process.
  
 
They are used in the following crafting recipes:
 
They are used in the following crafting recipes:
{{Ingredient List|noCollapse=1}}
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{{Ingredient List}}
  
 
== Analysis ==
 
== Analysis ==
{{For|strategies on defeating a diabolus|Diabolus#Analysis{{!}}Diabolus}}
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?
Signal chips are the main reason to call in and fight a diabolus. Standard Mechtech gives access to a variety of mechs ([[pikeman]], [[scyther]], [[scorcher]], [[tunneler]]), and a few mechanitor items.  
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[[Bandwidth pack]]s are the priority for their use.
  
Once you have studied a signal chip, [[bandwidth pack]]s are often the most helpful use of signal chips. For {{Required Resources|Bandwidth pack}}, this item gives {{+|9}} [[bandwidth]] and never [[deteriorate|degrades]], nor can it shut down like a [[band node]]. Compared to other signal chip items:
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== See Also ==
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[[Powerfocus chip]], a similar resource dropped by [[War queen]]s.
  
* The [[mechcommander helmet]] gives {{+|6}} bandwidth for 1 signal chip. However, the [[array headset]] also gives {{+|6}} bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a [[flak helmet]] while also giving bandwidth. For mechanitors hiding in the backlines, this helmet doesn't see too much use.
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[[Nano structuring chip]], a similar resource dropped by [[Apocritron]]s.
* [[Control sublink (standard)|Standard control sublink]]s give {{+|6%}} [[Global Work Speed]] to all labor mechs, for 1 signal chip. The bandwidth pack can give up to 9 ''more'' labor mechs, which usually results in more productivity; basic mechs aren't very expensive. Once you have bandwidth packs on all available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 ''standard'' sublinks per mechanitor, with ''high'' sublinks instead using [[powerfocus chip]]s.
 
* You can gestate a friendly [[diabolus]] using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are expensive for both materials and bandwidth. They also require [[Research#High Mechtech|High Mechtech]] to create.
 
 
 
In the lategame/endgame, diaboli can be summoned and farmed for their [[steel]]. Any excess signal chips can be sold to [[trader|exotic goods traders]].
 
  
 
== Version history ==
 
== Version history ==
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SignalChip Old.png|Texture between Biotech Release until 1.4.3555
 
SignalChip Old.png|Texture between Biotech Release until 1.4.3555
 
</gallery>
 
</gallery>
 
== See also ==
 
* [[Powerfocus chip]] - A similar resource dropped by [[War queen]]s.
 
* [[Nano structuring chip]] - A similar resource dropped by [[Apocriton]]s.
 
  
 
[[Category: Crafted Resource]]
 
[[Category: Crafted Resource]]

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