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* HP is redundant, as shelves should be very rarely under attack. In any case, shelves of cheap materials are cheap to replace.
 
* HP is redundant, as shelves should be very rarely under attack. In any case, shelves of cheap materials are cheap to replace.
 
* Flammability rarely matters, as a nonflammable shelf doesn't protect any items on it. If flammability is a concern, then [[stone]] is cheap, durable, and nonflammable.
 
* Flammability rarely matters, as a nonflammable shelf doesn't protect any items on it. If flammability is a concern, then [[stone]] is cheap, durable, and nonflammable.
Because wealth increases [[raid points|raid strength]], high quality shelves can actually be undesirable. However, even a masterwork stone shelf is only worth {{Icon Small|silver}} 75. And, for the purposes of [[raid points#Wealth points|raid points]], wealth from buildings is halved. Therefore the impact of shelf quality on raids is practically nonexistent, unless you're playing on a 500% threat scale [[difficulty]], or if you're using shelves made of [[gold]].
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Because wealth increases [[raid points|raid strength]], high quality shelves can actually be undesirable. However, even a masterwork stone shelf is only worth {{Icon Small|silver}} 75. And, for the purposes of [[raid points#Wealth points|raid points]], wealth from buildings is halved. Therefore the impact of shelf quality on raids is almost nonexistent, unless you're playing on a 500% threat scale [[difficulty]], or if you're using shelves made of [[gold]].
  
 
Compared to 2 small shelves, the regular shelf takes 83% the work, but is a bigger loss if destroyed from a targeted [[tantrum]]. Either way, the differences are small - place mini shelves where they would fit, and regular shelves elsewhere.
 
Compared to 2 small shelves, the regular shelf takes 83% the work, but is a bigger loss if destroyed from a targeted [[tantrum]]. Either way, the differences are small - place mini shelves where they would fit, and regular shelves elsewhere.

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