Editing Sheep

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 75: Line 75:
 
An adult sheep eats {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05}} [[hay]] per day, which would require {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[haygrass]] to sustain. Sheep produce {{icon small|Sheep wool}} {{#expr: {{P|Wool Amount}} / {{P|Shearing Interval Days}}}} wool per day. The same {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[cotton plant]] would produce {{icon small|Cloth}} {{#expr: 5.2 * {{#show:Cotton plant|?Harvest Yield Per Day (100)}} round 2}} units of cloth per day. Sheep wool is {{%|({{Q|Sheep wool|Market Value Base}} / {{Q|Cloth|Market Value Base}})-1 round 2}} more valuable per unit, making wool more profitable. This becomes further profitable if sheep are allowed to graze.
 
An adult sheep eats {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05}} [[hay]] per day, which would require {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[haygrass]] to sustain. Sheep produce {{icon small|Sheep wool}} {{#expr: {{P|Wool Amount}} / {{P|Shearing Interval Days}}}} wool per day. The same {{#expr:{{#show:{{PAGENAME}}|?Real Hunger Rate}}/0.05/{{#show:Haygrass|?Harvest Yield Per Day (100)}} round 1}} tiles of [[cotton plant]] would produce {{icon small|Cloth}} {{#expr: 5.2 * {{#show:Cotton plant|?Harvest Yield Per Day (100)}} round 2}} units of cloth per day. Sheep wool is {{%|({{Q|Sheep wool|Market Value Base}} / {{Q|Cloth|Market Value Base}})-1 round 2}} more valuable per unit, making wool more profitable. This becomes further profitable if sheep are allowed to graze.
  
However, [[textile]] supply usually isn't a problem. Cotton can be grown as long as its warm outside and there's soil around. Sheep are more efficient, but you'll have to buy (or otherwise get) sheep, which is an opportunity cost on its own.  In the early game, cloth is usually "good enough" for all your textile needs. Sheep must also be sheared by an Animals handler, while cloth can be sown normally. If you don't have anyone good at Animals, sheep produce much less wool.
+
However, [[textile]] supply usually isn't a problem. Cotton can be grown as long as its warm outside and there's soil around. Sheep are more efficient, but you'll have to ''buy'' (or otherwise get) sheep, which is an opportunity cost on its own.  In the early game, cloth is usually "good enough" for all your textile needs. Sheep must also be sheared by an Animals handler, while cloth can be sown normally. If you don't have anyone good at Animals, sheep produce much less wool.
  
 
=== Nutrition ===
 
=== Nutrition ===

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: