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{{Stub|reason=Some [[ideoligion]]s make you start with additional research, e.g. bloodfeeders and electricity. Should be noted and any others identified}}
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[[File:ChooseScenario.png|500px|thumb|Default scenario choosing window, with the [[Biotech DLC]] installed and one custom-set scenario.]]
 
[[File:ChooseScenario.png|500px|thumb|Default scenario choosing window, with the [[Biotech DLC]] installed and one custom-set scenario.]]
  
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===Other differences===
 
===Other differences===
{{Stub|section=1|reason=Ideology drum/dance party access}}
 
 
* Tribals forage 70% more food while traveling. More info about how this affects nutrition can be found on the [[Caravan#Foraging|Caravan]] page.
 
* Tribals forage 70% more food while traveling. More info about how this affects nutrition can be found on the [[Caravan#Foraging|Caravan]] page.
 
* Tribals can build the [[hoopstone ring]] and [[Game-of-Ur board]]. Arrivals can build the [[horseshoes pin]] and [[chess table]].
 
* Tribals can build the [[hoopstone ring]] and [[Game-of-Ur board]]. Arrivals can build the [[horseshoes pin]] and [[chess table]].
** Hoopstone rings cost twice the material as horseshoes pins, for no meaningful difference beyond also requiring a [[Sight]] above 0% to use. The Game-of-Ur board costs half the material of a chess table, but provides less recreation.
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**Hoopstone rings cost twice the material as horseshoes pins, for no meaningful difference. The Game-of-Ur board costs half the material of a chess table, but provdes less recreation.
 
* Tribals can craft the [[tribal headdress]] and [[war mask]].
 
* Tribals can craft the [[tribal headdress]] and [[war mask]].
* Tribals have a harder time recruiting from [[Factions#Pirates|outlanders and pirates]], and Arrivals have a harder time recruiting from [[Tribes|tribal factions]]. Recruitment difficulty is increased by 32%, which increases prisoner resistance (see [[Prisoner#Starting_resistance|Starting Resistance]] for details).
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* Tribals have a harder time recruiting from [[Factions#Pirates|outlanders and pirates]], and Arrivals have a harder time recruiting from [[Tribes|tribal factions]]. Recruitment difficulty is increased by 32%, which increases prisoner resistance (see [[Prisoner#Starting_resistance|Starting Resistance]] for details).
* Tribal starting pawns:
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* Tribal starting pawns will all have [[Backstories|backstories]] from the "Tribal" category, which often have the Natural [[meditation focus]]. This allows most tribals to meditate at the [[Anima tree]]{{RoyaltyIcon}}.
** Will all have [[Backstories|backstories]] from the "Tribal" category, which often have the Natural [[meditation focus]]. This allows most tribals to meditate at the [[Anima tree]]{{RoyaltyIcon}}.
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** Any [[children]]{{BiotechIcon}} of a tribe also gain the natural meditation focus, unless [[Growth vat|Vatgrown]] for enough time.
*** Any [[children]]{{BiotechIcon}} of a tribe also gain the natural meditation focus, unless [[Growth vat|Vatgrown]] for enough time.
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** They also have a 2% chance to have one of the following artificial body parts: {{Tag List|value=50|techHediffsTags|Poor}}
** Have a 2% chance to have one of the following artificial body parts: {{Tag List|value=50|techHediffsTags|Poor}}
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* New arrivals starting pawns will all have [[Backstories|backstories]] from the "Offworld" category.  
* New arrivals starting pawns:
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**They also have a 3% chance to have one of the following artificial body parts: {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
** Have [[Backstories|backstories]] from the "Offworld" category.  
 
** Have a 3% chance to have one of the following artificial body parts: {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}
 
  
 
==Default Scenarios==
 
==Default Scenarios==
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* Start with basic supplies
 
* Start with basic supplies
 
** 800 [[silver]]
 
** 800 [[silver]]
** 50 [[packaged survival meal]]s (around 8 days worth of food)  
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** 50 [[packaged survival meal]]s (around 6.25 days worth of food)  
 
** 30 [[component]]s
 
** 30 [[component]]s
 
** 30 [[medicine]]
 
** 30 [[medicine]]
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* Start with basic supplies
 
* Start with basic supplies
 
** 200 silver
 
** 200 silver
** 400 [[pemmican]] (slightly more than 2 day's worth of food, 300 pre-Beta 19)
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** 400 [[pemmican]] (slightly more than one day's worth of food, 300 pre-Beta 19)
 
** 20 [[herbal medicine]]
 
** 20 [[herbal medicine]]
 
* Start near basic building materials
 
* Start near basic building materials
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* Start with supplies
 
* Start with supplies
 
** 2,000 [[silver]]
 
** 2,000 [[silver]]
** 30 [[packaged survival meal]]s (around 15 days worth of food)
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** 30 [[packaged survival meal]]s
 
** 10 [[components]]
 
** 10 [[components]]
 
** 30 [[Hemogen pack]]
 
** 30 [[Hemogen pack]]

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