Difference between revisions of "Saturation"

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(Information was outdated, corrected rates and mood debuffs)
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|-
 
|-
 
| Fed
 
| Fed
| Greater than 30
+
| Greater than 25
 
| none
 
| none
 
|-
 
|-
 
| Hungry
 
| Hungry
| 20 to 30
+
| 12.5 to 25
 
| -8
 
| -8
 
|-
 
|-
 
| Urgently Hungry
 
| Urgently Hungry
| 0.01 to 20
+
| 0 to 12.5
| -15
+
| -14
 
|-
 
|-
 
| Starving
 
| Starving
| Less than 0.01
+
| 0
| -25
+
| -22
 
|}
 
|}
  
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==Saturation Changes==
 
==Saturation Changes==
Saturation goes down every tick (1/20000 of a game day) depending on the character's current saturation.
+
Saturation goes down every tick (1/2500 of a game hour) depending on the character's current saturation.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Saturation
 
! Saturation
! Change per tick
+
! Change per hour
 
! Change per day
 
! Change per day
 
|-
 
|-
 
| Fed
 
| Fed
| -0.004
+
| -6.67
| -80
+
| -160
 
|-
 
|-
 
| Hungry
 
| Hungry
| -0.002
+
| -3.33
| -40
+
| -80
 
|-
 
|-
 
| Urgently Hungry
 
| Urgently Hungry
| -0.001
+
| -1.67
| -20
+
| -40
|-
 
| Starving
 
| -0.0006
 
| -12
 
 
|}
 
|}
  
 
==Starving==
 
==Starving==
Once a character becomes starving they start a clock to take damage from starvation.
+
Once a character is starving, they will become [[Malnutrition|Malnourished]] at a pace of 2% malnutrition per hour.
 
 
After 5000 ticks (1/4 game day) a starving character takes 5 starvation damage and the clock resets.
 
 
 
This means a character with 100 health (full) will die after 5 days of starvation.
 
 
 
==Example==
 
Jones recently became hungry. His saturation is 25. He eats a Packaged Survival Meal which restores up to 90 saturation. His saturation caps out at 100.
 
 
 
 
 
Jones will become:
 
 
 
Hungry in 17500 ticks (0.875 game days)
 
 
 
Urgently Hungry in 17500 + 5000 = 22500 ticks (1.125 game days)
 
 
 
Starving in 22500 + 19990 = 42490 ticks (2.125 game days)
 
 
 
Dead in 42490 + 100000 = 142490 ticks (7.125 game days)
 
 
 
 
[[Category:Status Level]]
 
[[Category:Status Level]]

Revision as of 03:32, 31 January 2017

Saturation is the unseen game mechanic that controls Characters' needs for Food. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level.

Levels of Saturation

Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their Thoughts.

For humanoids, the saturation levels are as follows:

Label Saturation Mood modifier
Fed Greater than 25 none
Hungry 12.5 to 25 -8
Urgently Hungry 0 to 12.5 -14
Starving 0 -22

Saturation caps at 100.

Saturation Changes

Saturation goes down every tick (1/2500 of a game hour) depending on the character's current saturation.

Saturation Change per hour Change per day
Fed -6.67 -160
Hungry -3.33 -80
Urgently Hungry -1.67 -40

Starving

Once a character is starving, they will become Malnourished at a pace of 2% malnutrition per hour.