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{{Biotech}} | {{Biotech}} | ||
− | {{Infobox main | + | {{Stub|reason= General stub. Also specifically needs Infobox filling including coverage.}} |
+ | {{Infobox main| | ||
| name = Sash | | name = Sash | ||
| image = Sash.png | | image = Sash.png | ||
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| hp = 50 | | hp = 50 | ||
| mass base = 1 | | mass base = 1 | ||
− | | production facility 1 = | + | | production facility 1 = |
− | | production facility 2 = | + | | production facility 2 = |
| research = Complex clothing | | research = Complex clothing | ||
| work to make = 1000 | | work to make = 1000 | ||
− | |||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 25 | | resource 1 amount = 25 | ||
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| insulationcoldfactor = 0.1 | | insulationcoldfactor = 0.1 | ||
| insulationheatfactor = 0.1 | | insulationheatfactor = 0.1 | ||
− | + | | coverage = | |
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− | | coverage = | ||
| layer = Middle | | layer = Middle | ||
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| thingCategories = ApparelMisc | | thingCategories = ApparelMisc | ||
| tradeTags = Armor | | tradeTags = Armor | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Sashes can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
+ | {{Stub|section=1}} | ||
{{Apparel Nudity Note}} | {{Apparel Nudity Note}} | ||
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== Analysis == | == Analysis == | ||
− | + | The sash gives a slight boost to insulation; the armor bonus is small and is usually negated completely by weapons' armor piercing values. The [[formal vest]]{{RoyaltyIcon}}/[[corset]]{{RoyaltyIcon}} is strictly superior in both respects, and [[flak vest]]s are far more protective, so for most colonists it only has the niche use of "well, it's better than nothing" before they can make better clothes. | |
− | The sash gives a slight boost to insulation; the armor bonus is small and is usually negated completely by weapons' armor piercing values. The [[formal vest]]{{RoyaltyIcon}}/[[corset]]{{RoyaltyIcon}} is strictly superior in both respects, and [[flak vest]]s are far more protective, so for most colonists it only has the niche use of "well, it's better than nothing" before they can make better clothes | ||
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− | {{Apparel | + | The main use case is for [[nudist|nudists]], who otherwise ''would'' in fact wear nothing. It's one of the few nudist-friendly ways to improve their comfortable temperature range, if only slightly. |
+ | {{Apparel Material Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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{{Nav|clothing|wide}} | {{Nav|clothing|wide}} | ||
[[Category:Clothing]] | [[Category:Clothing]] |