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{{infobox main|security
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<onlyinclude>{{infobox main|security|
| name = Sandbags
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|name = Sandbags
| image = Sandbags.png
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|image = Sandbags_wall.png|192px{{!}}Row of sandbags
| imagesize = 192px
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|description = Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
| description = Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
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|type = Security
| type = Building
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|placeable = Yes
| type2 = Security
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|size = 1 ˣ 1
| placeable = true
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|hp = 350
| path cost = 42
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|work to make = 180
| blockswind = false
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|resources to make = {{icon|cloth|5}}
| passability = pass through only
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|deconstruct yield = {{icon|cloth|4}}
| cover = 0.55
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|beauty = -10
| minifiable = false
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|cover = 0.57
| size = 1 ˣ 1
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}}</onlyinclude>
| flammability = 0
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'''Sandbags''' can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. [[Raider]]s can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.
| hp = 300
 
| beauty = -10
 
| terrain affordance = light
 
| work to make = 180
 
| stuff tags = Fabric, Leathery
 
| resource 1 = Stuff
 
| resource 1 amount = 5
 
}}
 
'''Sandbags''' are a [[security]] building that can be placed to provide pawns [[cover]], sheltering them from ranged attacks.
 
  
== Acquisition ==
+
Sandbags provide 57% [[cover]] effectiveness, meaning that bullets aimed at targets behind sandbags have a 57% chance to hit the bags, and a 43% chance to cross over.
Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
+
Sandbags slow down pawns walking over them.
 +
==Material Table==
 +
As [[Barricade]]s and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
  
== Summary ==
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Note that cover effectiveness is 57% regardless of material.
{{See also|Barricade}}
 
Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, as do [[turrets]]. They provide identical cover to [[barricades]].  
 
  
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
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{| class="wikitable sortable"
They take damage from bullets and explosions.
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|-
 +
! Material !! Type !! Beauty !! HP !! Flammability !! Work to Build !! Material Cost !! Terrain Requirement
 +
|-
 +
| Cloth || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|- 
 +
| Synthread || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Devilstrand || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Hyperweave || Sandbags || -10 || 720 || 0% || 3 || 5 || Light
 +
|-
 +
| Megasloth wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Muffalo wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Alpaca wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Bison wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Sheep wool || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Plainleather || Sandbags || -10 || 390 || 0% || 0 || 5 || Light
 +
|-
 +
| Dog leather || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Wolfskin || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Panthera fur || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Camelhide || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Bluefur || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Bearskin || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Guinea pig fur || Sandbags || -10 || 180 || 0% || 3 || 5 || Light
 +
|-
 +
| Human leather || Sandbags || -10 || 390 || 0% || 0 || 5 || Light
 +
|-
 +
| Pigskin || Sandbags || -10 || 390 || 0% || 3 || 5 || Light
 +
|-
 +
| Lightleather || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Birdskin || Sandbags || -10 || 300 || 0% || 0 || 5 || Light
 +
|-
 +
| Chinchilla || Sandbags || -10 || 300 || 0% || 0 || 5 || Light
 +
|-
 +
| Foxfur || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Lizardskin || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Elephant leather || Sandbags || -10 || 450 || 0% || 3 || 5 || Light
 +
|-
 +
| Heavy fur || Sandbags || -10 || 450 || 0% || 3 || 5 || Light
 +
|-
 +
| Rhinoceros leather || Sandbags || -10 || 450 || 0% || 3 || 5 || Light
 +
|-
 +
| Thrumbofur || Sandbags || -10 || 600 || 0% || 3 || 5 || Light
 +
|-
 +
| Patchleather || Sandbags || -10 || 300 || 0% || 3 || 5 || Light
 +
|-
 +
| Wooden  || Barricade || -3 || 195 || 100% || 4 || 5 || Light
 +
|- 
 +
| Steel || Barricade || -3 || 300 || 40% || 6 || 5 || Medium
 +
|-
 +
| Plasteel || Barricade || -3 || 840 || 20% || 12 || 5 || Medium
 +
|-
 +
| Uranium || Barricade || -3 || 750 || 0% || 11 || 5 || Medium
 +
|-
 +
| Sandstone || Barricade || -3 || 420 || 0% || 29 || 5 || Heavy
 +
|-
 +
| Granite || Barricade || -3 || 510 || 0% || 35 || 5 || Heavy
 +
|-
 +
| Limestone || Barricade || -3 || 465 || 0% || 35 || 5 || Heavy
 +
|-
 +
| Slate || Barricade || -3 || 390 || 0% || 35 || 5 || Heavy
 +
|-
 +
| Marble || Barricade || -2 || 360 || 0% || 32 || 5 || Heavy
 +
|-
 +
| Silver || Barricade || 3 || 210 || 40% || 6 || 50 || Medium
 +
|-
 +
| Gold || Barricade || 17 || 180 || 40% || 5 || 50 || Medium
 +
|-
 +
| Jade || Barricade || 7 || 150 || 0% || 27 || 5 || Heavy
 +
|}
  
Sandbags are largely interchangeable with [[barricades]], as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile]]s and are always nonflammable, while barricades are made of [[metal]], [[wood]], and [[stone]] materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more [[beauty|beautiful]]. Unlike barricades, sandbags cannot enclose a [[pen]] like the [[fence]].
 
  
== Analysis ==
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== Version history ==
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barricades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
 
 
 
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.
 
  
Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. [[Fence]]s are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.
+
In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
  
== Material table ==
+
In Beta 19 it received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
 
 
 
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_01 text-right}}
 
! Type
 
! Material
 
! data-sort-type="number" | Beauty
 
! data-sort-type="number" | Work to Build
 
! data-sort-type="number" | HP
 
! data-sort-type="number" | Flamma&shy;bility
 
! Terrain Affordance
 
! data-sort-type="number" | Market Value<!--
 
-->{{#vardefine:multipleBuildings|true}}<!--
 
-->{{#vardefine:beautyFactor|1}}<!--
 
-->{{#vardefine:useTerrainAffordance|1}}<!--
 
Barricade
 
-->{{#vardefine:name        | Barricade}}<!--
 
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
 
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
 
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
 
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
 
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
 
-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}  || [[Stuff Category::Fabric]]  OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}    || [[Stuff Category::Woody]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}    || [[Stuff Category::Stony]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
 
    | format = template
 
    | template = Building Stats Table Row
 
    | link = none
 
}}<!--
 
Sandbags
 
-->{{#vardefine:name        | Sandbags}}<!--
 
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
 
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
 
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
 
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
 
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
 
-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}  || [[Stuff Category::Fabric]]  OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}    || [[Stuff Category::Woody]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}    || [[Stuff Category::Stony]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
 
    | format = template
 
    | template = Building Stats Table Row
 
    | link = none
 
}}
 
|}
 
</li><div>
 
 
 
== Version history ==
 
* Alpha 16/17? - In earlier versions it used to have 70% cover rating.
 
* Beta 19 - Received a new, extended description and a retexture, and its cost was reduced from 6 [[steel]] to 5.
 
* 1.1 - Crafting recipe was changed to use [[textiles]] rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
 
* [[Version/1.3.3066|1.3.3066]] - Fill percent (i.e. cover) reduced from 57% to 55%.
 
  
<gallery>
+
In 1.1 its crafting recipe was changed to use fabrics rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
Sandbags wall.png|Old Sandbag Texture
 
</gallery>
 
  
 
== See also ==
 
== See also ==
* [[Rock chunk]]
 
 
* [[Defense tactics]]
 
* [[Defense tactics]]
 
* [[Defense structures#Sandbags|Defense structures]]
 
* [[Defense structures#Sandbags|Defense structures]]

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