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| type2 = Security
 
| type2 = Security
 
| placeable = true
 
| placeable = true
| path cost = 42
+
| path cost = 42
| blockswind = false
 
 
| passability = pass through only
 
| passability = pass through only
 
| cover = 0.55
 
| cover = 0.55
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| resource 1 amount = 5
 
| resource 1 amount = 5
 
}}
 
}}
'''Sandbags''' are a [[security]] building that can be placed to provide pawns [[cover]], sheltering them from ranged attacks.
+
'''Sandbags''' can be placed to provide pawns [[cover]], sheltering them from gunfire.
  
== Acquisition ==
+
==Acquisition==
 
Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
 
Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build.
  
== Summary ==
+
==Summary==
 
{{See also|Barricade}}
 
{{See also|Barricade}}
Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover, as do [[turrets]]. They provide identical cover to [[barricades]].  
+
Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover. They provide identical cover to [[barricades]].  
  
 
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
 
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
 
They take damage from bullets and explosions.
 
They take damage from bullets and explosions.
  
Sandbags are largely interchangeable with [[barricades]], as they both have identical [[cover]], base {{HP}}, and similar material costs. However, sandbags are made of [[textile]]s and are always nonflammable, while barricades are made of [[metal]], [[wood]], and [[stone]] materials and their flammability depends on the material chosen. Sandbags also require much less work to make, but barricades are somewhat more [[beauty|beautiful]]. Unlike barricades, sandbags cannot enclose a [[pen]] like the [[fence]].
+
Sandbags are ''mostly identical'' to [[barricades]]s, as they both have identical [[cover]]. Sandbags are made of [[textile]]s, while barricades are made of wally materials. Sandbags require much less work to make, but barricades are somewhat prettier.
  
== Analysis ==
+
=== Material table ===
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barricades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
 
 
 
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through.
 
 
 
Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns cannot path directly to a cell containing a sandbag, they will likely enter the killbox itself. They will also slow down pawns. [[Fence]]s are cheaper for both purposes, but have almost no health and are easily destroyed from missed shots. Enemies standing on a sandbag or similar directly non-pathable object can stop and fire from that object if they take damage or bump into other enemies.
 
 
 
== Material table ==
 
 
As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
 
As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
  
 
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
{| {{STDT|sortable c_01 text-right}}
+
{| {{STDT|sortable c_01 text-center}}
! Type
 
 
! Material
 
! Material
 +
! data-sort-type="number" | [[Stuff]] cost
 
! data-sort-type="number" | Beauty
 
! data-sort-type="number" | Beauty
! data-sort-type="number" | Work to Build
+
! data-sort-type="number" | Work
 
! data-sort-type="number" | HP
 
! data-sort-type="number" | HP
! data-sort-type="number" | Flamma&shy;bility
+
! data-sort-type="number" | Flammability
 
! Terrain Affordance
 
! Terrain Affordance
 
! data-sort-type="number" | Market Value<!--
 
! data-sort-type="number" | Market Value<!--
-->{{#vardefine:multipleBuildings|true}}<!--
 
-->{{#vardefine:beautyFactor|1}}<!--
 
 
-->{{#vardefine:useTerrainAffordance|1}}<!--
 
-->{{#vardefine:useTerrainAffordance|1}}<!--
Barricade
+
-->{{#vardefine:name|Barricade}}<!--
-->{{#vardefine:name         | Barricade}}<!--
+
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
+
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
+
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
+
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
+
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
+
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
-->{{#vardefine:value       | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
+
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
+
  {{#ask: [[Stuff Category::Leathery]]
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}   || [[Stuff Category::Fabric]]   OR}}
+
    | format = template
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}   || [[Stuff Category::Woody]]   OR}}
+
    | template = Building Material Table Row
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}   || [[Stuff Category::Stony]]   OR}}
+
    | link = none
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
+
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
 +
  {{#ask: [[Stuff Category::Fabric]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} ||
 +
  {{#ask: [[Stuff Category::Woody]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} ||
 +
  {{#ask: [[Stuff Category::Stony]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
 +
  {{#ask: [[Stuff Category::Metallic]]
 
     | format = template
 
     | format = template
     | template = Building Stats Table Row
+
     | template = Building Material Table Row
 
     | link = none
 
     | link = none
}}<!--
+
}} }}<!--
Sandbags
+
-->{{#vardefine:name|Sandbags}}<!--
-->{{#vardefine:name         | Sandbags}}<!--
+
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!--
-->{{#vardefine:beauty      | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
+
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!--
-->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
+
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
-->{{#vardefine:HP          | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
+
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
-->{{#vardefine:stufftags    | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
+
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
-->{{#vardefine:stuffAmount  | {{Q|{{#var:name}}|Resource 1 Amount}} }}<!--
+
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
-->{{#vardefine:value        | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
+
-->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
-->{{#vardefine:work        | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} ||
-->{{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}}
+
  {{#ask: [[Stuff Category::Leathery]]
          {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}   || [[Stuff Category::Fabric]]  OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}    || [[Stuff Category::Woody]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}    || [[Stuff Category::Stony]]    OR}}
 
          {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]]
 
 
     | format = template
 
     | format = template
     | template = Building Stats Table Row
+
     | template = Building Material Table Row
 
     | link = none
 
     | link = none
}}
+
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} ||
 +
  {{#ask: [[Stuff Category::Fabric]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} ||
 +
  {{#ask: [[Stuff Category::Woody]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} ||
 +
  {{#ask: [[Stuff Category::Stony]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}<!--
 +
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} ||
 +
  {{#ask: [[Stuff Category::Metallic]]
 +
    | format = template
 +
    | template = Building Material Table Row
 +
    | link = none
 +
}} }}
 
|}
 
|}
 
</li><div>
 
</li><div>
 +
 +
==Analysis==
 +
Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barrciades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can.
 +
 +
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
 +
 +
Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a sandbag, they will be forced into the box itself. They will also slow down pawns.
  
 
== Version history ==
 
== Version history ==
* Alpha 16/17? - In earlier versions it used to have 70% cover rating.
+
* In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
* Beta 19 - Received a new, extended description and a retexture, and its cost was reduced from 6 [[steel]] to 5.
+
* Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
* 1.1 - Crafting recipe was changed to use [[textiles]] rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
+
* 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
* [[Version/1.3.3066|1.3.3066]] - Fill percent (i.e. cover) reduced from 57% to 55%.
+
* [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%.
  
 
<gallery>
 
<gallery>
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== See also ==
 
== See also ==
* [[Rock chunk]]
 
 
* [[Defense tactics]]
 
* [[Defense tactics]]
 
* [[Defense structures#Sandbags|Defense structures]]
 
* [[Defense structures#Sandbags|Defense structures]]

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