Difference between revisions of "Rooms"

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Related [[traits]]:
 
Related [[traits]]:
* Greedy: Unhappy without a very impressive room.
+
* Greedy: Unhappy without sufficiently impressive room.
* Jealous: Unhappy if anyone has a room noticeably better than him.
+
* Jealous: Unhappy if anyone has a noticeably better room.
* Ascetic: Unhappy unless he has a very crappy room.
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* Ascetic: Unhappy if room is too impressive.

Revision as of 22:29, 15 August 2016

Room stats are automatically-defined values of a room that, in turn, passively affects thoughts and events in the room. Room stats can be inspected with the Room inspection tool. Room roles, which also can be inspected with the Room inspection tool, may be effected by all, some or none of the room stats.

Room stats are:

  • Impressiveness (most important stat; an aggregate of other stats, mostly for pride psychology)
  • Wealth
  • Space
  • Beauty
  • Cleanliness (has a direct effect on medical outcomes)

Room stats affect things like:

  • Immunity Gain Speed
  • Medical treatment quality
  • Room stats create many variants on thoughts like:
    • Ate in impressive dining room
    • Own impressive bedroom
    • Own bed in impressive barracks
    • Did joy activity in impressive rec room

Related traits:

  • Greedy: Unhappy without sufficiently impressive room.
  • Jealous: Unhappy if anyone has a noticeably better room.
  • Ascetic: Unhappy if room is too impressive.