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Revenants hypnosis can be cured by the [[Unnatural Healing]] ability. | Revenants hypnosis can be cured by the [[Unnatural Healing]] ability. | ||
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+ | Burning Revenants will be unable to hide or flee. For this reason, a single [[scorcher]]{{BiotechIcon}} can effectively disable a revenant, as its [[Mini-flameblaster]]{{BiotechIcon}} has a fast enough fire rate to prevent the revenant from extinguishing itself{{Check Tag|Verify|The revenant was made less flammable in version 1.5.4067 'to prevent it being trivialized by fire'. Confirm that this strategy is still effective.}}. Of course, this does require that the Scorcher is able to reach the fight before the revenant grips its target. | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
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