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'''Rest''' is the game mechanic that controls [[Characters]]' [[needs]] for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level.
 
'''Rest''' is the game mechanic that controls [[Characters]]' [[needs]] for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level.
  
== Levels of Rest ==
+
==Levels of Rest==
 
Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character. A pawn that is tired will have lowered [[mood]], and have a lowered [[Immunity Gain Speed]] against [[disease]]s. Sleep does not impact any sort of work- or combat- related stat.
 
Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character. A pawn that is tired will have lowered [[mood]], and have a lowered [[Immunity Gain Speed]] against [[disease]]s. Sleep does not impact any sort of work- or combat- related stat.
  
 
The rest levels are as follows:
 
The rest levels are as follows:
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Label
 
! Label
 
! Rest
 
! Rest
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Rest caps at 0% and 100%. When a character's rest level is 0, they may collapse from exhaustion; they will immediately begin sleeping on the ground wherever they are. [[Draft]]ing will wake them up immediately.
 
Rest caps at 0% and 100%. When a character's rest level is 0, they may collapse from exhaustion; they will immediately begin sleeping on the ground wherever they are. [[Draft]]ing will wake them up immediately.
  
== Rest Changes ==
+
==Rest Changes==
==== Negative ====
+
====Negative====
 
When awake, rest goes down every 150 ticks (1/400 of a game day) depending on the character's current rest.
 
When awake, rest goes down every 150 ticks (1/400 of a game day) depending on the character's current rest.
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
!  
 
!  
 
! Threshold range
 
! Threshold range
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| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 100 round 3}}% <!--RestFallPerTick has eqn of 1.5833333E-05f * this.RestFallFactor; x150 for 150ticks, x100 to convert into percentage-->
 
| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 100 round 3}}% <!--RestFallPerTick has eqn of 1.5833333E-05f * this.RestFallFactor; x150 for 150ticks, x100 to convert into percentage-->
 
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 100 round 0}}% <!--RestFallPerTick has eqn of 1.5833333E-05f * this.RestFallFactor; x60000 for number of ticks in a day, x100 to convert into percentage-->
 
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 100 round 0}}% <!--RestFallPerTick has eqn of 1.5833333E-05f * this.RestFallFactor; x60000 for number of ticks in a day, x100 to convert into percentage-->
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) round 0}} }} <!--72% of the bar/percentage per tick = ticks-->
+
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) round 0}}}} <!--72% of the bar/percentage per tick = ticks-->
 
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100))/2500 round 3}} hours <!--ticks/2500 ticks per hour = hours-->
 
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100))/2500 round 3}} hours <!--ticks/2500 ticks per hour = hours-->
 
| {{Ticks|0}}
 
| {{Ticks|0}}
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| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 0.7 * 100 round 3}}%
 
| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 0.7 * 100 round 3}}%
 
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 0.7 * 100 round 0}}%
 
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 0.7 * 100 round 0}}%
| {{Ticks|{{#expr: 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) round 0}} }}
+
| {{Ticks|{{#expr: 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) round 0}}}}
 
| {{#expr: (14/(1.5833333*(10^-5) * 1 * 0.7 * 100))/2500 round 3}} hours
 
| {{#expr: (14/(1.5833333*(10^-5) * 1 * 0.7 * 100))/2500 round 3}} hours
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) round 0}} }}
+
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) round 0}}}}
 
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100))/2500 round 3}} hours  
 
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100))/2500 round 3}} hours  
 
|-
 
|-
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| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 0.3 * 100 round 3}}%
 
| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 0.3 * 100 round 3}}%
 
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 0.3 * 100 round 0}}%
 
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 0.3 * 100 round 0}}%
| {{Ticks|{{#expr: 13/(1.5833333*(10^-5) * 1 * 0.3 * 100) round 0}} }}
+
| {{Ticks|{{#expr: 13/(1.5833333*(10^-5) * 1 * 0.3 * 100) round 0}}}}
 
| {{#expr: (13/(1.5833333*(10^-5) * 1 * 0.3 * 100))/2500 round 3}} hours
 
| {{#expr: (13/(1.5833333*(10^-5) * 1 * 0.3 * 100))/2500 round 3}} hours
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) round 0}} }}
+
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) round 0}}}}
 
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100))/2500 round 3}} hours  
 
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100))/2500 round 3}} hours  
 
|-
 
|-
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| -
 
| -
 
| -
 
| -
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) + 13/(1.5833333*(10^-5) * 1 * 0.3 * 100) round 0}} }}
+
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) + 13/(1.5833333*(10^-5) * 1 * 0.3 * 100) round 0}}}}
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) + 13/(1.5833333*(10^-5) * 1 * 0.3 * 100))/2500 round 3}} hours  
+
| |{{#expr: (72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) + 13/(1.5833333*(10^-5) * 1 * 0.3 * 100))/2500 round 3}} hours  
 
|}
 
|}
 
{{Reflist}}
 
{{Reflist}}
 +
====Positive====
 +
When a character rests in a bed, their Rest value increases over time.  At 100% Rest Effectiveness and 100% Rest Rate Multiplier, a character requires 10.5 hours (26,250 ticks) to full rest from 0% to 100%.
  
==== Positive ====
+
  Every 150 ticks (2.5 seconds at 1x speed), rest increases by 100% * (Ticks in interval (150) / Ticks Per Game Day (60000)) * (Hours per day (24) / Sleep Hours for Full (10.5)) * Rest Effectiveness * Rest Rate Multiplier
When a character rests in a bed, their Rest value increases over time. At 100% Rest Effectiveness and 100% Rest Rate Multiplier, a character requires 10.5 hours (26,250 ticks) to full rest from 0% to 100%.
+
  = 100% * (150 * 24) / (60000 * 10.5) * Rest Effectiveness * Rest Rate Multiplier
 
+
  = (100%/175) * Rest Effectiveness * Rest Rate Multiplier
Every 150 ticks (2.5 seconds at 1x speed), rest increases by 100% * (Ticks in interval (150) / Ticks Per Game Day (60000)) * (Hours per day (24) / Sleep Hours for Full (10.5)) * Rest Effectiveness * Rest Rate Multiplier
+
  = ~0.57143% * Rest Effectiveness * Rest Rate Multiplier
= 100% * (150 * 24) / (60000 * 10.5) * Rest Effectiveness * Rest Rate Multiplier
 
= (100%/175) * Rest Effectiveness * Rest Rate Multiplier
 
= ~0.57143% * Rest Effectiveness * Rest Rate Multiplier
 
  
 
175 of these 150-tick intervals is the 26,250 ticks (10.5 in-game hours) required to fully rest from 0%.
 
175 of these 150-tick intervals is the 26,250 ticks (10.5 in-game hours) required to fully rest from 0%.
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* [[Sleep Fall Rate]] - a multiplier on the speed that a person's [[Rest|sleep need]] falls when awake.
 
* [[Sleep Fall Rate]] - a multiplier on the speed that a person's [[Rest|sleep need]] falls when awake.
  
In other words, boosting the first 2 stats will ''decrease time spent sleeping''. Lowering Sleep Fall Rate will ''increase the time before needing to sleep''.
+
In other words, boosting the first 2 stats will ''decrease time spent sleeping''. Lowering Rest Fall Rate will ''increase the time before needing to sleep''.
  
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
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This multiplier stacks with rest effectiveness. Therefore, when a character with 100% Rest Rate Multiplier reaches the Tired threshold (28%), it takes them this long to return to full (100%) rest:
 
This multiplier stacks with rest effectiveness. Therefore, when a character with 100% Rest Rate Multiplier reaches the Tired threshold (28%), it takes them this long to return to full (100%) rest:
{| class="wikitable"
+
{|class="wikitable"
 
! Object
 
! Object
 
! Ticks to Full Rest
 
! Ticks to Full Rest
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Sleep Fall Rate determines how long a pawn can stay awake until they need to sleep again. Ideally it is as low as possible. It is decreased by [[go-juice]], [[wake-up]] and the three [[psychite]] drugs for the duration of their high, addiction increases it however (with the exception of go-juice). Notably the [[circadian assistant]] {{RoyaltyIcon}} improves it, while the diseases [[muscle parasites]], [[fibrous mechanites]] and [[sensory mechanites]] and the [[Psycasts|psychic hangover]] {{RoyaltyIcon}} are detrimental. It also depends on the [[Genes#Sleep|sleep genes]] {{BiotechIcon}}. It can range from {{Good|{{%|{{Q|Sleep Fall Rate|Effective Minimum}} }} }} to {{Bad|{{%|{{Q|Sleep Fall Rate|Effective Maximum}} }} }}.
 
Sleep Fall Rate determines how long a pawn can stay awake until they need to sleep again. Ideally it is as low as possible. It is decreased by [[go-juice]], [[wake-up]] and the three [[psychite]] drugs for the duration of their high, addiction increases it however (with the exception of go-juice). Notably the [[circadian assistant]] {{RoyaltyIcon}} improves it, while the diseases [[muscle parasites]], [[fibrous mechanites]] and [[sensory mechanites]] and the [[Psycasts|psychic hangover]] {{RoyaltyIcon}} are detrimental. It also depends on the [[Genes#Sleep|sleep genes]] {{BiotechIcon}}. It can range from {{Good|{{%|{{Q|Sleep Fall Rate|Effective Minimum}} }} }} to {{Bad|{{%|{{Q|Sleep Fall Rate|Effective Maximum}} }} }}.
  
== Analysis ==
+
==Analysis==
There exists a balance point for every type/quality of bed (and character, if that character has offsets to Rest Rate Multiplier or Sleep Fall Rate), in which the hours spent sleeping and the hours spent awake during a 24-hour period precisely balance. This is ultimately a piecewise equation, as the Sleep fall rate is piecewise based on the current rest level (see above). We can ignore the Exhausted category, as a character must spend >24 hours awake (if starting at 100% rest) before reaching that threshold.
+
There exists a balance point for every type/quality of bed (and character, if that character has offsets to Rest Rate Multiplier or Rest Fall Rate), in which the hours spent sleeping and the hours spent awake during a 24-hour period precisely balance. This is ultimately a piecewise equation, as the rest fall rate is piecewise based on the current rest level (see above). We can ignore the Exhausted category, as a character must spend >24 hours awake (if starting at 100% rest) before reaching that threshold.
  
As long as the character is awake for less than 18.189 hours per day, however, this is a single-part equation, as the character will never reach Tired. The percentage of the day that the character may stay awake, expressed as a decimal value, with a given RestMult (equal to Rest Effectiveness * Rest Rate Multiplier) is reached by solving the following equation for %DayAwake:
+
As long as the character is awake for less than 18.189 hours per day, however, this is a single-part equation, as the character will never reach Tired. The percentage of the day that the character may stay awake, expressed as a decimal value, with a given RestMult (equal to Rest Effectiveness * Rest Rate Multiplier) is reached by solving the following equation for %DayAwake:
  
0.95 * %DayAwake = (1 - %DayAwake) * (24/10.5) * RestMult
+
  0.95 * %DayAwake = (1 - %DayAwake) * (24/10.5) * RestMult
  
 
This gives the following equation:
 
This gives the following equation:
  
%DayAwake = (320 * RestMult) / (320 * RestMult + 133)
+
  %DayAwake = (320 * RestMult) / (320 * RestMult + 133)
  
At 1.0 RestMult (normal unmodified character in a normal quality regular bed), this gives a value of 70.64% of the day awake, or ~16.95 hours. Higher RestMults will grant more hours per day awake per this equation, up to 18.189 hours (75.789% of the day) awake.
+
At 1.0 RestMult (normal unmodified character in a normal quality regular bed), this gives a value of 70.64% of the day awake, or ~16.95 hours. Higher RestMults will grant more hours per day awake per this equation, up to 18.189 hours (75.789% of the day) awake.
  
Beyond that point, we need a piecewise equation. The RestMult needed to be awake for 18.189 hours per day (0.75789 %DayAwake) is 1.301, which can be achieved with only a masterwork Royal Bed. After this point, we can use a fixed value for the ~75% of the day awake before hitting Tired, which results in a 72% drop in rest, and then compute the remainder of the time awake off of the sleep fall rate when Tired (66.5% per day rather than 95% per day). This can be found by solving:
+
Beyond that point, we need a piecewise equation. The RestMult needed to be awake for 18.189 hours per day (0.75789 %DayAwake) is 1.301, which can be achieved with only a masterwork Royal Bed. After this point, we can use a fixed value for the ~75% of the day awake before hitting Tired, which results in a 72% drop in rest, and then compute the remainder of the time awake off of the rest fall rate when Tired (66.5% per day rather than 95% per day). This can be found by solving:
  
0.72 + (%DayAwake - (0.72/0.95))*0.665 = (1 - %DayAwake) * (24/10.5) * RestMult
+
  0.72 + (%DayAwake - (0.72/0.95))*0.665 = (1 - %DayAwake) * (24/10.5) * RestMult
  
 
This gives:
 
This gives:
  
%DayAwake = (16000*RestMult - 1512) / (16000*RestMult + 4655)
+
  %DayAwake = (16000*RestMult - 1512) / (16000*RestMult + 4655)
  
 
At 1.3125 RestMult (an unmodified character in a masterwork Royal Bed), which is just past the threshold where this equation is needed, this gives a value of 75.962% 0f the day awake, or 18.231 hours.
 
At 1.3125 RestMult (an unmodified character in a masterwork Royal Bed), which is just past the threshold where this equation is needed, this gives a value of 75.962% 0f the day awake, or 18.231 hours.
  
At 1.68 Rest Effectiveness (the legendary quality Royal Bed in the table above) and a character with the Quick Sleeper trait (50% Rest Rate Multiplier), a Bionic Heart (+25% Blood Pumping = 7.5% Rest Rate Multiplier), and a Bionic or Royalty stomach (all of which are +25% part efficiency -> +12.5% Metabolism -> 3.75% Rest Rate Multiplier), for a net of 1.5*1.075*1.0375 = 1.673 Rest Rate Multiplier, the RestMult = 1.68 * 1.673 = 2.811. At that level, the character can be awake for 87.573% of the day, or 21.017 hours.
+
At 1.68 Rest Effectiveness (the legendary quality Royal Bed in the table above) and a character with the Quick Sleeper trait (50% Rest Rate Multiplier), a Bionic Heart (+25% Blood Pumping = 7.5% Rest Rate Multiplier), and a Bionic or Royalty stomach (all of which are +25% part efficiency -> +12.5% Metabolism -> 3.75% Rest Rate Multiplier), for a net of 1.5*1.075*1.0375 = 1.673 Rest Rate Multiplier, the RestMult = 1.68 * 1.673 = 2.811. At that level, the character can be awake for 87.573% of the day, or 21.017 hours.
  
In theory, there also exists a point at which the Very Tired piece of the equation becomes a factor, but this would require a pawn to be awake for at least 96.84% of the day (23.242 hours). This would require a RestMult of at least 11.915 (ie. 1191.5%), which is impossible to hit in the base game (and even with most mod setups), and thus can be ignored.
+
In theory, there also exists a point at which the Very Tired piece of the equation becomes a factor, but this would require a pawn to be awake for at least 96.84% of the day (23.242 hours). This would require a RestMult of at least 11.915 (ie. 1191.5%), which is impossible to hit in the base game (and even with most mod setups), and thus can be ignored.
  
=== Circadian assistant ===
+
===Circadian assistant===
If the character is using a [[Circadian assistant]]{{RoyaltyIcon}}, their sleep fall rate is reduced by 20%, meaning it takes 25% longer to reach each threshold. The equations in this case must be re-derived (derivation is left as an exercise for the reader), but the simple answer is:
+
If the character is using a [[Circadian assistant]]{{RoyaltyIcon}}, their rest fall rate is reduced by 20%, meaning it takes 25% longer to reach each threshold. The equations in this case must be re-derived (derivation is left as an exercise for the reader), but the simple answer is:
  
 
* A character otherwise unmodified except for the Circadian Assistant, using a normal quality bed, can be awake for ~75.047% of the day (~18.011 hours), about 6.3% more of the day than without the implant.
 
* A character otherwise unmodified except for the Circadian Assistant, using a normal quality bed, can be awake for ~75.047% of the day (~18.011 hours), about 6.3% more of the day than without the implant.
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* None of these characters would ever reach "Tired", which takes ~94.737% of a day, or ~22.737 hours, with a Circadian Assistant installed.
 
* None of these characters would ever reach "Tired", which takes ~94.737% of a day, or ~22.737 hours, with a Circadian Assistant installed.
  
=== Low sleep gene ===
+
===Low sleep gene===
The low sleep [[gene]]{{BiotechIcon}} reduces Sleep Fall Rate by x40%, meaning it takes 150% longer to reach each threshold.
+
The low sleep [[gene]]{{BiotechIcon}} reduces Rest Fall Rate by x40%, meaning it takes 150% longer to reach each threshold.
 
* A character otherwise unmodified, using a normal quality bed, can be awake for ~85.74% of a day (20.577 hours). This is about 15.1% more of the day, or 3.6 hours, than without the gene.
 
* A character otherwise unmodified, using a normal quality bed, can be awake for ~85.74% of a day (20.577 hours). This is about 15.1% more of the day, or 3.6 hours, than without the gene.
 
* This gene reduces sleep so much that a pawn wouldn't get drowsy - it would take 45.47 hours awake to do so.  
 
* This gene reduces sleep so much that a pawn wouldn't get drowsy - it would take 45.47 hours awake to do so.  
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== Comparison tables ==
 
== Comparison tables ==
 
{{Rewrite|section=1|reason=Big tables aren't easy to read because MediaWiki has no frozen rows and columns. Host it elsewhere or [[Special:Upload|upload as a file]].}}
 
{{Rewrite|section=1|reason=Big tables aren't easy to read because MediaWiki has no frozen rows and columns. Host it elsewhere or [[Special:Upload|upload as a file]].}}
{{Stub|section=1|reason=Add variant tables for key Sleep Fall Rate ala [[quality]] tables - [[Psychite tea]], [[circadian assistant]], their combination, and maybe [[flake]]/[[yayo]]/[[go juice]] and [[wake up]] should be represented}}
+
{{Stub|section=1|reason=Add variant tables for key Rest Fall Rate Factors ala [[quality]] tables - [[Psychite tea]], [[circadian assistant]], their combination, and maybe [[flake]]/[[yayo]]/[[go juice]] and [[wake up]] should be represented}}
  
 
Below is table of the minimum sleep required for a number of combinations of [[Rest Rate Multiplier]]s and [[Rest effectiveness]]es that is infinitely sustainable. That is, each day the pawn will always return to the same state as they started the previous day. This information is displayed as a percentage of the day spent asleep, while the number in parentheses below is the hours spent asleep.  
 
Below is table of the minimum sleep required for a number of combinations of [[Rest Rate Multiplier]]s and [[Rest effectiveness]]es that is infinitely sustainable. That is, each day the pawn will always return to the same state as they started the previous day. This information is displayed as a percentage of the day spent asleep, while the number in parentheses below is the hours spent asleep.  
  
'''Note''' two important limitations. Firstly each table assumes that the resting pawn has a given [[Sleep Fall Rate]] listed in the subheading. A pawn naturally has a factor of 1.0
+
'''Note''' two important limitations. Firstly each table assumes that the resting pawn has a given [[Rest Fall Rate Factor]] listed in the subheading. A pawn naturally has a factor of 1.0
  
Secondly, for time asleep shorter than {{%|(24-18.189)/24}} ({{#expr: 24-18.189}} hrs) multiplied by the Sleep Fall Rate, if the pawn stays awake for a single contiguous block of time, they have enough time awake each day to get Drowsy before going to sleep and refilling their rest meter to 100% before midnight. As the sleep fall rate is piecewise accross the different states of tiredness, this means the minimum sleep time will vary depending on whether the awake time is contiguously or if a bi- or polyphasic sleep schedule is used. As the sleep fall rate ''decreases'' when it dips into Drowsy or below, this means that a monophasic sleep schedule will actually give more time awake but at the cost of having the {{--|6}} mood debuff for that time. A polyphasic sleep schedule can allow no Drowsy period but will take slightly longer. '''The table below assumes a properly implemented polyphasic sleep''' to prevent getting Drowsy - this is done because pawns will tend to want to sleep before getting Drowsy, it avoids the mood debuff, and it simplifies the creation of the table.
+
Secondly, for time asleep shorter than {{%|(24-18.189)/24}} ({{#expr: 24-18.189}} hrs) multiplied by the Rest Fall Rate Factor, if the pawn stays awake for a single contiguous block of time, they have enough time awake each day to get Drowsy before going to sleep and refilling their rest meter to 100% before midnight. As the rest fall rate is piecewise accross the different states of tiredness, this means the minimum sleep time will vary depending on whether the awake time is contiguously or if a bi- or polyphasic sleep schedule is used. As the rest fall rate ''decreases'' when it dips into Drowsy or below, this means that a monophasic sleep schedule will actually give more time awake but at the cost of having the {{--|6}} mood debuff for that time. A polyphasic sleep schedule can allow no Drowsy period but will take slightly longer. '''The table below assumes a properly implemented polyphasic sleep''' to prevent getting Drowsy - this is done because pawns will tend to want to sleep before getting Drowsy, it avoids the mood debuff, and it simplifies the creation of the table.
  
=== Sleep Fall Rate of 1.0 ===
+
=== Rest Fall Rate of 1.0 ===
 
{| class="wikitable"
 
{| class="wikitable"
! rowspan="3" | [[Rest Rate Multiplier]] !! colspan="29" | [[Rest effectiveness]]
 
 
|-
 
|-
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}} }}
+
! rowspan=3; | [[Rest Rate Multiplier]] !! colspan=29;| [[Rest effectiveness]]
! colspan="7" | [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}} }}
+
|-
! colspan="7" | [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}
+
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}}}}
! colspan="7" | [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}} }}
+
! colspan=7;| [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}}}}
! colspan="7" | [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}
+
! colspan=7;| [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}
 +
! colspan=7;| [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}}}}
 +
! colspan=7;| [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}
 
|- <!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator-->
 
|- <!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator-->
! ''All''<br/><small>({{%|{{#var:spotRE}} }})
+
! ''All''<br><small>({{%|{{#var:spotRE}}}})
! Awf.<br/><small>({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:bedRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:bedRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:bedAccelRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:bedAccelRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:royalBedRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:royalBedRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:royalBedAccelRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:royalBedAccelRE}}*1.60 | 0}})  
 
|-
 
|-
! 100%<br/><small>''Nothing''</small>
+
! 100%<br><small>''Nothing''</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|color=1}}  
Line 285: Line 287:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|color=1}}  
 
|-
 
|-
! 104%<br/><small>[[Bionic stomach|BS]]</small>
+
! 104%<br><small>[[Bionic stomach|BS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|color=1}}  
Line 316: Line 318:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|color=1}}  
 
|-
 
|-
! 107%<br/><small>[[Bionic heart|BH]]</small>
+
! 107%<br><small>[[Bionic heart|BH]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|color=1}}  
Line 347: Line 349:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|color=1}}
 
|-
 
|-
! 111%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]</small>
+
! 111%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|color=1}}  
Line 378: Line 380:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|color=1}}
 
|-
 
|-
! 118%<br/><small>[[Bionic stomach|BS]]+[[Luciferium|L]]</small>
+
! 118%<br><small>[[Bionic stomach|BS]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|color=1}}  
Line 409: Line 411:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|color=1}}
 
|-
 
|-
! 122%<br/><small>[[Bionic heart|BH]]+[[Luciferium|L]]</small>
+
! 122%<br><small>[[Bionic heart|BH]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|color=1}}  
Line 440: Line 442:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|color=1}}
 
|-
 
|-
! 126%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]</small>
+
! 126%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|color=1}}  
Line 471: Line 473:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|color=1}}
 
|-
 
|-
! 150%<br/><small>[[Quick sleeper|QS]]</small>
+
! 150%<br><small>[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50|color=1}}  
Line 502: Line 504:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50|color=1}}
 
|-
 
|-
! 156%<br/><small>[[Bionic stomach|BS]]+[[Quick sleeper|QS]]</small>
+
! 156%<br><small>[[Bionic stomach|BS]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|color=1}}  
Line 533: Line 535:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|color=1}}
 
|-
 
|-
! 161%<br/><small>[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
+
! 161%<br><small>[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|color=1}}  
Line 564: Line 566:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|color=1}}
 
|-
 
|-
! 166%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
+
! 166%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|color=1}}  
Line 595: Line 597:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|color=1}}
 
|-
 
|-
! 177%<br/><small>[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 177%<br><small>[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|color=1}}  
Line 626: Line 628:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|color=1}}
 
|-
 
|-
! 183%<br/><small>[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 183%<br><small>[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|color=1}}  
Line 657: Line 659:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|color=1}}
 
|-
 
|-
! 190%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 190%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|color=1}}  
Line 690: Line 692:
 
|}
 
|}
  
=== Sleep Fall Rate of 0.8 ===
+
=== Rest Fall Rate of 0.8 ===
Equivalent to the sleep fall rate of a pawn with an installed [[circadian assistant]]. {{RoyaltyIcon}}{{#vardefine: restFallFactor|0.8}}
+
Equivalent to the rest fall rate of a pawn with an installed [[circadian assistant]]. {{RoyaltyIcon}}{{#vardefine: restFallFactor|0.8}}
  
 
{| class="wikitable"
 
{| class="wikitable"
! rowspan="3" | [[Rest Rate Multiplier]] !! colspan="29" | [[Rest effectiveness]]
 
 
|-
 
|-
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}} }}
+
! rowspan=3; | [[Rest Rate Multiplier]] !! colspan=29;| [[Rest effectiveness]]
! colspan="7" | [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}} }}
+
|-
! colspan="7" | [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}
+
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}}}}
! colspan="7" | [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}} }}
+
! colspan=7;| [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}}}}
! colspan="7" | [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}
+
! colspan=7;| [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}
 +
! colspan=7;| [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}}}}
 +
! colspan=7;| [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}
 
|- <!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator-->
 
|- <!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator-->
! ''All''<br/><small>({{%|{{#var:spotRE}} }})
+
! ''All''<br><small>({{%|{{#var:spotRE}}}})
! Awf.<br/><small>({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:bedRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:bedRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:bedAccelRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:bedAccelRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:royalBedRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:royalBedRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:royalBedAccelRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:royalBedAccelRE}}*1.60 | 0}})  
 
|-
 
|-
! 100%<br/><small>''Nothing''</small>
+
! 100%<br><small>''Nothing''</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
Line 739: Line 742:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
 
|-
 
|-
! 104%<br/><small>[[Bionic stomach|BS]]</small>
+
! 104%<br><small>[[Bionic stomach|BS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
Line 770: Line 773:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
 
|-
 
|-
! 107%<br/><small>[[Bionic heart|BH]]</small>
+
! 107%<br><small>[[Bionic heart|BH]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}  
Line 801: Line 804:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 111%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]</small>
+
! 111%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}  
Line 832: Line 835:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 118%<br/><small>[[Bionic stomach|BS]]+[[Luciferium|L]]</small>
+
! 118%<br><small>[[Bionic stomach|BS]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}  
Line 863: Line 866:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 122%<br/><small>[[Bionic heart|BH]]+[[Luciferium|L]]</small>
+
! 122%<br><small>[[Bionic heart|BH]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}  
Line 894: Line 897:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 126%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]</small>
+
! 126%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}  
Line 925: Line 928:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 150%<br/><small>[[Quick sleeper|QS]]</small>
+
! 150%<br><small>[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}  
Line 956: Line 959:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 156%<br/><small>[[Bionic stomach|BS]]+[[Quick sleeper|QS]]</small>
+
! 156%<br><small>[[Bionic stomach|BS]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}  
Line 987: Line 990:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 161%<br/><small>[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
+
! 161%<br><small>[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,018: Line 1,021:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 166%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
+
! 166%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,049: Line 1,052:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 177%<br/><small>[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 177%<br><small>[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,080: Line 1,083:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 183%<br/><small>[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 183%<br><small>[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,111: Line 1,114:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 190%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 190%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,141: Line 1,144:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 +
|-
 
|}
 
|}
  
=== Sleep Fall Rate of 0.4 ===
+
=== Rest Fall Rate of 0.4 ===
Equivalent to the sleep fall rate of a pawn with the [[Genes#Low sleep|Low sleep gene]]. {{BiotechIcon}}{{#vardefine: restFallFactor|0.4}}
+
Equivalent to the rest fall rate of a pawn with the [[Genes#Low sleep|Low sleep gene]]. {{BiotechIcon}}{{#vardefine: restFallFactor|0.4}}
  
 
{| class="wikitable"
 
{| class="wikitable"
! rowspan="3" | [[Rest Rate Multiplier]] !! colspan="29" | [[Rest effectiveness]]
 
 
|-
 
|-
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}} }}
+
! rowspan=3; | [[Rest Rate Multiplier]] !! colspan=29;| [[Rest effectiveness]]
! colspan="7" | [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}} }}
+
|-
! colspan="7" | [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}
+
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}}}}
! colspan="7" | [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}} }}
+
! colspan=7;| [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}}}}
! colspan="7" | [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}
+
! colspan=7;| [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}
 +
! colspan=7;| [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}}}}
 +
! colspan=7;| [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}
 
|- <!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator-->
 
|- <!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator-->
! ''All''<br/><small>({{%|{{#var:spotRE}} }})
+
! ''All''<br><small>({{%|{{#var:spotRE}}}})
! Awf.<br/><small>({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:bedRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:bedRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:bedAccelRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:bedAccelRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:royalBedRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:royalBedRE}}*1.60 | 0}})  
! Awf.<br/><small>({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.<br/><small>({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good<br/><small>({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.<br/><small>({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. <br/><small>({{%|{{#var:royalBedAccelRE}}*1.60 | 0}})  
+
! Awf.<br><small>({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.<br><small>({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.<br><small>({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good<br><small>({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.<br><small>({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.<br><small>({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. <br><small>({{%|{{#var:royalBedAccelRE}}*1.60 | 0}})  
 
|-
 
|-
! 100%<br/><small>''Nothing''</small>
+
! 100%<br><small>''Nothing''</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,192: Line 1,197:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}  
 
|-
 
|-
! 104%<br/><small>[[Bionic stomach|BS]]</small>
+
! 104%<br><small>[[Bionic stomach|BS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,223: Line 1,228:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}  
 
|-
 
|-
! 107%<br/><small>[[Bionic heart|BH]]</small>
+
! 107%<br><small>[[Bionic heart|BH]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,254: Line 1,259:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 111%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]</small>
+
! 111%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,285: Line 1,290:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 118%<br/><small>[[Bionic stomach|BS]]+[[Luciferium|L]]</small>
+
! 118%<br><small>[[Bionic stomach|BS]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,316: Line 1,321:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 122%<br/><small>[[Bionic heart|BH]]+[[Luciferium|L]]</small>
+
! 122%<br><small>[[Bionic heart|BH]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,347: Line 1,352:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 126%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]</small>
+
! 126%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,378: Line 1,383:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 150%<br/><small>[[Quick sleeper|QS]]</small>
+
! 150%<br><small>[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}  
Line 1,409: Line 1,414:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 156%<br/><small>[[Bionic stomach|BS]]+[[Quick sleeper|QS]]</small>
+
! 156%<br><small>[[Bionic stomach|BS]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,440: Line 1,445:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 161%<br/><small>[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
+
! 161%<br><small>[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,471: Line 1,476:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 166%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
+
! 166%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,502: Line 1,507:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 177%<br/><small>[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 177%<br><small>[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,533: Line 1,538:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 183%<br/><small>[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 183%<br><small>[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,564: Line 1,569:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}
 
|-
 
|-
! 190%<br/><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
+
! 190%<br><small>[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]</small>
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
Line 1,594: Line 1,599:
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}  
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}
 +
|-
 
|}
 
|}
  
 
== Tips ==
 
== Tips ==
 +
 
* Dropping food from [[Gear#Inventory|inventory]] won't interrupt [[Rest|sleep]].
 
* Dropping food from [[Gear#Inventory|inventory]] won't interrupt [[Rest|sleep]].
  
Line 1,612: Line 1,619:
 
* [[Animal sleeping box]] - An animal-only bed with stats equivalent to the bedroll  
 
* [[Animal sleeping box]] - An animal-only bed with stats equivalent to the bedroll  
 
* [[Animal bed]] - An animal-only bed equivalent to the bed.
 
* [[Animal bed]] - An animal-only bed equivalent to the bed.
 
+
{{nav|status levels|wide}}
{{Nav|status levels|wide}}
 
 
[[Category:Status Level]]
 
[[Category:Status Level]]

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