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{{About|NPC enemies|the ideological meme|Ideoligion#Raider{{!}}Raider}}
 
{{About|NPC enemies|the ideological meme|Ideoligion#Raider{{!}}Raider}}
{{imagemargin|[[File:raiders_layout_preview.png|124px|right]]|41px}}</div>'''Raiders''' are essentially the main antagonists of ''RimWorld''. They are predatory enemies who appear in events called "Raids" and are sent by the storyteller or by player accepted quests. The group size and strength of a raiding party is determined by 'points', which will be explained in-depth further down this article.</onlyinclude>
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{{imagemargin|[[File:raiders_layout_preview.png|124px|right]]|41px}}</div>'''Raiders''' are essentially the main antagonists of ''RimWorld''. They are predatory enemies who attack in groups when the storyteller's threat cycle is active (or any time, for Randy Random). The group size and strength of a raiding party is determined by 'points', which will be explained in-depth further down this article.</onlyinclude>
 
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Raiders have several [[#Raiders' strategies|strategies]] when a raid event is spawned. Human raiders continue to attack until one of several conditions are met. Mechanoid raiders continue to attack indefinitely. Raiders who survive may return to attack again in future raids or ambushes. This includes prisoners abandoned from caravans who are in restraint, making them unable to attack properly.
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Raiders have several [[#Raiders' strategies|strategies]] when a raid event is spawned. Raiders will attack, destroy, or burn random targets without any visible strategy or tactic. They will not attack natural rock walls (except sappers), wild [[animals]], or unpowered turrets. They will, however, engage prisoners from enemy factions.
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If the raiders cannot find any structures to destroy, or undowned [[colonists]] to attack, the behavior will change into other goals: stealing valuables that are not properly stored in closed locations, kidnapping downed colonists to demand a ransom of silver or to recruit them into their ranks, leaving after being satisfied with the damage done, or giving up and retreating due to exhaustion and starvation.
  
 
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Prisoner return as raider.png|'''Abandoned prisoner returns to ambush a caravan.'''
 
Prisoner return as raider.png|'''Abandoned prisoner returns to ambush a caravan.'''
 
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Once you have downed or killed half of their crew, the remaining will flee in panic, running as fast as they can towards the map edges.
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Raiders who survive may return to attack again in future raids or ambushes. This includes prisoners abandoned from caravans who are in restraint, making them unable to attack properly.
  
 
== Equipment ==
 
== Equipment ==

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